Review: Lara Croft and the Guardian of Light

RivFader86

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Jul 3, 2009
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Hmmm i somehow get the feeling that if she'd say "i love you" there'd be less of a loving caress in it than when she said "Flamethrower" ;P


PS: Regarding the T Rex question....it can breathe fire because it's arms are to short to prepare a BBQ the conventional way....duh
 

Jfswift

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Nov 2, 2009
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This reminds me alot of Baldurs Gate: Dark Alliance 2 on xbox. Co-op, top down display with decent music and graphics. It actually looks promising right now.
 

Uber Waddles

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May 13, 2010
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Wait, a Tomb Raider game that doesnt suck?

Usually these reviews are spot on, but those are some BIG words your saying.

... Are you SURE its good? A friend told me Tomb Raider Aniversary was good. She lied. I still have the putrid taste in my mouth.
 

samsonguy920

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Mar 24, 2009
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That does look damn fun. I'm rather hoping Steam scoops it up to offer.
Onyx Oblivion said:
I was sold the moment I realized they weren't making a gimped solo game that forced you to babysit an AI.

One question: WHY CAN A T-REX BREATHE FIRE?

I don't recall that from any dinosaur books...
Man, where have you been? Not only that but brontosaurs can also Thunder Stomp.
 

Novania

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Feb 5, 2009
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Just finished this on coop with a friend, its really fun and some of the puzzles are fucking annoying but its a good game.
RPG, Minigun, and Shotgun is the best weapon combination!
 

The Madman

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Dec 7, 2007
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I *liked* Tomb Raider Anniversary. A lot! And that's sorta recent, so it's not like all the recent games have been mediocre. At least I'm not inclined to think so.

That said when this comes to PC I'll give it a look see. Question; is there still environmental puzzle solving? I ask because my favorite moments in the series were always those moments when you first walk into a room full of spinning death-machines, endless drops, and fire-spewing traps and think to yourself 'oh shit, how am I gonna get through this one?'. Then the sense of satisfaction when you do figure it out just makes everything worthwhile.

Any of that? Or this this just straight up pew pew, pull lever, pew pew?
 

Testsubject909

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Jan 18, 2010
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I'm surprised the evil unleashed isn't Lara's fault... Though for all I know she's indirectly involved in it. Which wouldn't surprise me at all.
 

Daedalus1942

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Jun 26, 2009
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Okay honestly, while it looks good, I'm just going to go ahead and say it...
Since when did Lara Croft become Diablo 2? From what I can see, it's a top-down isometric view action rpg (just like the Diablo series).
You collect loot, weapons, items and I'm half expecting to be able to uipgrade armour...

I'm not denying it's a good game but in all honesty, it's practically DII, dumbed down.
 

veloper

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Jan 20, 2009
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Daedalus1942 said:
Okay honestly, while it looks good, I'm just going to go ahead and say it...
Since when did Lara Croft become Diablo 2? From what I can see, it's a top-down isometric view action rpg (just like the Diablo series).
You collect loot, weapons, items and I'm half expecting to be able to uipgrade armour...

I'm not denying it's a good game but in all honesty, it's practically DII, dumbed down.
The game is alot more like Alien swarm than Diablo come to think of it. There's a similar control scheme, it's 3rd person and you don't level up.
What it has in common with Diablo is the isometric view, but blizzard hardly invented that.

I would like Diablo3 to control more like TGOL, but it's prolly too late to hope for a better control scheme at this stage in development.
 

Michael Ellis

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Jul 12, 2010
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Just how exactly is a twin-stick shooter crossed with Diablo supposed to be better than a Prince of Persia clone sans wallrunning?

I really can't see how anybody couldn't like the last three Tomb Raider games...
 

Laurenn Seaton

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Aug 20, 2010
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From my original Lara Croft game on the PS1 to the disappointing PS3 edition, I hoped they would stop. Now I need to play this one to complete my collection.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
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The Madman said:
I *liked* Tomb Raider Anniversary. A lot! And that's sorta recent, so it's not like all the recent games have been mediocre. At least I'm not inclined to think so.

That said when this comes to PC I'll give it a look see. Question; is there still environmental puzzle solving? I ask because my favorite moments in the series were always those moments when you first walk into a room full of spinning death-machines, endless drops, and fire-spewing traps and think to yourself 'oh shit, how am I gonna get through this one?'. Then the sense of satisfaction when you do figure it out just makes everything worthwhile.

Any of that? Or this this just straight up pew pew, pull lever, pew pew?
Um...did you actually read the review? I mention the puzzles quite a lot.
 

Ubermetalhed

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Sep 15, 2009
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Hmm.... as an arcade game it looks pretty cool but as a tombraider game its abit lacklustre.

Sure there are lots of monsters and things out to get you but having a top down perspective removes any tension or fear of these creatures and also it makes the puzzle solving and location of traps very obvious. I see this as an arcade cash-in game and not a real TR game.

Also I've always liked the so called 'bad controls', I mean resi don't change there tank system and I'm really glad, the controls give the game character and also make it that tad side more difficult and in consequence add to the tension of the game.

I will give the game a try but I'm skeptical of how much a TR game it actually is.
 

CLEVERSLEAZOID

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Mar 4, 2009
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I'm an old school fan of the Tomb Raider series, I remember pestering my Dad to try the demo in the summer of 96, and in the end he bought the game, and we played it together mostly. I have very fond memories of the original 3 games, even if 2+3 weren't as good as the original [in my opinion anyway]

The games afterwards got progressively bland though, you just felt like you were going through the same motions after a while. I wasn't a fan of The Last Revelation either to be honest. A couple of times I got so far, realised I'd missed a key item somewhere along the lines, and couldn't retrace my steps due to areas becoming impassible, and not having a save game going back as far as I needed to go.

Angel of Darkness was just dire. Less said about it the better.

As for Anniversary, Legend and Underworld, I enjoyed the new gameplay, but didn't think too highly of the plotline. As Susan touched on it, the stuff about dead mothers was kinda meh. Didn't do it for me. I prefered the original canon. Henceforth, I think the movies are crap too >_>

But I'm definately getting this. It looks like wicked fun, and when the online co-op gets added I'll be playing that with one of my best mates!

Ubermetalhed said:
Also I've always liked the so called 'bad controls', I mean resi don't change there tank system and I'm really glad, the controls give the game character and also make it that tad side more difficult and in consequence add to the tension of the game.
I love the Resident Evil control style, it was another game I played with my father when I was a kid. To this day I still enjoy playing the originals on my PSX. Although I am a general die hard Resident Evil fan anyway heh.
 

Ubermetalhed

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Sep 15, 2009
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CLEVERSLEAZOID said:
I'm an old school fan of the Tomb Raider series, I remember pestering my Dad to try the demo in the summer of 96, and in the end he bought the game, and we played it together mostly. I have very fond memories of the original 3 games, even if 2+3 weren't as good as the original [in my opinion anyway]

The games afterwards got progressively bland though, you just felt like you were going through the same motions after a while. I wasn't a fan of The Last Revelation either to be honest. A couple of times I got so far, realised I'd missed a key item somewhere along the lines, and couldn't retrace my steps due to areas becoming impassible, and not having a save game going back as far as I needed to go.

Angel of Darkness was just dire. Less said about it the better.

As for Anniversary, Legend and Underworld, I enjoyed the new gameplay, but didn't think too highly of the plotline. As Susan touched on it, the stuff about dead mothers was kinda meh. Didn't do it for me. I prefered the original canon. Henceforth, I think the movies are crap too >_>

But I'm definately getting this. It looks like wicked fun, and when the online co-op gets added I'll be playing that with one of my best mates!

Ubermetalhed said:
Also I've always liked the so called 'bad controls', I mean resi don't change there tank system and I'm really glad, the controls give the game character and also make it that tad side more difficult and in consequence add to the tension of the game.
I love the Resident Evil control style, it was another game I played with my father when I was a kid. To this day I still enjoy playing the originals on my PSX. Although I am a general die hard Resident Evil fan anyway heh.
I like you. You have good sense and I agree with Last revelation, when you missed something it was near impossible to go back for it. Although I disliked the newer games as they were dumbed down way to much and the remake of TR1 was... abysmal.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
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CLEVERSLEAZOID said:
I'm an old school fan of the Tomb Raider series, I remember pestering my Dad to try the demo in the summer of 96, and in the end he bought the game, and we played it together mostly. I have very fond memories of the original 3 games, even if 2+3 weren't as good as the original [in my opinion anyway]

The games afterwards got progressively bland though, you just felt like you were going through the same motions after a while. I wasn't a fan of The Last Revelation either to be honest. A couple of times I got so far, realised I'd missed a key item somewhere along the lines, and couldn't retrace my steps due to areas becoming impassible, and not having a save game going back as far as I needed to go.

Angel of Darkness was just dire. Less said about it the better.

As for Anniversary, Legend and Underworld, I enjoyed the new gameplay, but didn't think too highly of the plotline. As Susan touched on it, the stuff about dead mothers was kinda meh. Didn't do it for me. I prefered the original canon. Henceforth, I think the movies are crap too >_>

.
Shhhh....we don't talk about the movies. Or Angel of Darkness. Ever.
 

J-Dude

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Dec 16, 2009
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What the HELL??? "The Guardian of Light"? Those bastards!! They stole the title of my freaking script!!! You've got to be KIDDING me!!!
 

The Madman

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Dec 7, 2007
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Susan Arendt said:
The Madman said:
I *liked* Tomb Raider Anniversary. A lot! And that's sorta recent, so it's not like all the recent games have been mediocre. At least I'm not inclined to think so.

That said when this comes to PC I'll give it a look see. Question; is there still environmental puzzle solving? I ask because my favorite moments in the series were always those moments when you first walk into a room full of spinning death-machines, endless drops, and fire-spewing traps and think to yourself 'oh shit, how am I gonna get through this one?'. Then the sense of satisfaction when you do figure it out just makes everything worthwhile.

Any of that? Or this this just straight up pew pew, pull lever, pew pew?
Um...did you actually read the review? I mention the puzzles quite a lot.
You said:

The core of Guardian of Light is in keeping with Tomb Raiders of yore, but in most ways is pared way, way down. The controls are elegantly simple: everything you do - jumping, aiming, shooting, using your grappling hook - is done with a single button press. The complexity of the game comes from the brilliantly intricate level design and how Lara's abilities can be combined to solve the environmental puzzles. Throwing a spear into the wall provides a makeshift ladder; detonating a bomb in the right spot will send an enormous boulder flying onto a ledge it couldn't otherwise reach.

Which sounds fantastic except for the 'pared way, way down' which kinda makes me nervous as such a fan of the original games platforming. And I'm asking to what degree this is present in the game, or if puzzles are now more of an occasional encounter rather than the main focus. I ask because gameplay video of this game look very Alien Swarm style, which itself had the occasional puzzle as well but which was more combat focused than anything else. Whereas Tomb Raider has ever been a series about impossible leaps of faith and dodging spinning saw blades like a hot Indiana Jones in Last Crusade.

My question is does this Tomb Raider still give that same sense of high-flying cerebral adventure, or is is now more of an action game with the occasional puzzle to pace things out? Perhaps I should have phrased that better.

Look at it from my perspective: My favorite part of the whole series is by far the Greek temples in the original game (And Anniversary by extension) wherein you don't find a single opponent but are instead faced with a series of ever more elaborate themed rooms based after the elements of whatever Greek God the room is dedicated towards. Death Traps and quick-loads aplenty, but when it was finally all figured out it just felt good. And I loved it!