Reverse zombie apocalypse games?

DoPo

"You're not cleared for that."
Jan 30, 2012
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What brought this to my mind is Deadlight is free on GOG [https://www.gog.com/game/deadlight_directors_cut] - it's a zombie apocalypse game and I'm pretty fed up with this premise. What randomly popped into my head was "gee, wouldn't it be great if it was a reverse zombie apocalypse" where you play as the zombies[footnote]even if it's a misnomer. It's still going to be the zombie apocalypse - not going to reverse that, just the perspective[/footnote]. Then I started wondering - does such a thing even exist? There are three games I can think of that do something like that:
- Left 4 Dead allows you to play as the zombie bosses in multiplayer where you hunt the survivors
- there was another multiplayer zombie survival game (can't remember the name) where if you fell to the zombies you'd rise as one
- Plague Inc: Evolved has an expansion mode where you can spread the zombie virus. This one is actually the closest I can think of in terms of what a "reverse zombie apocalypse" would be

Are there any others that actually do that? Do you have any ideas for how such a game can play?
 

Zhukov

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Dec 29, 2009
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Ohh, ohhh ohhh!

Stubbs the Zombie in Rebel Without a Pulse

Seriously, that's what it was called.

It was made by a bunch of ex-Bungie employees using the Halo engine. Came out on original Xbox, X360 and PC.

You play the zombie of a door-to-door salesman spontaneously resurrected in a 50s-style retro-futuristic American city. You eat people's brains and whenever you kill someone they come back to life as an zombie who fights with you. You can also throw your explosive organs as grenades and tear off your hand to use as a remote scout that can climb walls latch onto the heads of enemies to possess them.

The game takes place over the course of a day, during which Stubbs ramages throughout the city and surrounding locale, basically bringing about a zombie apocalypse on the city. And he does it all for love.

In case it wasn't clear, the game was very goofy and humourous. Probably not what you had in mind but you can't deny it fits the requirements.

EDIT: Haha, get ninja'd! (Do people still say that?)
 

Silentpony_v1legacy

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Jun 5, 2013
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Stubbs the Zombie in Rebel without a Pulse. Its a 1950s sci-fi set game where you are Stubbs, the Zombie. You create Zombie hordes, get into break dancing contests with space commandos, fight armies and conquer the world!

Also it had a great soundtrack.

Unfortunately the Steam release is 100% broken and the Devs don't care anymore.
 

Silentpony_v1legacy

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Jun 5, 2013
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Zhukov said:
Ohh, ohhh ohhh!

Stubbs the Zombie in Rebel Without a Pulse

Seriously, that's what it was called.

It was made by a bunch of ex-Bungie employees using the Halo engine. Came out on original Xbox, X360 and PC.

You play the zombie of a door-to-door salesman spontaneously resurrected in a 50s-style retro-futuristic American city. You eat people's brains and whenever you kill someone they come back to life as an zombie who fights with you. You can also throw your explosive organs as grenades and tear off your hand to use as a remote scout that can climb walls latch onto the heads of enemies to possess them.

The game takes place over the course of a day, during which Stubbs ramages throughout the city and surrounding locale basically brings about the zombie apocalypse on the city.

In case it wasn't clear, the game was very goofy and humourous.
Damn you beat me to it!
 

meiam

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Dec 9, 2010
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I literally can't remember the name but there was a Japanese 3rd action game (I think PS3) where you'd play as some undead guy, but you weren't really a zombie, if you'd get killed your head would just roll around and you'd need to get your body again.
 

CaitSeith

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The multiplayer mode in ZombiU. While one player is the survivor with FPS mechanics; the other spawns zombies all through the map with the Gamepad. It's a shame that they didn't port it to the PC version.
 

Myria

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Nov 15, 2009
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There was (may still be, dunno) a PvP mode in the superhero MMO Champions Online called "Zombie Apocalypse". A group of heroes would spawn in a small town, with one person randomly spawning as a zombie -- albeit with their usual superpowers. After a countdown the town would start getting attacked with waves of NPC zombies which would increase in size and ferocity over time. Each superhero that died would be 'reborn' as a zombie, making things more tense and dangerous over time as the NPC zombies were more an annoyance for the most part but player zombies were a serious threat.

I'm not a huge fan of arena-style PvP, especially not in MMOs, but Zombie Apocalypse was such a departure from standard modes and such a blast to play that I really, really liked it.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
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Meiam said:
I literally can't remember the name but there was a Japanese 3rd action game (I think PS3) where you'd play as some undead guy, but you weren't really a zombie, if you'd get killed your head would just roll around and you'd need to get your body again.
Wasn't that Neverdead or something that sounds similar? I remember there was a game where the gimmick was that you could detach limbs and the title was punny. Incidentally, that's pretty much all I know of the game.


Zhukov said:
Ohh, ohhh ohhh!

Stubbs the Zombie in Rebel Without a Pulse
Ah, I had completely forgotten about that game! Thanks for reminding me.
 

sXeth

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Dying Light has the multiplayer mode where you invade their world as one of the super-zombies.


I'd guess its generally a niche idea, as playing as the standard "zombie" in these games would be ridiculously limiting and not overly fun. You can move up to controlling multiple zombies, but then you start delving into strategy mechanics, and its not really a unique concept then, as plenty of strategy games have the whole undead faction going (or the horde gimmick)
 

baddude1337

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Jun 9, 2010
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Stubbs is the first one that came to mind.

There's also a mod for Half Life that has you play a Headcrab zombie in a short campaign.

Other than that, can't think of many where the zombie is the main player outside mobile and flash games like Infectonator
 

DoPo

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Seth Carter said:
I'd guess its generally a niche idea, as playing as the standard "zombie" in these games would be ridiculously limiting and not overly fun. You can move up to controlling multiple zombies, but then you start delving into strategy mechanics, and its not really a unique concept then, as plenty of strategy games have the whole undead faction going (or the horde gimmick)
I think controlling an undead faction is one thing but playing the actual zombie side in a zombie apocalypse scenario is a whole different deal. The vast majority of strategy games are PvP oriented so you aren't against the "world" you are facing up to 7-ish other players and each of them plays by the same basic rules as you do. Not really the same thing as being an undead force the world should tremble before.

As I said in the OP Plague Inc: Evolved lets you actually deploy the zombie plague and it does manage to bring in a strategy layer with zombies. The game is very limited strategically but it does manage to show what a reverse zombie apocalypse should be in that genre. I'll ignore describing the virus stage of the game[footnote]because it's not much different from playing the other diseases in the game[/footnote] but once you trigger zombification, you get access to new active and passive abilities for them:

- you can reinforce the zombies to be stronger so they hunt down people better
- you can also make them last longer, since they fall apart in time
- you can trigger a zombie horde to move from one country to another. This actually shifts their numbers around, so you could in theory make it easier for the zombies to be defeated in the origin country[footnote]it's "in theory" since as I said, the game is not very well developed strategically. The chances of this actually happening are low - you usually either win at a location or not[/footnote]
- you can trigger dead bodies to rise as zombies

And others. At the same time you aren't guaranteed to succeed - there is a cure being researched and if you don't stop it, the virus will be eradicated and earth survives[footnote]it's actually a default mechanic as any disease can face it, however it's very appropriate for a reverse zombie apocalypse[/footnote], the healthy people in countries will fight against the zombies. Finally the world mobilises a military force that is very tough and starts establishing reinforced bases across the world and overall poses a big challenge to overcome.

All this makes playing as the zombie virus vastly different from just rolling the necro race in any other given strategy game. Not only because Plague Inc: Evolved is not really a strategy game to begin just has that mode bolted on, but the core ideas about how you're playing and what you are trying to accomplish are vastly different from the bulk of TBS/RTS games out there.
 

SweetShark

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Jan 9, 2012
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Literally a game with the name "Undead Knights" offer you to take control of a zombie Overlord who infect the people and make them into zombies.
However it take palce into Medieval period and it is and action hack n slash game.
 

Chimpzy_v1legacy

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Hmm, a zombie survival game where you are the zombie and it's the humans who are after you. Except you als need to go after them cuz brains, but a lone zombo would get chredded uickyl by humans, so you have to use your zombei cunning.
 

Mcgeezaks

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I used to play a Half Life 2 mod almost a decade ago which was called ''Zombie Master''. You're basically an invisible entity while the others are survivors who're trying to advance and complete tasks while the Zombie Master spawns different kinds of zombies and can trigger traps throughout the map. It might've been my favorite HL2 mod of all time, the maps were so varied and it was so much fun trapping survivors in all kinds of traps like the laser corridor from Resident Evil or a room that shoots you into space.
 

DoPo

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Jan 30, 2012
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Chimpzy said:
Hmm, a zombie survival game where you are the zombie and it's the humans who are after you. Except you als need to go after them cuz brains, but a lone zombo would get chredded uickyl by humans, so you have to use your zombei cunning.
That also sounds cool. I can definitely see it work - you can possibly pass for a human for a while, so you can sneak into human settlements for supplies and maybe noms but as the game progresses you start to rot, so you can only hunt for food.
 

immortalfrieza

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A while back I thought of a game exactly like this, I'll put it in a spoiler box because I have quite a few ideas about it:

The game has no big opening cutscene or anything, it just starts from the player's a story that's told sort of like how Prototype does it, by consuming your victims sometimes they become zombies too, and you get access to their memories, so the whole story is told in little snippets, pieces of paper you can find around the world map, that sort of thing, and the various missions of the game are given through this same method. You're a full on villain protagonist here, your "goal" such as it is is to eat people by any means necessary and to prevent any efforts to find a cure while also hampering any attempt by humans to wipe out the zombies, eventually subjugating humanity into little more than cattle after completing enough story missions, upon which the story is basically finished and you just go around killing humans for fun. One thing that becomes clear early on is that the zombies possess a sort of hive mind, able to direct each other and obtaining knowledge from the minds of infected humans once they turn. The player themselves is a special zombie that once evolved far enough can control other zombies and if they die, transfers it's mind and body to a nearby zombie (your zombie either molds said zombie into you or if too small for that just kinda bursts out of the zombie).

Gameplay: The game starts with a character creator, you choose your gender, shape, outfit, and so on. You start out as a typical slow zombie briefly, barely able to move at a walking pace and have to hunt and eat a couple humans to become able to run, basically the tutorial portion of the game. Hunting works by sneaking up on, trapping, and luring your prey then attacking when there's an opening, and when you manage to kill one, you eat it and gain "calories," basically experience points and once you hit a certain threshold you become stronger, faster, and smarter, with some customization. One thing the player can do to is scare the prey before attacking them, decreasing the prey's effectiveness at fighting and escaping you, possibly even cause a heart attack, and increase the amount of calories one gains eating said prey. Early on, all you can do is make noises and do things like let prey see you briefly in a window then moving away before they get a good look at you, things like that, and later on you begin to be able to set traps for your prey and it becomes easier to do the whole "stealth hi bye" routine too, making it possible to drive the prey into a full blown panic. Naturally some prey will be much more resistant to fear tactics than others. As mentioned before, sometimes the prey will be turned into a zombie after feeding, at which times you gain access to a bit of their memories, which often lets you find where other prey are and even some weaknesses to exploit, as well as particular tasks necessary to the propagation of the zombies as a whole.

The enemies vary in effectiveness and number, but typically you won't face more than one or 2 at a time unless you're attacking a base of some sort. For instance, your bread and butter would be the "Runner," lightly armed prey with little to no armor whose goal is simply to scavenge stuff and leave as quickly as they can, these die quickly when attacked, isn't all that perceptive, get scared easily, are more likely to run from you than fight unless cornered, can't shoot worth a damn, and who simply rummage around areas, grab whatever they can use, then run back wherever they came from when they've filled their packs up and/or survived attacks. These would be the relatively easy to kill prey you'd encounter the most often and who give little in the way of calories. Then there's the "Militant" someone heavily armed who can shoot well with heavy body armor and lots of health, doesn't scare easy, and is looking to destroy a building full of zombies, rescue someone, find something specific, or whatever. These would be the hard types of prey, requiring the player to stack the deck however they can, with fear tactics, hoards, traps, whatever to bring down said prey which would otherwise be suicidal, and give a significant amount of calories. These classifications would also determine the kind of memories they have when they become zombies, a Runner might have a memory of needing to find medicine for their kid for instance.

As for attacking, in the beginning the only thing you'll be able to really do is grab and bite your prey or give them a smack, and as you evolve you become able to move faster, hit harder, and gain a greater arsenal. You become able to use traps as you evolve with more and more being unlocked as the player's zombie improves, around the midway point you become able to use rudimentary weapons like pitchforks and hatchets and so forth while also being able to use ladders and even driving cars. You also before long become able to control zombie hoards of increasing size to tackle stronger more well armed prey and grouped prey at the cost of decreased calorie gain. Eventually you even become able to wear body armor and wield guns, though your accuracy with them makes the stormtroopers from Star Wars look competent in comparison. At the very end you'd be able to use gun effectively, resulting in the game turning into a first/third person shooter, but by then you've probably done everything anyway so it's just for fun. In short, for the progression think of it in terms of popular zombie depictions, like "Night of the Living Dead," slow zombies then "28 Days Later" fast zombies, and finally "Resident Evil 4" smart zombies.
 

Parrikle

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It isn't of much use to you, but a couple of years back some of my game development students built a game where you played the zombie virus. It ran a simulator of a small area, and tracked the virus as it spread. Wit power ups you could increase different characteristics of the virus the improve its performance.
 

immortalfrieza

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Parrikle said:
It isn't of much use to you, but a couple of years back some of my game development students built a game where you played the zombie virus. It ran a simulator of a small area, and tracked the virus as it spread. Wit power ups you could increase different characteristics of the virus the improve its performance.
Interesting... Sounds to me like basically Pathologic or Plague Inc. on a smaller scale.
 

Parrikle

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immortalfrieza said:
Parrikle said:
It isn't of much use to you, but a couple of years back some of my game development students built a game where you played the zombie virus. It ran a simulator of a small area, and tracked the virus as it spread. With power ups you could increase different characteristics of the virus the improve its performance.
Interesting... Sounds to me like basically Pathologic or Plague Inc. on a smaller scale.
Something like that. They spent a lot of time on the AI of the NPC people, so the responses to the infected were believeable, but they didn't spend as much time on the gameplay so I don't know where it would have ended up. That particular course is one where they need to come up with a concept and something playable to illustrate it, rather than a full game.
 

DoPo

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Jan 30, 2012
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Stubbs the Zombie in Rebel Without a Pulse looks good