you can just forget about the story and do it in another save when you've levelled up ur character messin aroundZhukov said:Urg. That sounds horrible.
I hate time limits and I like exploring every little nook and cranny.
Clearly this game is not for me.
Well you get the weaker versions, scrath cards. Really though that was a weird move on the develpoers as its alot more fun to get the cards via sticking high power explosives onto an oversized moose head and put it on a zombie than it is to wait fror the game to give you the instruction booklet when you level up.MrTim said:Thats weird - on page two of the review it says that you can't use combo items until you found the appropriate card. I have made several of the combo weapons without the cards and used them just fine.
As with the environment, though, the system feels a bit restrictive. You can't use a weapon until you've found the appropriate combo card, and it would have been nice to allow players some more experimentation: What happens when I stick knives on a boxing glove?
Have I played it? I've beaten the main storyline 3 times now, not to mention the HOURS I've spent just killing shit until day 3. Don't know what platform you're playing on, but it only takes me 5-10 seconds to save my game and around 15-20 to load it. Opening screen ALSO only lasted 10-15 seconds EACH TIME I've loaded the game up.SonicWaffle said:Dude, have you played it? The loading screens are ridiculous throughout the game. For instance, there is a lag of at least 30 seconds between the opening 'press start' screen and the menu coming up. The screen just freezes. First time I played, I thought the game had glitched and shut down. Then it takes about a minute to save/load a game each time. Frankly, the inter-area load times are the shortest, though still far longer than in the first game. I'm not sure why that would be, as the number of zombies seems pretty much the same.Xyphon said:Jesus Christ. Has the attention span of the gaming community gone down so much that we can't wait a measily 20 FUCKING SECONDS FOR A GAME TO LOAD A FEW THOUSAND INDEPENDANTLY MOVING NPC'S!?
Not every game can be fucking GTA. -.-
Snippage
MY problem was less with the zombies and more with the weaponry itself. The zombies still feel fairly meaty when you take bits off them with a machete or whatever, but the weapon itself doesn't seem to hit with the impact that it should. Plus, they all break waaaaay too easily. If you want to go out and find a crowd of zombies to dive into, you need to make sure your whole inventory is full, otherwise your weapons will break and leave you in the middle of a crowd of the bloodthirsty dead. I don't like that. Take the axe, for example; it's an axe! Realistically, it isn't going to break after 10 hits or so. It's just annoying.Casual Shinji said:Finally, thank you!
This was the major problem I had with Case Zero. For all the faults the first Dead Rising had, the impact of smashing zombies with a bat or bowlingball just felt great. But when I played Case Zero, smashing zombies just felt flimsy as if I was hitting a cardboard cut-out.
I'm playing it on the 360. This review, which agrees about the aggravatingly long load times, was based on the PS3 version. It's the main complaint I've heard from other people who have played it, that the game freezes for so long people think it has glitched and stopped working. What magical system are you playing on where saving/loading only takes 15 seconds?!Xyphon said:Have I played it? I've beaten the main storyline 3 times now, not to mention the HOURS I've spent just killing shit until day 3. Don't know what platform you're playing on, but it only takes me 5-10 seconds to save my game and around 15-20 to load it. Opening screen ALSO only lasted 10-15 seconds EACH TIME I've loaded the game up.