Review: Too Human (demo)

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Telperion

Storyteller
Apr 17, 2008
432
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So, I downloaded this monster of a demo for Too Human, which lasted for the first half a dozen character levels and showed me more non-interactive cut-scenes than I really care about.

Camera problems

When you are first thrown into the thick of things you'll instantly notice that the camera feels buggy and shows all sorts of weird angles. Simply having a look around is a pain, because the free look doesn't allow it. There a sort of 'round robin' view, but that has a horrible angle and didn't work for me. Instead you need to run around in circles just to get an idea of where you are and what's around you. The camera is just far enough from the hero that you don't get constantly blind-sided by enemies coming at you from all directions, but it's not really that great that you want to wade into hordes of enemies...which is exactly what the game asks you to do, if you play the character class suggested by the developers for a first-time experience.

Pretty good controls

Controls are pretty intuitive: you use one analogue stick to move around and the other one directs your attacks, and this is very simple especially in melee combat. Just nudge the analogue stick towards a nearby enemy and game does the rest for you, and if you keep holding the analogue stick the game does combos too. Easy. When it comes to guns the intuitive feel loses a little shine: the guns work with Left and Right Trigger and are designated as primary and secondary respectively. Why? When you take out your guns I saw absolutely no reason to use just one gun, since dual wielding was clearly more efficient. So, instead of pulling on one trigger you end up pulling on both triggers for no practical reason that I can fathom. Then there's the whole aiming: while you can fine tune your aim the "auto" aim feature is pretty jumpy and can flicker from one opponent to the next when a horde of enemies (and they always come in hordes) is charging at you. Just shoot one until it blinks red, and you are good, but this isn't exactly the way to conserve cool down. Luckily you never run out of ammo, but just need to wait for your guns to cool down a little, as the current trend in sci-fi games (like Mass Effect) seems to be. A (jump/interact with environment) and B(evade/skip cut-scenes) buttons are really the only ones you get to use extensively during the demo, so you'll get a hang of jumping around and rolling on the ground soon enough. The movement is just fast enough to feel 'okay', but doesn't make me want to try out any great aerials. Then there's the über power button, which is your right bumper: this is just a simple circular blast that increases as you level up and put skill points into the right places. I mainly had to use this when the camera screwed me over and left me looking away from all the enemies while they proceeded to kick the living snot out of me.

Lots'n'lots of gear...

Equipment is pretty much what you would expect: if it's big and bulky it swings slow, but hits heavy. If it's lean and sleek, it will swing quickly and do less damage. There are hordes of different little power ups that become available pretty much instantly and you can start building your combinations of different types of resistances, buffs and whatnots even in the demo. However, despite how pretty and unique the different weapons look they don't really feel that different. If you have seen one sword you have seen them all. Same with the hammers and axes. The only difference is with how much damage and what special buffs the weapons provides. Same deal with armor and the rest of the categories. Runes left me a little baffled: I think they are just instant power ups that you pick up as you roll through the enemy hordes, but at the same time the inventory screen suggests that there might be more to it than that. I don't know, the demo ended before I got around to figuring this out. There were also two panes that were obviously for customizing weapons and armor, but I didn't get a chance to try those out during the demo.

Cut-scenes. Lots of those too

I was actually confused half the time when I was thrown into various kinds of cut-scenes, because some of them expected me to move around without any particular directions. Some of them just held me by the hand while the NPCs talked about this and that. The hero does get a few grunts and snide remarks in every now and then, but he might as well not exist as far as the story is concerned. The thing that really bothered me was the static nature of the cut-scenes. I loved the way Mass Effect offered me loads of interactive cut-scenes that provided me with opportunities to make little choices and changes that created the illusion that what I choose now may actually make a difference later on. Not so with Too Human, and I didn't like it.

Lackluster game experience

Jump in. Swing your sword around like a madman, taking hits without blinking and killing enemies left and right. Evade the incoming guided missiles. Cut your way towards the artillery and start shooting at them as soon as you got a clear line of sight. Keep running & gunning, and then cut the artillery to smaller pieces with your melee attacks. Attack blindly towards the horde of enemies running after you and hope that the camera turns around at some point. Repeat. O', yeah, and there are some boss fights that consist of: run in, combo-hit, evade boss attack. Repeat.

Conclusion

The game feels very simple and straightforward, but lacks the same kind of spine gripping game play made Diablo 1 & 2 great game experiences. The shooting and melee look pretty, but don't feel like much: this is because you just direct the combat's direction instead of contributing something to the attacks. You can hoard stuff just like in ME, and the inventory works a little better, but the stuff I saw didn't seem to make anywhere near as much of a difference in-game. So, even if you got a great looking sword it probably just hits harder than your average sword and on a rare occasion rolls out a special buff / energy attack. Not really game breaking development, nor does it feel like you are getting something new and interesting with every new toy. The inventory starts filling with garbage very quickly, but luckily you can sell stuff while on "missions".

Personally: I'll skip this work of mediocre sci-fi hack'n'shoot.
 

D_987

New member
Jun 15, 2008
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Nice review - not much of an introduction (as in what sort of game it is, what its about etc..) but you coved all the major points.

Im not a fan of the "split it up" style of reviewing, but you did it effectivly enough.
 

Break

And you are?
Sep 10, 2007
965
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This review was really impersonal. It was all facts and opinions and support for those opinions without any real attempt to make it entertaining. This is what I'd imagine a review written by a robot would be like. Don't be so formal, we're all friends here~
 

jamiep319

New member
Jul 15, 2008
31
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good review. personally i hated the analog controls. i havent seen a game use the right stick for attacks since the PS1. once someone decided that right stick should control the camera, everyone should have stuck to that. its whats expected
 

Samirat

New member
May 22, 2008
222
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Break post=326.69347.657004 said:
This review was really impersonal. It was all facts and opinions and support for those opinions without any real attempt to make it entertaining. This is what I'd imagine a review written by a robot would be like. Don't be so formal, we're all friends here~
There's something to be said for professionalism.
 

milskidasith

New member
Jul 4, 2008
531
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Professionalism /=/ being stuffy as hell. Shakespeare certainly wasn't stuffy and impersonal with his works and, well, he's Shakespeare. I'm not the best person to be talking about this (my reviews are fairly dry) but seriously, throw in a joke, make it humorous, do SOMETHING to write better reviews than I do.
 

Telperion

Storyteller
Apr 17, 2008
432
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D_987 post=326.69347.656500 said:
Nice review - not much of an introduction (as in what sort of game it is, what its about etc..) but you coved all the major points.
Thanks, I'll try and do a little better on the intro next time. I just figured that anyone who knows the title already knows what the game is all about, or at the very least can catch the video review on YouTube.

Break said:
This review was really impersonal. It was all facts and opinions and support for those opinions without any real attempt to make it entertaining. This is what I'd imagine a review written by a robot would be like. Don't be so formal, we're all friends here~
Sorry about that. It's just the way that I think reviews should be done, and it's also how the magazine I read every month does it. Learn by example, and all that...

On a more personal level I'd like to add the following :)

The game play felt boring when it came to the mass fights against minions that drop like flies under your chosen melee weapon. The artillery units added a little punch to the opposition, but nothing that really challenged me. Okay, it's a demo, but it still felt like a cake walk. I expected Halo 1 (the Cartographer) level intro, and was greatly disappointed.

The whole experience with sword + guns made me think about Devil May Cry without all the cool moves and instant button mashing gratification that game caters to.

The entire time I was playing the demo, I had this annoying feeling of "been here, done this. No more, thanks" that I just couldn't shake off.
 

Mr.Pandah

Pandah Extremist
Jul 20, 2008
3,967
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Yeah i'm going to have to go with everyone else on this one, it felt like it was Bulleted. But, it got the job done, and for that it was a good enough read. However, in the future, write a review about the full game, even though I don't blame you for not wanting to actually buy Too Human and review it. From the demo alone, I knew I was gonna be dissapointed...10 years on the drawing board, 3 years in development for that load of garbage, no thanks.
 

Telperion

Storyteller
Apr 17, 2008
432
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Mr.Pandah post=326.69347.657492 said:
However, in the future, write a review about the full game, even though I don't blame you for not wanting to actually buy Too Human and review it.
About that: is it recommended to not review demos on this site?
 

Mr.Pandah

Pandah Extremist
Jul 20, 2008
3,967
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Well, you can review them, but I think most people would like to hear about the full version of a game considering many things can change from demo to actual game. But in this case, i'm pretty sure the demo sums up the entire Too Human game pretty well.
 

Altorin

Jack of No Trades
May 16, 2008
6,976
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it's funny

although I HATE the premise of this game

and the gameplay looks totally boring

I... for some reason... want to play it.
 
Nov 28, 2007
10,686
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Altorin post=326.69347.658951 said:
it's funny

although I HATE the premise of this game

and the gameplay looks totally boring

I... for some reason... want to play it.
Probably for the same reason I wanted to watch Uwe Boll movies after hearing how bad they were. I just had to see for myself to be sure.
 

Altorin

Jack of No Trades
May 16, 2008
6,976
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well, people have been telling me for YEARS how awesome the Dynasty Warriors series is

it looks like toejam spread on toast, and plays just as deliciously