Arguments on emulator legality aside, this was a good review. I figured that they would keep the usual unfair difficulty intact. The old Megaman games -are- a lot of fun, and in spite of getting insanely angry at times, killing a boss in these games often feels more satisfying than in newer games simply because it's harder. The "failing at leisure" line made me grin, because it's completely true.
I think they should have let some of the archaic mechanics go though, like having to pause to swap/refill weapons and being unable to save within a level. It even sounds like a bit of a regression from some of the later NES Megaman entries, since you (from my understanding) can't charge your weapon or slide/dash.
Anyway, I'll probably pick this one up if I ever get the chance, if anything for old time's sake. I've played some of the old NES Megaman games recently, and I still can't figure out how I beat these things as a kid. I got to Wily Stage 1 in Megaman 2 a little while back and, like you, gave up after several game overs on that damn Mechanical Dragon boss. My friend thought it was pretty funny how after dying I'd say "oh God, screw this game," yet end up trying again.
I think they should have let some of the archaic mechanics go though, like having to pause to swap/refill weapons and being unable to save within a level. It even sounds like a bit of a regression from some of the later NES Megaman entries, since you (from my understanding) can't charge your weapon or slide/dash.
Anyway, I'll probably pick this one up if I ever get the chance, if anything for old time's sake. I've played some of the old NES Megaman games recently, and I still can't figure out how I beat these things as a kid. I got to Wily Stage 1 in Megaman 2 a little while back and, like you, gave up after several game overs on that damn Mechanical Dragon boss. My friend thought it was pretty funny how after dying I'd say "oh God, screw this game," yet end up trying again.