Clearly defined goals, and interesting problems to take into account in order to meet them. That?s what makes a game, and that?s what Call of Duty is lacking, in the single player at least. A game can be better or worse depending on mainly on the level of interest in the purpose that entails from trying to meet that goal, but to fail to set these up in the first place is unacceptable.
When I?m playing a team deathmatch on the multiplayer mode, and a situation arises where each team ends up united on opposite sides of a building or something like this; each team lined up, gradually wearing down the oppositions front, trying to break through to the area in which they are re-spawning, so that they can kill some isolated folk while they try to return to the action; before the spawn points swap sides as your team moves into the other side of the map; I love it (excuse the ridiculously long and complex sentence). The thing about this, is that everyone understands their position; they understand that at any time there are a certain number of players on each team and that they are aiming to kill as many as possible while preventing the other team from doing the same. They understand that they and the other players can move about on the map as they please, and that at any time, they might get shot by a crafty fellow using a silencer, who has managed to flank your team. You understand that you need to take certain risks in order to get into the action and get kills for yourself. You know that every player will respawn every time they die, until the score or time limit is reached, and that the enemy will usually spawn in an area which isn?t occupied by your team, as far as this is possible.
No such system is clear while playing the single player portion of COD. As you?re shooting enemy soldiers on the opposite side of a wide road from a balcony on the first floor, what is your goal? What do you have to do in order to reach your goal? What do you have to be weary of? You don?t know, and as you sit there shooting from the balcony, you feel that you are wasting your time. What you are doing is aimless. Do I need to be careful not to be shot? Yes, sometimes; every now and again some enemy soldiers might focus on you for a little while, in which time you basically have to lay low, and then they will leave you to sit in the open picking off enemies for what it?s worth. But when do they shoot you? The truth is that only the programmer knows, but it doesn?t seem to have much to do with your own actions, nor does it make any particular sense from their perspective and it doesn?t feel at all life-like how they target you for a few seconds and then let you pick them off at will. In multiplayer you know that an enemy will kill you if they get the chance, and unless you have an incredibly well concealed position, you will not be able to set up camp in the middle of a firefight and expect to get many kills before biting the bullet yourself.
And what are you trying to do when your sitting up there on the balcony in single player? Look at what the game is communicating to you through the visuals: you are a soldier in a firefight against some enemy soldiers held up in a building opposite. What would you do in this situation in real life? It would probably involve attempting to immerse yourself in cover while leaning out and shooting until there was no one left to shoot. But the enemies respawn. So what?s this bloody game expecting me to do then? I guess there?s gonna be some invisible boundary to cross which will trigger them to stop respawning and my allies to push up and tell me what to do next. Game, this would be fine if you just told me that was going on and treated me with some respect, but now I feel I don?t know where I stand in this game world. Everytime now you present me with enemies to kill, I will not trust that my killing them has any effect on my progress. But I do not know where the invisible trigger is to stop them. Maybe it?s in their direction, but then when am I expected to move to it? How will I know when there is a lull in their spawning enough for me to get there without being shot? And meanwhile I?m supposed to just sit there pointlessly picking off enemies like a jackass while a wait for this lull? For God sake game, you shouldn?t expect me time and time again to just walk into the unknown, where just a few seconds ago there were respawning enemies, and where there isn?t even any decent cover for me to get to, when you haven?t even told me that this is what I am supposed to do! Who does that? Whose natural instinct is to do that? And why is it always me who has to lead the line? It may sound stupid, but no matter how often it is the case, I always feel that this time, the game will tell me what to do; I won?t have to work it out for myself at the risk of my life. The whole game you?re being barked at by superiors fighting along side you, but you expect me to take the initiative to move forward while you guys cower behind a low wall as if expecting more enemies any moment now.
When you are moving forward, what approach should you be taking? In multiplayer, you are usually taking the approach which knows that you could be shot at any time. In this game however, you know that there is a large portion of time when there is no chance of being shot, because of the way it is scripted, but you don?t know when that period is. You feel silly moving cautiously the whole time, but in reality, you know that when your commander tells you to move up to that wall, when there is a machine gun nest firing on your position, it is programmed not to kill you. But then sometimes you are walking along in what you thought the game made clear was down time, in which you are simply moving from one big encounter to the next, and suddenly you?re being shot properly. You beg it to just law down the laws once and for all. It?s a mess I tell you, a mess.
Now imagine this game positions you on a yet higher balcony and instructs you to provide covering sniper fire for your advancing ground troops below. Are you going to take it seriously? What are the rules I ask. Is it scripted? In which case I might as well not fire a single shot. Do I have to kill a certain number of enemies before we are able to progress? Surely you?re not going to tell me that each soldier is controlled by dynamic AI and that the battle could go any number of ways, lending the player realistic agency as a sniper in this game world? What a crime it would be to craft such a valuable system and then dump it in the middle of a game in which we would least expect it, without even telling us, that we may appreciate it.
All in all, I?m left thinking that these games are designed for idiots who cannot begin to work out how a system works, and so they just do what they think they should do based on it being a fully functional dynamic, life like system, and get impressed by what happens. When enemies are respawning, they just think that there are that many enemies, and when the accidently cross that invisible trigger and the enemies stopped, it wasn?t because they triggered it, that was just the last of their supply. This is what the game wants you to think. This is why they don?t tell you about these triggers, they hope they have made it well enough to fool little Jimmy into thinking that these events are occurring naturally. Evidently by the praise of at least COD4?s single player, they succeeded beyond their wildest dreams. The only complaint among most reviewers was that it ended too quickly. But to those of us with an eye for the workings of systems, it is wildly disrespectful.
Clearly defined goals, and interesting problems to take into account in order to meet them.
Tell us what we are meant to do for god sake. Just stick a load of enemies in a big fortified building, us in a trench network near the foot of the building, tell us what we need to do, and leave us to it.
When I?m playing a team deathmatch on the multiplayer mode, and a situation arises where each team ends up united on opposite sides of a building or something like this; each team lined up, gradually wearing down the oppositions front, trying to break through to the area in which they are re-spawning, so that they can kill some isolated folk while they try to return to the action; before the spawn points swap sides as your team moves into the other side of the map; I love it (excuse the ridiculously long and complex sentence). The thing about this, is that everyone understands their position; they understand that at any time there are a certain number of players on each team and that they are aiming to kill as many as possible while preventing the other team from doing the same. They understand that they and the other players can move about on the map as they please, and that at any time, they might get shot by a crafty fellow using a silencer, who has managed to flank your team. You understand that you need to take certain risks in order to get into the action and get kills for yourself. You know that every player will respawn every time they die, until the score or time limit is reached, and that the enemy will usually spawn in an area which isn?t occupied by your team, as far as this is possible.
No such system is clear while playing the single player portion of COD. As you?re shooting enemy soldiers on the opposite side of a wide road from a balcony on the first floor, what is your goal? What do you have to do in order to reach your goal? What do you have to be weary of? You don?t know, and as you sit there shooting from the balcony, you feel that you are wasting your time. What you are doing is aimless. Do I need to be careful not to be shot? Yes, sometimes; every now and again some enemy soldiers might focus on you for a little while, in which time you basically have to lay low, and then they will leave you to sit in the open picking off enemies for what it?s worth. But when do they shoot you? The truth is that only the programmer knows, but it doesn?t seem to have much to do with your own actions, nor does it make any particular sense from their perspective and it doesn?t feel at all life-like how they target you for a few seconds and then let you pick them off at will. In multiplayer you know that an enemy will kill you if they get the chance, and unless you have an incredibly well concealed position, you will not be able to set up camp in the middle of a firefight and expect to get many kills before biting the bullet yourself.
And what are you trying to do when your sitting up there on the balcony in single player? Look at what the game is communicating to you through the visuals: you are a soldier in a firefight against some enemy soldiers held up in a building opposite. What would you do in this situation in real life? It would probably involve attempting to immerse yourself in cover while leaning out and shooting until there was no one left to shoot. But the enemies respawn. So what?s this bloody game expecting me to do then? I guess there?s gonna be some invisible boundary to cross which will trigger them to stop respawning and my allies to push up and tell me what to do next. Game, this would be fine if you just told me that was going on and treated me with some respect, but now I feel I don?t know where I stand in this game world. Everytime now you present me with enemies to kill, I will not trust that my killing them has any effect on my progress. But I do not know where the invisible trigger is to stop them. Maybe it?s in their direction, but then when am I expected to move to it? How will I know when there is a lull in their spawning enough for me to get there without being shot? And meanwhile I?m supposed to just sit there pointlessly picking off enemies like a jackass while a wait for this lull? For God sake game, you shouldn?t expect me time and time again to just walk into the unknown, where just a few seconds ago there were respawning enemies, and where there isn?t even any decent cover for me to get to, when you haven?t even told me that this is what I am supposed to do! Who does that? Whose natural instinct is to do that? And why is it always me who has to lead the line? It may sound stupid, but no matter how often it is the case, I always feel that this time, the game will tell me what to do; I won?t have to work it out for myself at the risk of my life. The whole game you?re being barked at by superiors fighting along side you, but you expect me to take the initiative to move forward while you guys cower behind a low wall as if expecting more enemies any moment now.
When you are moving forward, what approach should you be taking? In multiplayer, you are usually taking the approach which knows that you could be shot at any time. In this game however, you know that there is a large portion of time when there is no chance of being shot, because of the way it is scripted, but you don?t know when that period is. You feel silly moving cautiously the whole time, but in reality, you know that when your commander tells you to move up to that wall, when there is a machine gun nest firing on your position, it is programmed not to kill you. But then sometimes you are walking along in what you thought the game made clear was down time, in which you are simply moving from one big encounter to the next, and suddenly you?re being shot properly. You beg it to just law down the laws once and for all. It?s a mess I tell you, a mess.
Now imagine this game positions you on a yet higher balcony and instructs you to provide covering sniper fire for your advancing ground troops below. Are you going to take it seriously? What are the rules I ask. Is it scripted? In which case I might as well not fire a single shot. Do I have to kill a certain number of enemies before we are able to progress? Surely you?re not going to tell me that each soldier is controlled by dynamic AI and that the battle could go any number of ways, lending the player realistic agency as a sniper in this game world? What a crime it would be to craft such a valuable system and then dump it in the middle of a game in which we would least expect it, without even telling us, that we may appreciate it.
All in all, I?m left thinking that these games are designed for idiots who cannot begin to work out how a system works, and so they just do what they think they should do based on it being a fully functional dynamic, life like system, and get impressed by what happens. When enemies are respawning, they just think that there are that many enemies, and when the accidently cross that invisible trigger and the enemies stopped, it wasn?t because they triggered it, that was just the last of their supply. This is what the game wants you to think. This is why they don?t tell you about these triggers, they hope they have made it well enough to fool little Jimmy into thinking that these events are occurring naturally. Evidently by the praise of at least COD4?s single player, they succeeded beyond their wildest dreams. The only complaint among most reviewers was that it ended too quickly. But to those of us with an eye for the workings of systems, it is wildly disrespectful.
Clearly defined goals, and interesting problems to take into account in order to meet them.
Tell us what we are meant to do for god sake. Just stick a load of enemies in a big fortified building, us in a trench network near the foot of the building, tell us what we need to do, and leave us to it.