Grevensher said:
Kakulukia said:
Dragon Age 2 reused too many environments for a video game that lasts about 20 hours. In all the environments of the entirety of Dragon Age 2 would constitute the same complexity as the first open world stage of the Witcher 2. Even when compared to the diversity of environments in the original Dragon Age, the game falls short quantitatively.
The omission of plot branches that effect the major outcomes of the games later events may also turn some players off as this is a huge departure from the original Dragon Age.
This is not to say that Dragon Age 2 is a complete right off for fans of Biowares epic RPG's. The characters of Dragon Age 2 have deep story arcs the player can tap into, and while the relationships may not change the overarching plot, the small intricacies are entertaining through a replay.
Returning die hard RPG players may miss the previous games customizable character armor and spell interactions, but the basics of this are still present in 2. On a brighter note, some players that found the original Dragon Age too difficult to get into combat wise will find a user friendly and quicker paced combat system and revised combat animations.
To me that was almost all opinion.
Objective - not influenced by personal feelings, interpretations, or prejudice; based on facts; unbiased: an objective opinion.
1. I played Dragon Age 1 and found that the environments were not diverse. They weren't
identical, which is what I think you mean to say that Dragon Age 2's environments were, but diverse means 'of a different kind, form, character, unlike.' There were a lot of muddy brown forests in DA:O, therefore they were similar, not diverse. Also, do you have proof that BioWare literally reused environments. As in used the exact same file and construction for a dungeon that they had used before? Otherwise it's just your opinion that they have been reused, and is not based in fact. Also, quantitative is a difficult term. How are you measuring the game? In terms of gameplay length? You mention that the game is 20 hours long which is probably twice as long as most singple player FPS campaigns so quantitatively it is in fact twice what should be expected. Make your terms clear before you begin the review, or alternatively include a glossary to explain what you mean.
2. This is a pointless statement. I am reading your review to know whether I will like Dragon Age 2. Therefore from your point of view of needing an objective review I don't need to know what 'might' turn me away from a game. I need to know what the game includes and nothing more. A bullet-pointed list would perhaps have been better for your purpose.
3. First off, it's '
write-off' and it's not the term you want in this case since it means 'reduce the book value to zero' and is a quantitative statement, not a qualitative one. Meaning that the value of the item is void as a result of damage or market drop. Do the characters have deep story arcs? What is your proof? What does deep mean? Emotionally involving, that they take a long time to complete, have lots of facets which link together to create an overall whole? This statement is nothing but qualitative and subjective, and I don't even have to play the game and experience the arcs to know that. Also, 'are' is a definitive term, meaning that the small intricacies
will be entertaining through a replay. This is subjective, because some people may not like replays no matter how many extras there are to it.
4. 'May' miss? WHy include a statement that says nothing? Just say the customisable character armour and spell interactions are missing. Also, are the basics really still present? If so in what way are they present? 'On a
brighter note', really? That assumes that the previous point made was a negative one, which is a subjective opinion. And finally another use of will, which is a definitive statement yadda yadda see above. Also, how do you define user friendly combat system? What is it and how does it work?
In summary, your review was in fact very subjective, and where it was entirely objective (perhaps twice) it was entirely useless as a review and told me nothing about why I should or shouldn't buy this game.