John Funk said:
Nutcase said:
What a fucking horrible "review" - even worse than the Street Fighter IV one. Why do you keep writing them when there are many, many sites that do competent reviews? Ad money? Complete lack of self-criticism?
Nothing on balance
Nothing on how it plays (e.g. how good keepaway games are, what the key steps in the learning progression are, how much shared functionality between the characters, ...)
Nothing on online play
Nothing on game modes and options
Nothing on training facilities
Nothing on how the game actually differs from MvC and other comparable games
No mention of the opening, endings and music which were all omitted / butchered
No mention of other aspects of localization either
Nothing on bonus unlocks or forced unlocks
Bawwwwwwwwwwww we don't write reviews for hardcore fighting game fans bawwwwwwwww
This review isn't intended for the people at Shoryuken who know all of this stuff already. All of the stuff you mention is completely irrelevant to the vast,
vast majority of gamers.
Huh?
It's precisely the people
not very invested in fighting games who benefit the most from having good in-game tutorials, additional game modes, quality cutscenes, unlockables, etc. - stuff that motivates them between "pick character, go" and/or lets them get into the game without looking anything up. They would maybe like to know if some characters are so hard to unlock that they will never get to play those characters, and if online matchmaking is capable of giving them reasonable opponents or if they'll get steamrolled until sick of it.
Sound and art direction is of interest to everyone. Many UI issues likewise.
Balance is not only a high-end issue, either. For instance, Gamespot - very much a generalist site - opines in its TvC review that some characters are overpowered specifically when both players are not skilled.
Some of these things you did discuss in the SFIV review. So did you imagine yourself catering to a hardcore audience back then, did the Escapist's guidelines change between the two reviews, or what?
Our reviews always come down to one thing: Is it entertaining? Is it worth your money? We're not writing guides, and we're not writing manuals.
Seems more like your reviews come down to shooting one overarching opinion from the hip. Anyone in the world can do that. A good reviewer offers opinions that are informed and specific, and boils them down to an overall verdict. This has nothing to do with rattling off manual data.
It might not have as much depth to it as, say, Street Fighter IV or BlazBlue
Does it, or does it not, mr. Reviewer?
Tatsunoko looks pretty sharp for a Wii title, with all of the characters rendered smartly in cel-shaded 3D, and the screen bursting with colorful visual effects, though the limits of the console are obvious
Since the deficiency in graphics is obvious, you could just say what it is.
You can appreciate it if you're a hardcore fighter
Offering this opinion implies a level of expertise that the rest of the "review" does not indicate in the slightest.