Review :: Bioshock 2 [3/5]

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Perfice

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Jan 18, 2011
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On this review I'd like to start out with stating the thing that bothered me most about the game, the enemy spawn rate. Enemies will spawn when you die, enemies will spawn when you complete an objective, enemies will spawn in a corner right next to you just because that corner wasn't in your vision of sight. One of the big things about the second game from the first one was that you can set up traps for your impending splicer hordes from a sister harvest. Well, it doesn't necessarily mean you can set up traps if an enemy spawns every five seconds and walks into your traps before you can even get finished setting up. I'll have my back to a room where there was no entrance or exits except the one I'm standing in and I had just cleared it out about a minute ago when five enemies will just spawn in there, it was annoying as hell.



With that aside Bioshock 2 was a fairly decent game that was a good advancement from the last game but mostly it was just an addon to make money from the first game. Your weapons are better and it's easier to use your plasmids but it's really all the same stuff from the last game with just alittle more tweaking. All the enemies are almost exactly the same as the last game except for maybe one or two more. The weapons are all better (such as the pistol is now a powerful and worthwhile rivet gun, you have a double-barelled shotgun, and you use a huge drill instead of a wrench as your melee) but not enough I'd call it a huge advancement from the last one. My favorite thing about the game was that you didn't have to holster your gun to use plasmids which actually made them useful for once.



Apart from how annoying the enemy spawn is the game is just as easy as the last one was since when you die you simply recover in a Vita-Chamber five feet away with no cost to use. Most of the game is just harvesting Little Sisters and, if you choose to adopt, protecting them while they harvest. I found that to get very boring after awhile and mostly just wanted to skip that part entirely after awhile except there were achievements linked with it. If you do skip the little sisters the game is fairly short, you could probably beat it in just a few hours. The plasmids are cool to use but there isn't many new from the last game and you can easily beat the game with just guns without using any adam.



The storyline is where you're a Big Daddy trying to return to your original Little Sister because you die if you're apart. Along the way this sanctimonious psychologist is trying to stop you because she's trying to change the girl into the next Jesus and save the world and yadda yadda. Apparently she was this huge threat to Andrew Ryan even though you never heard a single word of her on the last game. So you just go through and kill or spare a few people to see if you become evil or good at the end. If you spare enough people then you become the Holy of Holy's and the Little Sister saves the world. If you kill enough people or Little Sisters your very shit becomes pure malevolence, the usual from the last game.



In short, if you liked the last game you'll probably like this game because it's pretty much the same exact game. The names are different, you have a few new gadgets, and the storyline sucks more but it's the same game. I think they did a pretty good job putting it together and it was fun enough even though it quickly became annoying. I'm just glad they didn't blow it completely and destroy the very image of Bioshock. If you don't want to play the same game over again just wait until next year when Bioshock Infinite comes out and see if they do it right that time.



3 out of 5 stars.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Two tips:

1. Pictures. Yes, really.

2. Don't put your rating in your title, it sucks out half the reason I might read a review.

Other then that, it's fairly well-structured.
 

Dimensional Vortex

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Nov 14, 2010
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Perfice said:
Honestly I don't know what to make of your review. It seems not so much a review as it is a personal opinion, there might not seem like much of a difference but that is how I have decided to describe your review. You see, in one part of the review you are explaining the story line and then just say "yadda yadda" I'm trying to read a review so it is really important that I understand a bit of the story, in the last paragraph of the review you quite blatantly say "the story line sucks." now it seems like perhaps you could have gone a little more in depth with that, you could have said something like:

"Bioshock 2's story is generic and unoriginal, its not going to be amazing and it will not convince you too buy the game."

I honestly haven't played Bioshock or Bioshock 2, so when I read a review I want to learn something about the game and I want to make my own decision to buy it based one what the reviewer has said. Basically a reviewer lays down the traits and elements the game has, good or bad, and will then often add in their opinion about the game. But the game should still be decided by the person reading the review, and to do that he needs to know more about the game.

Other than those few issues I think it was a good review and I will like to see some more :D