- Jun 6, 2008
This is what I was afraid of when I saw the gameplay trailers. It's unfortunate, and I hope this failure doesn't scare them back into their Star Wars shells.
You just perfectly stated why I hate MMOs.HentMas said:Developers should had understood that "luck" is not a good method, it takes away the "Skill" aspect and you end up playing the dice to se if you get the correct number, wich kind of voids the point of a "Video Game"
i was hoping to buy this game, but i hate puzzles where you have no controll of whats happenind, just hoping the right tool will come out
It reminds me a lot of lemmings back in the day, but with lemmings when you got frustrated you could just kill all the green haired bastards.Jordan Deam said:Review: Lucidity
Lucidity is an artist's dream - and a game designer's nightmare.
Read Full Article
I never played Lemmings, but you bring up a very valid point with that. With lemmings, you have several little critters to guide through the platforming, so you don't feel too bad if you lose a couple to whoopsies. It's like the description of the monkeysphere: [http://www.cracked.com/article_14990_what-monkeysphere.html]IanBrazen said:It reminds me a lot of lemmings back in the day, but with lemmings when you got frustrated you could just kill all the green haired bastards.
Whenever me and me brother pushed the suicide button, and painted the walls with lemming we would yell "Fireworks, and lemming guts!"
I don't see a suicide button working for this game though.
Lemmings were a faceless sea of green-haired little dudes, each one exactly the same, so it didn't matter if you lost a couple. You'll get them back when you gain extra lives.David Wong in What Is The Monkeysphere? said:First, picture a monkey. A monkey dressed like a little pirate, if that helps you. We'll call him Slappy.
Imagine you have Slappy as a pet. Imagine a personality for him. Maybe you and he have little pirate monkey adventures and maybe even join up to fight crime. Think how sad you'd be if Slappy died.
Now imagine a hundred monkeys.
Not so easy now, is it? So how many monkeys would you have to own before you couldn't remember their names? At what point, in your mind, do your beloved pets become just a faceless sea of monkey? Even though each one is every bit the monkey Slappy was, there's a certain point where you will no longer really care if one of them dies.
couldn't have said any of that better myself.the antithesis said:In the case of Lucidity, it sounds like it is hampered by the random tool feature. (Is it really random? I haven't played, so I don't know) Such a game should have the same tools appear in the same order every time. Random tools like Tetris blocks is not a good idea. The level design needs to be much, much, much tighter for this style of play.