How much can you customize you appearance? I seem to remember Russ likes to make his characters look like him, but the guy in the video doesn't.
I made this game? Damn, I'm good. ^_^SonicKoala said:Well, I'm sold - I honestly wasn't that interested in the game; it just seemed like another sandbox game (made by the King of sandbox games), but with a Western theme.
While reading this article, I realised two profound truths - Western-themed things are awesome, and I love sandbox games. Why the hell don't I own this yet?
Wow, it's really you! Give yourself a pat on the back, your games are pretty awesome =DKing of the Sandbox said:I made this game? Damn, I'm good. ^_^SonicKoala said:Well, I'm sold - I honestly wasn't that interested in the game; it just seemed like another sandbox game (made by the King of sandbox games), but with a Western theme.
While reading this article, I realised two profound truths - Western-themed things are awesome, and I love sandbox games. Why the hell don't I own this yet?
Well, I try... well, no, wait, I guess I didn't! ^_^SonicKoala said:Wow, it's really you! Give yourself a pat on the back, your games are pretty awesome =DKing of the Sandbox said:I made this game? Damn, I'm good. ^_^SonicKoala said:Well, I'm sold - I honestly wasn't that interested in the game; it just seemed like another sandbox game (made by the King of sandbox games), but with a Western theme.
While reading this article, I realised two profound truths - Western-themed things are awesome, and I love sandbox games. Why the hell don't I own this yet?
Cool avatar, by the way. Did you draw it yourself?
You know it's on the 360 and the PC right?Moloboen said:I ordered a ps3 just so i could play this gamecan't wait!
I used to gank people, but then I realised the profit in working together.-Drifter- said:-snip-
I try to give everyone the benefit of the doubt, and keep my gun holstered when I first meet them. If they kill me anyway, though, there's hell to pay. I've only attacked people without provocation a couple of times. Once, I was in a large posse that was doing nothing, so I got bored, left the posse, and killed four of its members before hightailing it out of there before they respawned. The other time I was just feeling bastardly.
The problem I have with it is that you never get to see his family, though, I haven't finished the game yet so maybe at the end you will see them. But if I as the audience never get to see the family for wich he is willing to turn government-stooge, then I just don't feel emotionally invested in his plight. A few flashbacks would've been enough for me to get a feeling for his personnel sitiation.Cowabungaa said:Not seeing what's so bad about character consistency. A man of few words and direct actions. Plus it shows that he does care for his family a whole damned lot. Wouldn't it seem rather weird if at like 50% of the game he went all "Ahhh fuck it" and pretty much ignored the reason why he cáme to New Austin.Casual Shinji said:John Marsden never seems to change as a character, he's constantly going on about "finding and killing a guy in order to return to his family" like he's a broken record.
Oh and don't try to spoil stuff about the actual story, as I only júst made it into New Mexico.
But that's exactly my point. You play through the story of Vice City then you keep playing until you own everything. It's just more compelling.Nevrmore said:Why should you feel like you won the West?GonzoGamer said:Glad I'm not the only one.
Don't get me wrong the game is fun and it's a really nice looking open world but it aint no San Andreas. It just seems like there's more they could've done to make you feel like You won the west; like at the end of Vice City when you feel like you own the place.
Good game but not a perfect 10. I'm just saying I'm glad I only spent $35 on it.
The entire point of Vice City was that Tommy wanted to take over the town. He succeeded, that's why at the end you feel like you own the place.
Red Dead Redemption is about the death throes of the Western lifestyle as the Industrial age came into its infancy. John never wanted to "Win" it back, he was actively trying to move on from the part of his life where he reveled in it. The entire game is about shutting the door on his past and progressing forward. It'd go against the entire message of the plot if in the end he "won the West."
That's an awesome video. Thanks for sharing!Carnagath said:Cool review, unforgettable game. Here's a brilliant Youtube mix that someone made with scenes from the game set to the immortal Ennio Morricone's music, that should give you the feeling of the game pretty well in case you're investigating for a purchase.
I just want to add that I didn't like GTA4 at all. But this.. is a whole different beast.AC10 said:I feel like this will be GTA 4 for me.
Everyone loves it and sings it praises then when I play it I despise the game and never finish.
It really didn't cross my mind. The controls felt natural to me, but then again, I'm used to third person shooters, so... /shrugsUncompetative said:My only criticism of Red Dead Redemption is that the controls are clumsy. Not only is it too hard to get your character to walk through a door without looking like a drunken idiot, but the cover system is far too sticky. I would prefer it if you automatically vaulted over low cover, slid under obstructions and swerved to avoid the edge of a door frame, etc. Here is my idea of how the controls should have been:
LT draw weapon / target / (melee & block with LB)
LB hold:magnetic cover / tap: slow horse / hold: stop horse
RT punch / (push without gun equipped) / (use equipped weapon with LT)
RB tap:sprint / hold:run / tap:gallop / hold:trot / hold: match speed of nearby companion
(Y) mount/dismount horse or vehicle / interact with vehicle
(B) insult / focus on important event / reload weapon if drawn
(A) tap:jump / hold:climb / (tap:roll with LT) / tap:hitch / hold:rear
(X) tap:draw/holster / hold:weapon wheel
LS movement
RS rotate camera (select weapon from wheel with (X))
(LS) tap:crouch / hold:go prone / hold:stand up
(RS) look behind (dead eye with LT)
(Up) zoom in - ultimately to an over the shoulder camera view
(Right) right shoulder aim / (next weapon of a selected type within weapon wheel with (X))
(Down) zoom out - ultimately to scenic view without mini map or reticule
(Left) left shoulder aim / (previous weapon of a selected type within weapon wheel with (X))
(BACK) tap:whistle for horse / hold:show "named HUD waypoints" for your team in multiplayer matches.*
(START) satchel (includes pause menu on one of it "tabs")
Swapping the controls around like this makes it far easier to move fast on horse, or on foot. It is stupid to make Sprint / Gallop be (A) as it forces you to take your thumb off RS which is used to influence direction just as much as LS. Far better to make drawing your weapon be unergonomic as then those players who are more dextrous at shifting from RS to (X) and back again will end up "quicker on the draw". Selecting the weapons with (X), LS, (Left) and (Right) will discourage you from examining your inventory whilst exposed.
*I'd enjoy multiplayer more if the mini map only showed your team mates and those enemies that had been targeted by your team in the last 3 seconds, rather than those eager to respawn / sprinting / firing weapons. This would make it less important to have well-organised team chat that described the location of threats and is something that works well in Battlefield: Bad Company 2. The waypoint notion is obviously inspired by Halo 3 and serves to overcome a mini map in which blips always seem to be around the circumference in a way that doesn't tell you much about where the bulk of your team is when you respawn.
Finally, taking five shots to the chest to kill an enemy seems rather excessive. Making it more 'lethal' is ok if the cover system never irritates and sprinting isn't awkward to activate and penalised by putting a blip on the mini map - it should be up to the other team to spot you.
P.S. It may seem churlish to nit-pick one of the most innovative, technically astounding, games in recent years, but I am dismayed that all this effort has gone into recreating the flavour of a Wild West adventure so well only to be slap-dash about the ergonomics. Control schemes matter immensely to ensure an immersive experience is not ruined by the "disability" imposed on the player by having to mediate all of their actions via an inherently disabling gamepad.