geldonyetich said:
MrNades said:
wtf was that? RPG maker was my first step on programming games and mine wasn't that bad at all. It was like Final Fantasy tactics actually. I was able to make a good use of the tiles and set up interesting battle maps, but wtf was that?
Barkley, Shut Up And Jam: Gaiden [http://en.wikipedia.org/wiki/Barkley,_Shut_Up_and_Jam:_Gaiden].
TikiShades said:
geldonyetich said:
If JRPG-like gameplay is what I'm looking for, I think I'll stick with something like Chrono Cross or Persona 3. RPGMaker games are really more for realizing strange backdrops, not innovative gameplay.
You can have innovative gameplay. Unless the maker isn't innovative.
That wasn't a dig at people who use RPGMaker, so much as a limitation of the platform.
Maybe I'm assuming too much - I never used it. However, I have dabbled with the occational game maker program in the past, and the majority force the players to make a specific
type of game.
In the case of RPGMaker, every one I've seen looks like the developers are hemmed into making an early Final Fantasy game. That being the case, what room would there be to innovate? You can only work with Attack, Magic, Item, Flee to a certain extent.
Or you can gimp Attack, make custom attack commands for each character.
As for the standard 4 different battle commands, you don't realize how BROAD of a topic that is. You can decide how characters develop skills, choose who can use what item, how characters can equip things, what happens when you equip items, special effects items have, skills learned though the use of equipment and items, classes decided with an item, having multiple classes, choosing races, bonuses for race/class combos, race-specific classes or skills, passive skills...
And I'm barely scratching the surface. The above are common additions to the program through the scripting software. If you yourself learn to script, then possibilities are never ending.
The program is made to make RPG games, but even through eventing (the pre-scripted commands to do stuff), you can make a platformer, a stealth game, an open-world game.
You can also choose the battle system. Side-view, front-view, tactic, or the standard "Press button to slash sword." Action Battle System.
tl;dr - RMVX can do anything.
WhiteTigerShiro said:
TikiShades said:
That being said, it shouldn't have cost ANYTHING. RMVX games shouldn't ever go commercial.
Why not? Everyone has to start somewhere.
Because. RMVX wasn't made to go commercial. The mere fact that this person went commercial makes me think a Mr. Mack is going to sue this guy. You have to get permission if you use anything out of the presets, and most people won't let you. You either have to make it yourself, or you get stuck with the boring presets, making a game no one will buy.
RMVX isn't somewhere to start. You don't learn anything about ACTUAL game making. You wanna start somewhere? Learn C++. It'll help you much more in the long run. MUCH much more.
Starting with RMVX to make games...
It's like learning to build buildings by using Legos. Real bricks don't stick together that easy.