Review: Champions Online

maddog015

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Sep 12, 2008
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slipknot4 said:
This looks good, it's subscription and p2p based right?
Sub based. Sorry.

Chipperz said:
One thing I found that helped that was joining a supergroup - my current group has something in the region of 150 players, so there's always someone on to team with. From talking to a few of them, I'm fairly certain some of them are from here, actually - own up, who's in The Immortals?
Hm, well, I have yet to find a supergroup, so gotta start there first.

Oh, and there are no "servers" per se. Each zone is split into a bunch of instances. So no worries about figuring out what server your friends are on.
 

IrrelevantTangent

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Oct 4, 2008
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I...I think I may be subscribing to this MMO. I'm serious. It beats getting back into WoW where I know I'm going to have the exact same experience all over again, but this...actually looks fun. I'd have to give up quite a lot to pony up enough cash for the subscription fee, and I'd need to buy the game and make my computer capable of running it, but I would say there's a very strong probability any Champions players on the Escapist will see me in CO sometime soon.

I've got my eye on you, Champions. Don't let me down.
 

KeyMaster45

Gone Gonzo
Jun 16, 2008
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I enjoyed champions, I really did, but the graphical demands it put on my system were so large that even at the lowest settings (IE it looked like polygons with wood finish on it) my frame rate was very choppy.

While many people won't agree with me on my comparison I use WoW as a thumbnail for what my system can and can't run. Currently my system runs wow at a constant 60fps(with nearly everything but shadows at max) when not on a 25man boss with heavy particle effects. Why do I use WoW as a thumbnail you ask? I feel its a good medium between high and low end graphics; its most taxing aspect being that it's got alot of particle effects.

While this opens up a whole new conversation that is very far off-topic from here; its the constant need to upgrade the chunks of a PC to run new games that I feel still keeps the PC gaming market somewhat lagging behind the consoles. Frankly I don't have the money to buy the most mother humper computer out there, nor do I have the money to upgrade something every time a new game comes out.

To sum it up, I'd love to play champions, but I just can't because of my current tech specs.
 

Chipperz

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Apr 27, 2009
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Chipperz said:
One thing I found that helped that was joining a supergroup - my current group has something in the region of 150 players, so there's always someone on to team with. From talking to a few of them, I'm fairly certain some of them are from here, actually - own up, who's in The Immortals?
Hm, well, I have yet to find a supergroup, so gotta start there first.

Oh, and there are no "servers" per se. Each zone is split into a bunch of instances. So no worries about figuring out what server your friends are on.[/quote]

Well, like I say, I'm in a pretty decent supergroup - I'm on @Chipperz, drop me a line and I'll see about getting you an invite :)
 

Niomo

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Mar 20, 2009
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John, you forgot to mention the badassery of the Nemesis system. Have a hard time making your own character? Pft! How about having a hard time making your arch rival as well as his/her minions!
 

Arbitrary Cidin

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CantFaketheFunk said:
... it really does feel overwhelming and intimidating, so people who are just looking to dip into the universe may actually be driven away. By the time I hit level 10 I had already acquired a full set of equipment, and wasn't actually sure what some of it did ("Power Replace? What's that mean?).
I've seen this SO much in so many games, especially with phrases that don't make sense. Being an MMO, I think that they should design an in game codex/manual to all the terminology and less than obvious features of the game, maybe even in an interactive style. If it's interactive, it could be abused to escape and wait out things in an unfair way, and limiting it's use to arbitrary locations would be inconvenient... maybe if there was a Training Grounds area or something, where you could learn Basic and Advanced Techniques as well as try out/ practice new moves and then have an HUD based dictionary to all the made up phrases of the game. Or not, that works too.
 
Feb 13, 2008
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008Zulu said:
Is there any difference between this and City of Heroes? I play CoH and I was wondering if it was different enough to warrent trying.
This is where I've been coming from. My friends who've tried both say that CO is as broken as CoX used to be, but the PvP is better.

From what I've seen so far, CoX just seems the better game. I'm just waiting for someone to show me something that Champions does that much better.
 

Frank_Sinatra_

Digs Giant Robots
Dec 30, 2008
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The_root_of_all_evil said:
I'm just waiting for someone to show me something that Champions does that much better.
Lowers your expectations so that The Old Republic will be that much more awesome?
 
Feb 13, 2008
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Frank_Sinatra_ said:
The_root_of_all_evil said:
I'm just waiting for someone to show me something that Champions does that much better.
Lowers your expectations so that The Old Republic will be that much more awesome?
SW:G killed my faith in SOE long before Old Republic was even announced.

The press release for it, which I ranted about, just buried it.
 

Ham Blitz

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May 28, 2009
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Man, If my computer screen wouldn't go black and say no input anytime I tried to play a game like portal, I would probably get this.
Good review though, I have been thinking aobut getting this game, and this review pretty much peaked my interest.
I am just curious, since I can't seem to find out if it does, does this game have a monthly fee or no?
 

Jaebird

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Aug 19, 2008
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Alright. Now, how will this translate successfully onto the Xbox, as they have promised?
 

whaleswiththumbs

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Feb 13, 2009
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Abedeus said:
Glad to see an objective review. I agree with pretty much everything you said... but you didn't mention one thing:

Either they fixed it after few months of CB and OB, or you were lucky to NOT have ridiculous amounts of FPS issues and staggering. I've heard they fixed it, but I'm giving the game another month or two to fix bugs.


Other than that - you can be anything you want, everyone you have ever dreamed off... But if it's copywrited (either name or costume, or story as in some cases it might be), prepare to face the Banhammer of Protectron.
My dad plays Champions, and has since beta, about 2 motnsh now, There may be small cracks in the smoothness of the game, and that might just be because he has options turned to max, but it runs great when I see him playing, in fact it makes me want to play it.
 

KingPiccolOwned

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Jan 12, 2009
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Gestapo Hunter said:
Ranooth said:
Shamus Young said:
I am trying to NOT sign up for this.

Thank you so much John for making it that much harder.
Join us, we have cookies!
MWHAHAHAHAHAH!
it got sprinkles too!
Sorry what? Two purple baloons appear to be in the way right now.

OT: Huh... That completely conflicts with the review over at G4. They said that the combat was unbalanced, and that the game as a whole lacked variety. Apparently they were bullshitting felt differently about it. Now to wait until Microsoft gets off there big fat moneybags and green lights the console release.
 

KingPiccolOwned

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Jan 12, 2009
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Abedeus said:
Crimsane said:
Looks like it's City of Heroes with a few improvements. :/
Few improvements?

Graphics, gameplay, customization (both looks and powers) and more of a "you are the hero!" and less "oh, great, another hero... well, go wait in the line" than in CoH.

Besides, you can't say that making a, let's say, double-wooden-legged mecha lizard that shoots beams from his eyes and breaths poison isn't awesome.



[HEADING=1]TERMITES!!![/HEADING]
 

Redratson

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Jun 23, 2009
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I played the beta to this and i absolutly loved it i think i spent more time with the character creater/customization then i did in the game.
 

Sh0ckFyre

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Jun 27, 2009
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I've only played the beta on a Shader Model 2.0 card. But I thoroughly enjoyed the fuck out of the game. The music is pretty rockin', too.
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
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Looks interesting. I want to check out this game just to see the character customization. I wonder if I could recreate my avatar in it.

Though I'll probably wait a few months to see how the game holds up. Besides, I still don't like the idea of paying a monthly fee to much.
 

Fearzone

Boyz! Boyz! Boyz!
Dec 3, 2008
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For people sitting on the fence about getting the game, I thought I would comment on some of the nuts and bolts.

In General:

One of the best places to learn about an MMO is while playing other MMOs, since discussion of competing MMOs come up frequently. While playing WoW, there were of course the flame wars about WAR, plenty of people talking about how they used to play EQ2--now EVE hardly ever came up but let's face it there can't be much overlap--but City of Heroes (and Villians) did keep coming up and whenever it did, people would reflect on it positively. Although I'm more into fantasy than comic books (and more into Sci-fi than either), I've heard enough good things about CoH to capture my interest. Bottom line, Cryptic has good MMO experience under it's belt.

Character Creation:

I love creating characters. I've deleted level 20 WoW characters and started over just because their hair was slightly the wrong tint. When it comes to getting your vision of a character into a gaming universe, then Champions Online HAS to exceed its closest competition by at least the power of 2. Many, many times already I've laughed at the cleverness of some of designs people came up with. Many other times I've scratched my head wondering how did they ever do THAT?!?

On average I've spent probably a couple hours per character adjusting all the sliders to get the right look. For some I spammed the "Random" button until an interesting design came up, then an idea popped into my head about their superpower, and I went from there. For others I had a look I wanted from the start. After a couple characters you get the hang of it.

For anyone as finicky as me about character appearance, you'll be happy to know that if you play a couple levels and decide some things aren't quite right, gone are the days you need to delete and re-roll. There are "Costume" NPCs right outside the beginner area, who are always readily accessible, where you can adjust all aspects of your toon's appearance to your liking for a moderate fee.

Thankfully, I've filled all my eight character slots otherwise I'd still probably be there. With all the smart designs out there, I'm honored when people stop to check out my characters and occasionally compliment.

Open Worlds, or the Lack Thereoff:

There is one Champions server. But each quest area divides into many instances each with a pop cap of it looks like 100.

I suspect this is may be a necessity given all the character customization you have--this allows for pre-loading the skins etc. for the 20-80 or so people in your questing instance, rather than have to keep in memory ALL the cyber gloves, and mecha armor, and shoulder designs, and skin textures etc. etc.

But this fragments the community. So you put somebody on your friends list, unlike WoW servers where you probably keep running into them as you level up, in Champions they'll probably be in a different instance next time. Not that you can't see what instances your friends are in and not that it isn't easy to change instances, but staying in touch works better on paper than reality.

The good part of it is that quest areas are never dead--it is never like you are the only one there. When you need a couple others to defeat the end boss, it never takes long to get a group together. If the fragmenting of the community can be overcome by, I don't know, maybe a chat superchannel or guild recruiting superchannel that spans all instances in an area, that might correct the issue some.

One advantage of this system is, going back to character design, is that it isn't like you see the same people over and over again--with all the character designs people come up with, you can potentially see them all. It hasn't gotten monotonous yet.

Linearity:

Champions does feel more like an RPG than an MMO at times. In some ways that works since as you play through a questing instances it is almost like you are in a comic book. Going to the next questing instance is like the next comic book in the series. Still, I'm inclined to prefer the open free world of a typical MMO, but the linearity in Champions hasn't been a big stumbling block in the fun.

PvP:

Since I'm going broad with 8 different characters, rather than deep with one, I've only played the cage match, and I must say it is unique and chaotic, but by far the funnest MMO arena I've played in. It's a 5v5 deathmatch to 15 frags. Remember the cage match from the original Spiderman movie? It's a lot like that. You're transport powers--i.e. flying, superjumping, teleportation are all fully in play and quite effective. Sure, they are totally imbalanced when you see someone you are about to kill teleport away, but then you figure out you can do same...

The cage match is colorful, fast, action packed, and a lot of fun. If you jumble pro-wresting, superhero powers, and quake arena all together--that's the idea. I hope it is an indicator of the PvP experience to come. Unfortunately though, when it comes to PvP, Champions takes its cues more from the heavy defensiveness of WAR than the balance of WoW. I mean, I guess we are superheroes and all, but if you are a resilient class (i.e. heavy armor) who has buffed your defenses and liberally abuse your transport powers (i.e. teleport)--you are almost impossible to kill. If two teams of skilled players happen upon one another, the battle goes like this: each side finds the easiest member of the other team to kill, and focuses fire on that one person, over and over for 15 times until one side wins. Okay I've never seen one character killed 15 times but that is the idea. Champions PvP is unkind if you are that player.

Naturally, there is a lot of balance work that needs to be done. But so far there is a lot of potential.

Reduced Ability Set:

In that Champions is intended to be played on the XBox, you don't have a full keyboard of hotkeys to bind. So you have fewer abilities overall, a lot fewer. Moreso, your energy-gaining attack can be easily automated so you hardly have to bother with that except to occasionally turn it off. Many abilities are passive and automatic. Many abilities you can either tap OR channel by holding down the key to get different effects. If you fully charge an ability by holding it for a couple seconds, that's a lot of power ready to fire off, however if your opponent sees you doing that and blocks it, then it is all for naught. Plus you can get interrupted during a long casting time. You have to decide how much is the right amount. Plus, you have to pick and choose your abilities from a pool rather than being handed specific ones at a given level, and then you get a trickle of talent point to buff certain abilities over time. I've spent hours with character design. I've spent hours as well deciding which abilities and talents to choose. You can't have them all.

So, despite a more action-y feel than your typical MMO, Champions brings in no shortage of strategy.

The Background Mythology:

I'm almost happy Cryptic lost the Marvel license. They cheerfully revel in the B-grade-ness of Heroes Comics. The focus seems less on reverence to the source material and more on a good game.

In Summary:

Yeah, there's a lot of bugs. There is also a lot of fun to be had if you want to dive in now. Like any MMO, Champions is a big complex equation to wrap your had around--to even begin to comprehend, let alone master. It fits the MMO mold but has enough differences to be fresh and interesting.

Describe Champions in one Word: Fun.