Jandau said:
Also, the fact that different rules apply to the player and the AI (AI doesn't need to work the board) means that some monsters are better suited to the AI. Anything that spawns large amounts of Rocks on the board is great for the AI, since it limits the player, but is also useless to the player for the same reason. There's an entire family of orange monsters dedicated to this. Guess which monster type I never used...
Yeah, at first I thought white was made weaker because of its ability that turned a bunch of gems white, but then there is a purple creature with the same ability.....
And yeah, I initially noticed the AI-Player disconnect in terms of abilities and thought it was balanced by the damage on abilities that do inconvenient things for the player, but I'm pretty sure it isn't.
Unfortunately finding out for sure would probably involve playing more. I'm way better off singing into Kongregate for free and playing whatever happens to pop up on the front page.
chessmasterhex said:
What bothers me is that John can't appreciate the game for it's attractive visuals, music or setting, so what he focuses on is the puzzle system, which as we all know was lifted directly from Bejeweled Twist. Now the only thing he can point to as a detractor is the 'idle twist' penalty, which incidentally is the only foundational thing about the puzzle system that actually changed from it's previous incarnation. What John is actually saying in this review is "I like Bejeweled Twist.", while ripping on a decent game.
This partially due to the fact one game copies so heavily from the other, but in short the review fails to see past the original game and therefore failing the consumer.
So you see "seeing past the original game" as commenting on window dressing? And not very impressive window dressing either. Yeah, the art is actually pretty decent, but considering the bland as hell story, forced connection between the setting and the game, I really don't see that it's much to comment on.
I don't think anyone is going to buy Gyromancer for its deep and immersive world, its art, or its music. The music I don't really remember much at all, it was generic like everything else. The world is a thinly veiled excuse to play Bejewelled Twist. The art is nothing you couldn't stare at static images of on any art website of your choice. It's competent but not particularly interesting.
Reviewing a game's game elements doesn't seem like failing the consumer. I'd be willing to agree with you that putting a nice frame on the Bejewelled gameplay could make a difference, but instead they really phoned it in.