Doug said:
Playbahnosh said:
What the X series needs: an intuitive and handy interface, where you can find anything you want with a few clicks, not digging to the bottom of layers upon layers upon layers of menus to find a single command. A good upgrade system, where you can upgrade your ships to meet your needs, so you can be (even partially) successful with even one. Better factory management. No more unfair gameplay, unfair missions and insurmountable odds. And the last one is: an interesting story (however remotely).
IMHO.
Agreed! These are the big flaws that have keep X from mainstream achievement. I suspect the primary reason is that Egosoft is primarily from Germany (hence that stupid 'Teldian time' system - apparently the German words for hours/minutes/secs etc match). Germans, on average, seem to have more tolerance for lack of an easy interface, so I suspect that Egosoft don't truly realise its a problem. Maybe I'm wrong and just being German-ist
Tru' dat, yo! But also true, that horrible controls notwithstanding, Germans tend to create excellent games. The X universe is unfathomably large for a simulator, and there are a very vast array of things to do, so as a sandbox game, it's awesome. Hell, show me a space sim where you can do all these stuff (in one game...that is not MMO). The graphics and the eye-candy is nice, the physics, the game world and the economy is well detailed and designed. The ships are diverse, the AI is good enough, the number bugs are well reduced and you can sink an unimaginably large amount of free time into playing, even without noticing. That's why I love it. My only problems are...well, up there in the last post.
I particularly hate to choose between ships. I rather tend to be a fighter than a trader, so I need a great fighter to play. But I have to choose between the Saber, which is very fast, agile and has a great array of weapons but low on HP, energy and storage space, or I choose one of the other fighters that have more hp, great shielding and storage space, awesome weapons but slow as hell and a nightmare to maneuver, or great maneuverability, okay speed, huge HP and storage, but has a BB gun for weapon. Decisions, decisions, decisions. Why can't I have all of that? Gimme an upgrade system, in which (with enough money) I can upgrade my lousy fighter or corvette to a ship of HELL with unbreakable shielding, dispensing fiery death wherever I go, having enemies tremble in fear and flee screaming my name. I don't expect that to be cheap, quite the opposite, I want to work, steal and grind my ass off to obtain such a vessel, but I want that option! And I want a difficulty system that accompanies this upgrade system, so when I drive my n00b ship into enemy territory, I expect to be shamefully blasted into floating space junk in nanoseconds, but when I work (or steal) enough, upgrade my ship, go back and destroy the shit out them.
And all that without buying a whole armada of ships and trying to control them through menus, but I do want that option too if I change my mind. It won't be too hard to do, since the game already has some ridiculously overpowered ships in there, it simply needs to be broken down into upgrade options, much like in Freelancer or Darkstar One.
Aside from these, I think everything is quite okay in there.