All this talk of Medal of Honor has me thinking about review scores. It's all well and good to say "I don't read reviews" or "Review Scores don't inform my purchases". That doesn't really help, however, when development teams, publishers and other industry types use metacritic and other aggregate scores as one metric to measure their success. People's jobs and occasionally entire development cycles depend on this stuff. Medal of Honor is considered a "disappointment" by many analysts because it ONLY got a 7.5. That's messed up, but its an undeniable truth of the industry. Plus, sites like this one that use a 5 point scale tend to mess it up. A 3/5 and a 6/10 SHOULD be the same score, but we all know it's not. A 3/5 is a pretty good game you can try, but a 6/10 is probably tough to play through without drinking.
What kind of score does a game needs these days to be considered a "success"? What's considered a failure? How would you fix it?
What kind of score does a game needs these days to be considered a "success"? What's considered a failure? How would you fix it?