Review: Saw the Video Game (Music)

PostOmnis

New member
Jul 1, 2009
50
0
0
EDIT:
So.... Let's play a game.... No, a Real game because of today's age of graphics being really, really good compared to Nintendo 64 days; and the voice and audio digital recording (also known as ADR), and follies getting more and more up to par. I've ran into games that really do a good job at creating a background canvas of reality. I remember when voice-overs use to be really robotic. Well..., if graphics look close to real. Why does the audio get in the way with poor quality or missing the realism. To be honest this argument can go both ways because the audio can be great were as the visuals can be lame.

These are the kind of games which I will tell you now: the music is everything. All the background sound effects are what sets the tone in games. For example, when Mario is running along to the castle. The music is cheery, light-hearted. When James Sunderland is running away from crazy zombie monsters in Silent Hill, you're hearing Akira Yamaoka's deep breathing pads and mellow piano melodies. Of course, who can forget about the radio static?

Saw's atmosphere is fitting for the video game. The tone is typical hallow breathing sounds. Once in a great while we get piano keys striking high on octaves to create suspense. But once you get into a fight with other characters who want to kill you, the music gets industrial: bass, drums, and power chord guitars. A lot of production is put into the weaving of high tense music to slow ambient music; which really helps set the over all tone in the video game. It's a really good tie into the movie. In the movie we hear dramatic music when either some character gets hacked, but then dissolve into ambience. However, I have a few things to say to the foley expert. When I want to hit a dead pig with my bat, I expect to hear the sound of a hard object hitting something thick and flesh like. Things which I would try to hit an object with would only give me a thud sound. I feel the game hits high on the atmosphere and tone. But, walking around different styles of the ground all sound the same. It's not convincing. Another example: how about when I run into a wall. James Sunderland lets me know by way of a thud and him grunting like, "Dude, there's a wall there." Detective douche bag has very little character to worry about running into a wall and grunting about anything.

Well, I have to say, it's kinda sad they didn't get Danny Glover for the roll. Which would make it more believable. And yes... it's nearly impossible to not have Tobin Bell play Jigsaw. The voice acting is believable to a point. But maybe it's the graphics that get in the way this time with the audio. To be honest, more people are receptive to playing games if the visual and audio is coherent. Halo has really strong graphics and audio. So would you think of the Master Chief with a lighter, less marine graveled voice? I'll answer that one.... No.

Well, I do expect a Danny Glover's character to be voice by Danny Glover, not by Earl Alexander. Not saying his ADR's are bad... just not what I was expecting.... Same with all the other characters (except for Jigsaw). This game gave me the same feeling about Fallout 3. When all the characters would be believable to an extent. But then again, they just have a missing essence. I suppose my main complaint is this... The follies are lacking, and I expected Danny Glover.

Does Saw give a good performance with it's music and ambience? Yes. Does the video game make you feel like you're really in an asylum? I would have to say it does... but only to an extent because, once again, the follies are really played down. It seems like only the important sound effects were produced. But everything else wasn't... It would be like playing a Mario game without Mario's jump sound effect; something would be missing. Video games, movies, on-stage plays. Here's a hint: you are creating a world which mimics the real world. Saw does a great imitation of the real world... But up to a point, falling short and then stays safe the rest of the way to the end.

Regards,
PostOmnis
 

Vrex360

Badass Alien
Mar 2, 2009
8,379
0
0
A very detailed and thought out review on the importance of good music and audio to achieve atmosphere.... well done I agree on almost every point.
 

PostOmnis

New member
Jul 1, 2009
50
0
0
Thank you for the reply. I hope people get on the ball about how important music, ADR and folies are. TBH, I've meet a few video games were the ADR or folies sucked.
 

Lycaeus_Wrex

New member
Jan 19, 2009
99
0
0
This review, whilst good content-wise, is a grammar disaster. Random capitalisation, sentences broken up almost on a whim, spelling errors...it was horrible to read, which is a shame as what you have to say is quite accurate.

Unfortunately the only advice I can give you is: study the English language, and try not to totally destroy it next time.

L . Wrex
 

PostOmnis

New member
Jul 1, 2009
50
0
0
Once again, and I'm going to have to revise this review... AGAIN! But, when I type these puppies out on Text Edit. I use the (apple, C) key commands to copy and paste with (apple, V) code. For some Un-Buddha reason.... It doesn't paste all the context. Which I'm now catching onto. Thanks Lycaeus_Wrex for pointing this out. As I've already figured it out anyway.
So, please try to see pass the issues with this post. Read it with an open mind of, "Yeah, it has errors." As time passes I'll fix it.
 

Gigantor

New member
Dec 26, 2007
442
0
0
It's a really interesting idea to focus on sound design, altough I would say that there is a reason sound usually comes under a wider banner in reviews: people need a bit of context. However, if you really are more interested in the sound than anything else, more power to you. Just keep in mind that some people will see it as a bit niche.

It can be tricky to copy text into the forum- best thing to do is sort all the bbcode in a notepad file and copy it over from that- other programs can be finnicky.

As L. Wrex said, though, there a lot of problems in there which are pretty serious. You need to look at commas, semi-colons and colons, because a review composed of dozens of very short sentences is hard-going. You need to say "for example" instead of "for e.g." You overuse the "..." ellipsis, often in ways that don't altogether make sense. You use "TBH", which doesn't look great, and you use "ADR" without explaining what it is- it might be obvious to you, but the general rule is to use the term in full first and then abbrerviate it. And, yes, your capitalisation if all over the shop.

Hope that helps. It's nothing that a bit of study can't fix, and it's great to have people around who enjoy looking at the things in games that many people will not.
 

PostOmnis

New member
Jul 1, 2009
50
0
0
TheBarefootBandit said:
Sound can really add to an atmosphere. It's underestimated.
I agree. It's so up front and yet not noticed as much as other game mechanics. I feel a lot of people look at Graphics and Story. But Music plays such a large roll. And I love how sometimes Silence can be used too. (Silent Hill 2)