Review: Aveyond: Gates of Night

geldonyetich

New member
Aug 2, 2006
3,715
0
0
MrNades said:
wtf was that? RPG maker was my first step on programming games and mine wasn't that bad at all. It was like Final Fantasy tactics actually. I was able to make a good use of the tiles and set up interesting battle maps, but wtf was that?
Barkley, Shut Up And Jam: Gaiden [http://en.wikipedia.org/wiki/Barkley,_Shut_Up_and_Jam:_Gaiden].

TikiShades said:
geldonyetich said:
If JRPG-like gameplay is what I'm looking for, I think I'll stick with something like Chrono Cross or Persona 3. RPGMaker games are really more for realizing strange backdrops, not innovative gameplay.
You can have innovative gameplay. Unless the maker isn't innovative.
That wasn't a dig at people who use RPGMaker, so much as a limitation of the platform.

Maybe I'm assuming too much - I never used it. However, I have dabbled with the occational game maker program in the past, and the majority force the players to make a specific type of game.

In the case of RPGMaker, every one I've seen looks like the developers are hemmed into making an early Final Fantasy game. That being the case, what room would there be to innovate? You can only work with Attack, Magic, Item, Flee to a certain extent.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
0
0
Aramax said:
There is no mention of anything inovative in the review... So does this mean Aveyond: Gates of Night is this type of "basic RPG" video game that offers nothing new?
This is not a game you should play if you're looking for something new and different. It's more like a friend you've known for years, but only see every so often.
 

TikiShades

New member
May 6, 2009
535
0
0
geldonyetich said:
MrNades said:
wtf was that? RPG maker was my first step on programming games and mine wasn't that bad at all. It was like Final Fantasy tactics actually. I was able to make a good use of the tiles and set up interesting battle maps, but wtf was that?
Barkley, Shut Up And Jam: Gaiden [http://en.wikipedia.org/wiki/Barkley,_Shut_Up_and_Jam:_Gaiden].

TikiShades said:
geldonyetich said:
If JRPG-like gameplay is what I'm looking for, I think I'll stick with something like Chrono Cross or Persona 3. RPGMaker games are really more for realizing strange backdrops, not innovative gameplay.
You can have innovative gameplay. Unless the maker isn't innovative.
That wasn't a dig at people who use RPGMaker, so much as a limitation of the platform.

Maybe I'm assuming too much - I never used it. However, I have dabbled with the occational game maker program in the past, and the majority force the players to make a specific type of game.

In the case of RPGMaker, every one I've seen looks like the developers are hemmed into making an early Final Fantasy game. That being the case, what room would there be to innovate? You can only work with Attack, Magic, Item, Flee to a certain extent.
Or you can gimp Attack, make custom attack commands for each character.

As for the standard 4 different battle commands, you don't realize how BROAD of a topic that is. You can decide how characters develop skills, choose who can use what item, how characters can equip things, what happens when you equip items, special effects items have, skills learned though the use of equipment and items, classes decided with an item, having multiple classes, choosing races, bonuses for race/class combos, race-specific classes or skills, passive skills...

And I'm barely scratching the surface. The above are common additions to the program through the scripting software. If you yourself learn to script, then possibilities are never ending.

The program is made to make RPG games, but even through eventing (the pre-scripted commands to do stuff), you can make a platformer, a stealth game, an open-world game.

You can also choose the battle system. Side-view, front-view, tactic, or the standard "Press button to slash sword." Action Battle System.

tl;dr - RMVX can do anything. :p

WhiteTigerShiro said:
TikiShades said:
That being said, it shouldn't have cost ANYTHING. RMVX games shouldn't ever go commercial.
Why not? Everyone has to start somewhere.
Because. RMVX wasn't made to go commercial. The mere fact that this person went commercial makes me think a Mr. Mack is going to sue this guy. You have to get permission if you use anything out of the presets, and most people won't let you. You either have to make it yourself, or you get stuck with the boring presets, making a game no one will buy.

RMVX isn't somewhere to start. You don't learn anything about ACTUAL game making. You wanna start somewhere? Learn C++. It'll help you much more in the long run. MUCH much more. ;) Starting with RMVX to make games...

It's like learning to build buildings by using Legos. Real bricks don't stick together that easy.
 

Kuchinawa212

New member
Apr 23, 2009
5,408
0
0
You know I may check it out. *laughs* it's only as much as a latte and a muffin and sounds like a solid time waster
 

amaranthia

New member
Aug 15, 2009
1
0
0
Hi, this is the *girl* who made Aveyond. Before a bunch of rumors go racing all over the place...

1) Mack gave me personal permission to use his graphics.
2) Aveyond was made with RPG Maker XP
3) It is legal to make a game with RPG Maker XP and VX. Currently there are loads of commercial games made with these engines. In fact, there are four coming out this month alone, all by seperate companies.
4)80% of graphics are custom creations, not available in RTP.
5)80% of music in Aveyond was made by Walz Music and was not RTP

Most importantly, I keep hearing "where is the innovation". For RPGs especially, it is the story and the interaction between the characters and their world that makes the game good. It isn't the bells and whistles, it's the story.

For those of you who have actually downloaded the game and played it, I hope you enjoy it. While you're playing, go collect some eggs, hatch some pets, marry Edward to a girl or an ogre, save up and get the mansion you always wanted, etc. Laugh like mad.

:)
 

Utarefson

Senior Member
Apr 15, 2009
209
0
21
amaranthia said:
[...]
3) It is legal to make a game with RPG Maker XP and VX. Currently there are loads of commercial games made with these engines. In fact, there are four coming out this month alone, all by seperate companies.
[...]
I want to add something to that...
One of my favorite RPGMaker games is being ported from PC freeware to a commercial DS game at the moment.
 

DoomyMcDoom

New member
Jul 4, 2008
1,411
0
0
I've made a buncha games with RPG maker xp... and none of em are even near stock... of course i don't intend to ever sell them... I would rather have them as free... it takes me almost no real effort to make the stuff i make with it, mainly i just port storylines i've been writing in my spare time into it and add some good tunes and cool scenery to it and bam done... of course i am still working on my personal rpg maker xp magnum opus... that's beside the point. it'll still be free if i even decide it's worth public release...
 

tekirpitir

New member
Aug 17, 2009
1
0
0
Well if you have RPG's made with RPGmaker, you should definitely go public because we are a bunch of people who are crazy about them. But be careful: we are very picky about the stories, the music and graphics. Just using the templates in RPG makers won't do any good.

I really don't understand this perspective "making a game should be really hard, you have to start learning C++ etc". Why? Do all games written from scratch are wonderful? NO!!! Can a game be made simply and easily, and yet be fun to play and have a lot of fans? YES!!! Besides, I also exercise with RPG maker, and when I play games like Aveyond, Eternal Eden, 3stars of Destiny etc, I can't even imagine how much time, effort and creativity had been involved.

Aveyond is out on the market for a very very long time (since 2001 if I'm not mistaken) They have released the 5th game of the series, and I love them all.
 

likalaruku

New member
Nov 29, 2008
4,290
0
0
I LOVE the Aveyond series. It's like indulging in the nostalgia of Chrono Trigger/Secret of Mana/early 2D Final Fantasy & Zelda days, & it kills time between bigger, more expencive 3D RTSRPGs. There's also the satisfaction of knowing it was made by a girl.
 

WafflesToo

New member
Sep 19, 2007
106
0
0
Heck, this is the second commercially released title I've sampled that was constructed using RPGMaker and I didn't feel ripped off either time. Both games were solid, retro-JRPGs with fun stories and interesting takes on the mechanics of the genre.

...it's like saying they don't deserve credit for the amount of effort that goes into them, especially when you can fit the Dev team into a very small phone booth with room to spare.