slocik said:
sorry, but i dont consider making stuff up as you go an discussion, its forum trolling. Also only characters and props that will probably be affected by physics a lot have a physic verion of the model, usually you use the actuall model to conserve the system memory, and still that dosnt mean they have to be bigger. Missaligment is only aceptable for rounded objects, all hard edge schould fallow their higher poly conterpart perfectly. Also object speed schould make any diffrence unless there are some serious bugs in the engine. A sitiuation where all verts would miss a tris is just impossible, unless the collision system dosnt work at all.
You cant go and say all ingame geometry is displaced for the physics just becouse 1 model in the whole game is
I consider hastily constructed statements wrought with poor grammar, poor spelling, and 'lol your stupid' insults a form of trolling as well. Especially, when it constitutes the body of your first post ever.
You're correct to say that physics models will be created for objects that need physics more often. What about the stuff the developer expects
won't deal with physics very often? Things like rocks that they don't exactly want you to take cover behind... We're actually in agreement that this particular game likely does have 'invisible geometry' issues, by design. Neither of us can provide evidence for the source of the error without the development tools for this specific game, but only make suggestions based on the way other games work.
It is certainly true that the physbox poly could be misaligned - that would account for a single model in a single game. An even simpler way of saying the same thing is that physics isn't always calculated with the exact mesh visible in gameplay, which accounts for all modern games. Even simpler than that is to say that the collision detection is dependent on the predictable physics to be applied to an object - bounding boxes have been used for collision detection since the beginning, and are still used for some things even now. My original statement was in reference to games as a whole - not this specific game.
Shooting invisible geometry isn't anything new, so whining when you encounter it is pointless. (The point of the original statement.) Move on.