Fangface74 said:
Sennz0r said:
Free running, or free-style parkour is the term for setting up a specific route - get this, a route - and running it as stylish as possible.
I'm not saying the game doesn't resemble real life free running or parkour (definitely NOT free style!), I'm saying it DOES and it makes for a dull game! Why not a stylish cover system incorporated into the route you decide upon instead of soaking up helicopter fire? I really hate the way everything is magically labelled in 'runner vision' but still usually results in a fail, going back to my (I admit,poor) AC comparison, AC didn't need markers, if something looked 'grabbable', it was, and you picked your route on your own judgement.
I think that ME's bad points stand up on their own;
A 'Boss' battle that is literally 1 button press..(I concede it's unfair calling it a Boss battle, but the whole scene was kinda cheap)
Using elevators a lot, they had it right when you grab a lift off a chopper, it feels like something a rebellious runner would do and doesn't break the immersion.
The 'slow time' function, why not make the combat (in a game that relies on pacing) more accessible and sack off 'bullet time'?
I truly believe that this title deserved more of a sandboxy approach, this wouldn't have hurt it's theme, gameplay or aesthetic.
Well grabbing stuff was a lot more easy in AC wasn't it? You could just press two buttons and be on your way, just keep running and you'll always grab something. I think Runner Vision was a great idea since it makes you look at the whole environment differently, noticing certain objects might be used for certain things (springboards, pipes, bars you could swing from etc.) After you got shown around a bit as to what kind of object or set of objects could be used for X purpose, you had Hard difficulty wherein you had no Runner Vision and could use your pre-acquired experience to find your own way. Also if you found the Runner Vision a dick move from the start - in a game which is more puzzle-focused than AC so it actually drops a couple hints to avoid frustration but ok - you could also switch it off from the start and figure it out on your own.
Yes the 'Boss Battle' was a bit lame, but thank god they gave you a second boss battle which was a bit harder.
Hmm yes elevators. I'll go about this one from the character's point of view: Even the best runners in the world need a breather. Especially if they've just been shot at, had to climb fences, run immensely fast and jump inconcievable distances. I can't blame Faith for taking the elevator to be honest. Also it didn't seem like there was much choice in the large skyscrapers since none of the other rooftops reached that far, and news helicopters are a bit short in supply.
Also I personally appreciated the elevator breaks at some times. The game got to me that much - especially the intense shoot outs before you escape into said elevator - that I myself was in need of a breather as well.
Helicopter fire needs to be soaked up? I was relatively able to avoid getting shot by them by running through narrow passages and keeping my momentum up. And why does this need a cover system? it's no shooter where you're faced with shoot outs wherein you need to stay in cover to survive. If you want cover, crouch behind a circuit box or any other thing that breaks the assailants line of sight with you, seemed to work for me well enough, especially on The Boat.
Yes the game relies on pacing. Very fast pacing. Which is why the combat is also very fast-paced. And my opinion is to avoid making it feel like AC in which you could again press two buttons to finish someone off, they went for a faster, more fragile approach. Yes some of the disarms are next to impossible without reaction time which makes it hard to go without but it's not entirely impossible. I think it's more realistic seeing that making a split-second mistake will end up with you bleeding all over the boots of your enemy. It seems very real to me and I wouldn't have it any other way.
But then again I usually used my Reaction Time for timing my jumps and looking at very cool moves a bit more slowly so I could revel in the awesomeness.
It seems we both have a very different view on a lot of features, in that I believe you hoped for a first-person-ish version of AC and I enjoy the more old school trial and error gameplay of ME, and take its features you regard as faulty as actually quite good. That about right?