Reviving The Classics

Shamus Young

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Reviving The Classics

How do you go about bringing back everyone's favorite games?

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craddoke

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Sgt. Sykes said:
Step 1) wrap the old version of the game in a DOSBox wrapper in a way that doesn't violate GPL (this part is optional) and re-release on Steam or GOG.
Alternative plan: Get game IP and code, license it to GOG.com (who I imagine would kill puppies for old Lucasarts games), and let them worry about making it work on modern machines.
 

DrMcCoy

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craddoke said:
and let them worry about making it work on modern machines.
For the LucasArts adventures, this part is actually the easy one: ScummVM. And ResidualVM for Grim Fandango.
GOG already uses ScummVM for some games, although they don't advertise this much. Which always bugged me, but YMMV.
 

Dev Null

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"If the author of Snow Crash was given the Percy Jackson series."

I would so read the hell out of that book.
 

Imperioratorex Caprae

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Shamus Young said:
Or the game asks strange "Sound Blaster" questions and things about ports and IRQ thingies that made sense to DOS gamers in 1993 but are now completely mystifying gibberish to someone who grew up gaming on the N64.
Wow, I feel old. I also feel sometimes that new gen gamers should be given a boot camp style course of getting old games set up correctly so as to appreciate the ease of access we have today.
 

Vale

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What I want is Jedi Knight, picking up from the Dark Side ending of Academy.
But that's stupid, I have no idea how anyone would go about creating a game with gameplay simiral to what it was like in 2002 without it feeling super awkward and stilted, and stuff.
 

Kinitawowi

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amaranth_dru said:
I also feel sometimes that new gen gamers should be given a boot camp style course of getting old games set up correctly so as to appreciate the ease of access we have today.
Oh hell yes. You get a passing grade if you can work out how to:

1) Write a CONFIG.SYS boot menu to select the right memory configuration (EMS/XMS) and mouse drivers for a certain set of games, and a corresponding AUTOEXEC.BAT to launch them;
2) Explain every term in the line SET BLASTER=A220 I5 D1 T4;
3) Install this game on any Windows machine without using GOG:



That shit was crazy.


Back on topic, if there's one thing that conversations with fans of certain games have taught me it's that they have no idea what structure, pacing or story mean; they just want more. More stuff. More extra things and shiny bits bolted on with no idea of how to actually make them fit.
some dicksplash called said:
All I would want is better graphics and a ton of additions to the already awesome game they have. When I say this I mean that there should just be more of everything.

More enemies(WEAPONS maybeh?), more items, more materia, an extra character or two, and possibly another planet or something. Just something to add a ton of play time and replay value to the game without taking away from the epicness that FF7 already has.
I literally fell on the floor laughing at how ridiculous it was possible for some people to be. How can you do any of that while preserving the existing game? Yes, I think the game's shit, but this is not the sort of thing that can possibly help it; unravelling the whole story line and character dynamic they built up just to tack on extra shit? Sidequests are literally the best you can hope for, and even then you've got to be careful.

Grim Fandango doesn't need a sequel - it's tight enough as it is. It doesn't even need a remake - it's visual aesthetic already fits the game perfectly. I've said time and again, what it needs is a movie.
 

Imperioratorex Caprae

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Kinitawowi said:
amaranth_dru said:
I also feel sometimes that new gen gamers should be given a boot camp style course of getting old games set up correctly so as to appreciate the ease of access we have today.
Oh hell yes. You get a passing grade if you can work out how to:

1) Write a CONFIG.SYS boot menu to select the right memory configuration (EMS/XMS) and mouse drivers for a certain set of games, and a corresponding AUTOEXEC.BAT to launch them;
2) Explain every term in the line SET BLASTER=A220 I5 D1 T4;
3) Install this game on any Windows machine without using GOG:
I credit DOS games with teaching me how to troubleshoot PC issues and giving me my first job for 15+ years doing tech support. Were it not for games, I'd not have had the skill set necessary to network (setting up LAN's for Quake/Quake 2 matches for LAN parties). Kids today have no appreciation for how their machines work.
 

The Random One

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Are you implying that Neal Stephenson wouldn't write awesome Percy Jackson books? Because... my brain is having trouble parsing that sentence.
 

Fugitive Penguin

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Great article about the issues involved. I know someone who owns the rights to a popular old game who is trying to port it forward to modern devices. I've helped them figure out some of the original game data files. But I don't think they have the original source code (either that, or it exists but it's completely useless or too cryptic in a modern environment).

Yep, much harder that most people recognize.
 

Kinitawowi

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amaranth_dru said:
I credit DOS games with teaching me how to troubleshoot PC issues and giving me my first job for 15+ years doing tech support. Were it not for games, I'd not have had the skill set necessary to network (setting up LAN's for Quake/Quake 2 matches for LAN parties). Kids today have no appreciation for how their machines work.
Same, more or less. Even today I still find the DOS command line the most efficient way of dealing with viruses at work, and all my knowledge of how to use it came from gaming way back when. Most of my fellow technicians have no idea what I'm doing when I type "set dircmd=/ogne /a" and "rd temp /s", and little things like that were bread and butter when you were arguing over which mouse driver made Transport Tycoon work.
 

Korskarn

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The Random One said:
Are you implying that Neal Stephenson wouldn't write awesome Percy Jackson books? Because... my brain is having trouble parsing that sentence.
Neal Stephenson would write awesome books. They just wouldn't be Percy Jackson books. In the same way Stephen King could probably do a pretty good book in the Harry Potter universe, but what he wrote wouldn't be a Harry Potter book.

There would be characters with the same names, but the personalities and the tone would be completely different. It's harder than it looks to match someone's writing style - just ask Brandon Sanderson or Eoin Colfer.
 

Steve the Pocket

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In the case of Grim Fandango, a scene-for-scene, puzzle-for-puzzle remake in a more modern 3D engine with the awful controls replaced with a proper point-and-click interface (the Telltale Tool would work perfectly for this; they'd only have to add support for a Look command) would probably be the best possible outcome. I don't know how they'd accommodate dual-analog controls. Maybe they shouldn't, and between the WiiU, tablets, and that touchpad thing the PS4 has, they might not have to.
 

Blackbird71

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"Imagine if someone had given the Harry Potter books to the person behind Hunger Games. If the author of Snow Crash was given the Percy Jackson series. If Michael Crichton had been given the job of extending the Lord of the Rings into three more books."

Yeah, it's like if you had Brandon Sanderson write the last books of the Wheel of Time...
 

JarinArenos

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I desperately want a monkey-island style remake of Grim Fandango. Kickstart it or whatever, my money is yours if you do.