Review: Osmos (PC)

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More Fun To Compute

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Nov 18, 2008
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Osmos (PC)

Like all good video games, Osmos is a game about calculus. That's right, I'm saying right of that all good games are based on maths text books and that Osmos is a good game. If you are big fan of more artistic subjects or are a fan of reviews where people sum up what they think of something in the last paragraph then at this point you may be feeling a little dissapointed. Tough luck!

When I say that Osmos is about calculus I mean it in the sense that it is all about objects in motion. You control a gloopy ball in a sort of soup of other gloopy balls. You can spit out smaller gloopy balls to propel yourself and sometimes you are drawn to other types of gloopy balls by a sort of gravity effect. You are set goals which normally involve running into smaller gloopy balls to absorb them. Since it is about objects in motion that means that screen grabs of it are about as useful as a chocolate teapot. Please try a demo, if you haven't seen it, and not a youtube video. The graphics, while two dimensional, have a really cool microscopic biological style that looks really good at high resolution with full frame rate animation.

Alongside the graphics the sound design is brilliantly minimalistic. Really good ambient music coupled with just the right level of liquidy sounding sound effects.

But, the gameplay, the effect the player feels when one is partaking of the playing of a game, to translate it from the ancient Greek. The gameplay in this game is something well worth experiencing and sticking with.

After the tutorial levels the difficulty ramps up to make the game really interesting. Some static levels feel like puzzles in that you can see them all laid out and can work your way though. Other levels that have AI opponents have a strategy feel where you must out manoeuvre your opponents. The third set of levels, where everything is in motion and gravity plays a part mainly demand a lot of skill. I don't have that much skill so have not beaten the last level despite trying a few too many times. The general fairness of the game system and ambient soundtrack stop it getting too frustrating but one failure does mean starting a level from scratch. I would appreciate a rewind or quick save feature on the last level just to prove to myself that it is possible.

So, to sum up, this is a great game for fans of maths, ambient music, puzzles, strategy, challenge and graphics. Recommended purchase.
 

Dedae

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Jan 24, 2010
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I just picked this one up over the holidays as well. I found it really relaxing to play at night with the lights out, but personally I found the simplicity was TOO simple and it made the game a little boring.

Good review though, the game is hard to describe but I think you nailed it.
 

Internet Kraken

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Mar 18, 2009
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Decent review, but I strongly disagree [http://www.escapistmagazine.com/forums/read/326.161590] with your opinion on it. Osmos relied to much on it's immersion. In a game where death occurs so often, it can be difficult to remain immersed. Plus the game became far to difficult in certain areas, at least in my opinion.

More Fun To Compute said:
Since it is about objects in motion that means that screen grabs of it are about as useful as a chocolate teapot. Please try a demo, if you haven't seen it, and not a youtube video.
I disagree. Even though the true beauty of Osmos does come from seeing all of the motes in motion, you should still provide the reader with some visual example. It doesn't have to be a screen shot; you could link us to a youtube video.

Also I don't think there is any skill involved in the force levels of this game. They are far to random and they punish you for being cautious. There's a reason that only 2.2% of the people who bought Osmos have actually beaten it. The force zone is cheap as hell.

EDIT: I would give you more feedback about your review, but I'm still a novice as well so I don;t think I'm qualified to give you any advice. Though I do think you could have put more detail into it. You're description of the game is bare bones and since you don;t provide any visual examples I think it's hard for people to imagine what this game is like.
 

More Fun To Compute

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Internet Kraken said:
In a game where death occurs so often, it can be difficult to remain immersed. Plus the game became far to difficult in certain areas, at least in my opinion.
I did try to point out that certain points were very challenging but didn't want to damn it for that.

It doesn't have to be a screen shot; you could link us to a youtube video.
Maybe, but I just wanted to emphasise how good it looks in motion. Youtube videos are tiny windows with bad framerates that don't do it justice.

Also I don't think there is any skill involved in the force levels of this game. They are far to random and they punish you for being cautious. There's a reason that only 2.2% of the people who bought Osmos have actually beaten it. The force zone is cheap as hell.
I agree that they can punish you for being cautious but don't believe that they are cheap. You can randomly regenerate them but they are the same deterministic level each time meaning that if you have enough ability then you can master them. The last one maybe pushes you to the limits of what a human can do without just getting lucky.

You're description of the game is bare bones and since you don;t provide any visual examples I think it's hard for people to imagine what this game is like.
I was going for a shorter review. I was actually concerned that I spent too much time explaining the game mechanics since that is sort of boring.
 

McHanhan

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Sep 13, 2009
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I.love.this.game

I can't get angry at it, that's the problem. It's the damn music, it's so soothing that when I run out of puff (literally) I can't get upset. I have this manic grin that I must try again.

/sigh

Nice review btw.