CantFaketheFunk said:
A max level Troll Warlord in DotA will have all the skills and all the stat bonuses, for instance, where the only real gameplay differences comes in your item build. Two max level Sednas are going to play completely differently since you CAN'T get all the abilities.
True, but then most games aren't going to go to 25. I think where Demigod has the variation within heroes, Dota has much more variation among heroes, and really, more interesting abilities on those heroes. Most of the Demigod abilities were pretty bland IMO. Stun stuff, do some aoe damage, whatever. The creativity, and more importantly, the synergy, behind Dota abilities is the big difference for that aspect of the games to me.
CantFaketheFunk said:
Furthermore, I really, really like the idea of being able to upgrade your TEAM with cash instead of just buying bigger and better items. I do think that the DotA item system - how it has tiers, how you need different items to get more powerful ones - blows Demigod's out of the water, but the team upgrade idea is a seriously awesome twist on the old DotA standard.
To be fair, that's actually been around for a while in another dota clone wc3 mod map
I think it's called EotA or something.
In Demigod, there's an important mechanism here: you are limited in your army upgrades because you have to have controlled the strategic points on the map for a certain amount of time in order to unlock them. In the multiplayer games I played, people generally got the upgrades as soon as they were available. So there's effectively very little difference between Demigod and DotA here, just that in DotA you have to push all the way into the enemy base in order to get upgrades, and in Demigod you just have to push closer to the enemy base than they have into yours. Once you have the upgrades available, there's no question that you want to get them, so I don't think there's really much of a upgrade troops vs upgrade myself dilemma. The only question is really who on your team is going to pay up for it, and you will probably just pick the best farmer/least item dependent hero.
Plus you get the little brownie points good for unlocking bonuses if you pay for the most army upgrades
so usually people just jump at them as soon as they can.
CantFaketheFunk said:
Honestly, I really think it's unfair to compare the two directly since DotA has had what, five, six years to be refined and add heroes/items while Demigod just came out?
Do you expect Demigod to evolve that much? DotA certainly will, because it's a community based game, but Demigod doesn't have subscription fees or anything like that. Perhaps if there's a modding community I can see it getting better. I know they plan on adding two heroes at some point. However, I don't think that you can expect Demigod to make any huge leaps in gameplay mechanics. They've gotten their opening week sales. Unless they are going the route of TF2 and providing a lot of free updates then I think judging it based on the game that they released is perfectly fair. Not to mention, if you allow Demigod to evolve, you'll have to account for DotAs future evolution, which it certainly will do. I think this gap is only going to widen with time, not narrow.
CantFaketheFunk said:
[Y]ou forget that by this point the DotA community is so entrenched and so hostile to people trying to learn the game (I've had friends get kicked for saying "I'm kind of new so any advice would be appreciated") whereas that sort of insularity hasn't yet sprung up with Demigod.
Yeah, DotA has a ridiculously rough learning curve. I'm hoping that League of Legends will do better justice to this emerging genre than either DotA or Demigod has done, since I think it will have the same depth as DotA but also have a desire to be commercially successful with the rest of the gaming community like Demigod, and so will have a better way to get new players in, like a proper tutorial and player ratings to prevent new players from being up against veterans.