Four different systems, four different guns:nipsen said:Um.. thought about something. ...can anyone who has played the game explain how the aiming/shooting system works?
Pistol:
You hold the aim button (L.Trigger on the 360 controller) and put your targeting reticule near the guy's hitbox or on it, and hold it. The reticule will turn red and shrink and a bunch of little arrows will draw closer to the dot at the center. And its shrunkenist and reddest, firing will result in a Critical hit.
Extra points for headshots. Moving, standing, or dropping your reticule off the target will spoil your aim, and the reticule will grow larger and less red. At level zero, the whole process takes a little more than three seconds.
Firing spoils your aim completely and the reticule grows to maximum size. You can only precision aim at nearby targets (five meters or so)
Assault Rifle:
You hold the aim button and hold the reticule in one spot, four arrows at the "corners" will slowly close and converge on a red "x" in the centre. All three bullets in the compulsory three-round burst will land between the arrows. Moving or shooting completely spoils your aim, nudging the stick, standing or couching only slightly affects your aim. The AR is actually good for precision and mano-a-mano close combat.
SMG:
Spray and Pray and Sell at First Oppertunity. These are nothing resembling accurate. There is no real "aim system. Hold the aim button will give you a (large) reticule and a bar which climbs with every hit. The higher the bar, the higer you damage multiplier for each successive hit. Reloading resets the modifer.
Shotgun:
Hold aim, put target in reticule. When the whole thing is red, pull the trigger for maximum damage and probable knockdown effect.