RF Online goes free

Repo Man

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Oct 4, 2007
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RF Online, a Sci-fi'ish MMO game is now completely free to play. http://www.rf-onlinegame.com/

just hit the link at the games website to generate a key, choose a download link from the list and off you go. the client is around 1.5 gigabytes in size.

[Edit] Time for a small review then. First lets talk about the story, wich still is a bit of a mystery to me after a few hours of playing so i decided to quote the wiki article of the game wich has probably been written by someone who has played the game a lot more ( or just copied and pasted the info from the developers website ).

The game is centered on the conflict between 3 races (descendants of the now extinct human race) in their bid to control precious resources, and their desire to advance their respective agendas through any means necessary.
...and thats about all there is.

So with only a few hours of gametime behind i can already tell why this game has been made free, by todays standards and now that MMO's are finally starting to break into the mainstream gaming scene this game is quite badly outdated and im not talking in terms of graphical quality. There are some rather odd gameplay design solutions that just made me go "huh?". But lets start from the beginning shall we ?

In character creation you get to choose from 3 races wich basically are the most human like guys, the elf like guys ( same as human but with pointy ears ) and robots. I ofcourse went with the Elf race and my aim was to create the prettiest female character possible since im not the type of guy who likes to stare another mans virtual ass... i prefer cross dressing instead. In character creation you get most of the basic options, face type, hair type and so on but there was also the option to choose the type of starter armor you wore but the term armor is maybe a tad misleading in this case unless you consider lingerie armor, thats right the starter "armor" for these pretty female elfs consisted almost entirely of lingerie of different kind and color, i naturally chose the most inappropriate ones. So my character was done and looking hot, as my class i chose Ranger wich is a class that fights from long range with ranged weapons such as bows or guns ( surprise! ) and off to the world i went.

Upon entering the game i was thrown in to a tutorial area where i could run around alone and familiarize myself with the game a bit. The tutorial wich is optional was the type that totally underestimates the gamer, highlights include for example: familiarizing yourself with the options screen and going through all the settings one by one. Kinda pointless if you ask me since they could have just added tooltips that popped up when you hovered your mouse cursor over a setting but i guess that was too much work. By the time i had gotten into the part about movement in the game i already wished i had clicked no when i was asked if i wanted to do the tutorial and speaking of movement, this is where the game starts to go wrong. Its safe to say that pretty much all PC gamers are used to the good old W,A,S,D movement and controlling the camera with the mouse but the fellas who made this game thought that it would be a better idea to use a click system where you click the game field with your mouse and your character will merrily jog to that spot. I guess this type of playing suits some people but the good old WASD controls could atleast been an alternative.

By default your character is in running mode and you can toggle between running and walking and you kinda have to since your character cant run infinitely since you lose stamina and once you've lost all your stamina you will be forced to walk because you will be tired. Now this is just silly. Since they really had to add a mechanic like this they could have done it in a way that would have served gameplay a bit better like have a standard run that doesnt drain anything, then have a sprint button that makes the character sprint and drains your stamina and finally the walk wich would let you regenerate stamina.

The combat in the game is more or less like in any other MMO. Click enemy to target it, click it again to engage it, watch things happen. There is one pretty nifty feature though, you can level up your special skills by simply using them. Every time you use one of your specials, you gain a skill point for it and after a certain amount of points you level up that skill wich i guess grants you a stronger version of the skill. Theres a catch though as the skills use Force Points wich is like mana i guess you could say, when you start the game you have maybe 40 Force Points and using a skill seems to cost around 30 Force Points or atleast they did for my character and the Force Points regenerate awfully slow so it takes quite a bit of time to level up a skill when compared to the standard levels your character gains.

What about the UI then ? The UI isnt actually that bad, its fairly clear and all or atleast most buttons have a tooltip wich tells their function. The shortcuts are also logical, "I" opens the inventory, "O" for options, "M" for map etc. My only problem with it is that it doesnt scale with resolutions ( or then i just couldnt find the option ) so expect to stare at some really small icons and fonts if you choose to play the game at a reolution of 1600 x 1200 and above.

Upon entering the actual game world and some sort of home base complex i immediately received my first quest from an npc on some sort of intercom system and i was tasked to kill 5 small flems and 10 normal flems wich are your avarage puny starter area monsters, the quest contained a 3rd objective though wich was "Hit level 3"...hmm, thats different. So off i went, out to the wilderness to hunt flems and to hit level 3. I achived my objective and as a reward i got a new bow and a bag wich i thought was generous but this is where things went wrong again because during my hunting i had aquired various pieces of loot ( wich included a new set of clothes that were even more inappropriate then my starter armor ) wich i hadnt sold yet and my bags were full so i never received my shiny rewards... how barbaric i thought.

After having completed my very first quest and receiving my very first rewards that i did not actually receive i naturally started to look for new quests but i couldnt find any npc's who might have given me new tasks, no npc's with big yellow exclamation marks over their heads anywhere in the area. I then did some digging and browsed the Journal and found that there was a whole list of quests and most of them were marked with a red color and a number wich i assume stood for the level requirement of the quest so back to the wilderness and grinding. I destroyed several puny starter area monsters and gained some levels and by the time i hit level 5 i got contacted by the npc who had a new task for me wich was about exterminating more monsters but at a different location.

On my way to the new location i came across some new types of monsters wich much to my surprise killed me with 1 hit and this certainly raised an eyebrow, why would you populate the starter area with monsters that you cant possibly beat ? So if i understood correctly, im meant to sit by the home base and kill those little monsters untill im high enough to proceed a bit further ? That certainly seemed to be the case since after my very first death i decided to approach the location from an alternative path wich turned out to be equally dangerous and once again i ended up getting killed in 1 hit. I dont know how large the game world is, but if the first area has such dramatic variations of monsters, then it cant be very big.

And that pretty much covers my first experience with RFO. Not that many great things to say really. According to the Wiki article, this game was released in 2005 but if you look at the graphics, it felt more like the game might have been made around 2000, the visuals are awfully boring. Sure the characters look alright and some of the monsters that i saw looked alright but the game world itself uses very few details apart from the odd tree here and there. On the plus side, atleast the game runs smoothly even when there are lots of other players around and this game does seem to have quite a few players still playing so it must have done something right, i just havent yet discovered what it is. Among the better things the game has to offer i'd like to mention sound as the music is pretty nice, its not very memorable but it certainly doesnt get on your nerves either and the sound effects seemed alright too.

This is my first Korean MMO that ive played and ive read that most Korean MMO's tend to be all about pure grinding and based on the short time i spent in RFO, there seems to be some truth in that statement. Its hardly fair to write a review of something that ive played for only a very short while so im just going to leave it at these first impressions of the game.

To those of you who want to see a score or something, im gonna borrow the words of Dr.Ashen who is known to some for his hilarious Youtube gadget reviews such as the Neo Double Games ( http://www.youtube.com/watch?v=ow9SHsnFG2U ) and say: Overall i'll give it 8 out of 10, but only because its made in Korea and im terrified of their goverment.
 

Joe

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Jul 7, 2006
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You're gonna want to edit at least a 30-second review of the game into your post.

Yellow card withdrawn.
 

Repo Man

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Oct 4, 2007
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well i hope my little "review" lasts atleast 30 seconds, i didnt time it with a stop watch :)
 

Lex Darko

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Aug 13, 2006
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Yeah... that review what's the word, never mind.

RF online also known was Romance and Fantasy Online internationally and often referred to as RFO by people familiar with the game.

RFO is originally a Korean MMO developed by CCR. It's been released in western hemisphere since March 2006 and managed by Codemasters with Alchemic Dreams working as moderators and game masters.

Now to the actual game.

When you first go to create your character you are given 3 choices. The Cora (elves), the Bellato (midgets), and the Accertians (cybermen), each is as different as they look.

When I played this game I played an Accertian warrior but what I experienced in the levels 1-30 is very similar for all the races.

After choosing you race you pick a class. The classes are the warrior which is exactly what it sounds like, the ranger also self explanatory, the spiritualist (mage), and the specialist (crafter).

Once your character has a race and class you give your avatar a name and pick out some arbitrary newbie clothes. Next comes the tutorial which if your familiar with MMOs is worth skipping and if your not if you go through it once you'll never need another MMO tutorial again.

The UI is standard MMO fare hot-bars in the bottom middle of the screen. Below the hot-bar is the experience gauge which let's you know when you are about to level. The top right of the screen holds your radar, early on this servers no real purpose but after level 30 when you must venture into pvp enabled areas to level not paying attention to it would be foolish to say the least. And finally in the top left of the screen are you status bars the first red one is your health (hp), the blue one your force points (fp, used for skills and spells), and then your stamina points (sp) sp drains as you run continuously. Manging these 3 bars for the most part isn't an issue because there are potion which refill them all and there is an macro system in the game which you can set to have them manage these for you.

RFO can be played two ways, standard mouse point and click fashion or with WASD used for movement. Skills and items are used by either right clicking their icon on a hot-bar or by using the number keys or if you choose to the function keys. To attack you can double click a monster, click a monster once than press space bar or right click an attack skill then click a mob. You know a mobs relative level compared to yours but seeing how many dots are around it's name when you click on it, 7 dots means the mob is at or few levels above you six means it's slightly below your level and the dots decrease as the mobs get weaker compared to your level. Mobs that are far higher or lower level than you there names appear gray before clicking, it was done to stop higher levels for continuously hovering over lower level spawns and help curtail extreme power leveling.

Now to the starter area, upon entering into the starting a screen pops up giving you a standard MMO kill X number of these quest. Usually the monsters (mobs) needed to complete this first quest are right outside the main hq for you faction (race). With completion of the quest comes the first reward a weapon of your choosing appropriate for you class. This pattern continues until level 30 where there after you only get experience and contribution points (explained later on) unless going through a class change.

Leveling in RFO isn't just your characters over all level but your character's abilities' levels. For example when you use a range weapon you range ability increases. The same goes for each of your non-class dependent skills/spells. This is referred to as pting, which is basically a grind that distracts from the normal level grind in the fact that pting an ability or skill garners more results faster than just gaining experience for character levels and is something that happens concurrently with leveling for character levels.

The main draw of RFO is the pvp system which deals with contribution points and Chip War. Every time you kill a player character of another faction you get contribution potins (you lose contribution points if you die to another player) or Cp (not to be confused with Accretian currency CP). This Cp determines your rank in the overall faction. The ranks are all level dependent so you won't see a level 10 on the top of the leader board either. Before the Giga updates the system used to be the highest ranked person became the Archon (Race Leader). This was changed however and now the Archon is now nominated and voted on, and the Archon now chooses sub-Archons who help manage the faction's needs. The Archons recieve special buffs and special armor denoting there status along with a very bright glow which you see from a mile away.(Tip: if you see and enemy Archon just run get out of combat mode and port away)

Ever 8 hours there is a chip war where each faction fights each others chips. The "chip" is a large obelisks type object in the area of the Crag Mine map, each factions chip is set rough an equal distant from each of the other two factions.

Winning this Chip War gains the faction access to the Crag Mine where players would set there avatars to mine and gain a material called ore. The ore is then brought back and refined and upon refining gives the player valuable items used for upgrading or crafting. For the most part items recieved from refining tend to be valuable to other players and so ore is often the life blood of the game economy.

Now to what makes RF online currently free to play, the Item Shop. The item shop of RFO doesn't sell weapons or any items that unbalance the game to the point where those who want to play for free done have a chance. Most of the items sold are consumables and those that effect leveling are rentals. There are items to help upgrade items, items that are variations of potions that can be bought a normal npc stores and there are rental items that help you level giving you an extra 10% experience for each you hold with a max of 5 at once. The prices of the item shop are high and it's very easy to end up spending more than the normal $15 sub fee this game used to have on the shop. The current prices of the credits go as follows: 1,500cr for $5 (300/$1), 4,000cr for $10 (400/$1), 10,000cr for $20 (500/1), and 22,500cr for $40 (562.5/$1). The problem here is that most of the good stuff in this shop cost 1200cr and up, which from my view is the reason so many of these item shop systems don't really work. Instead of nickel and dimming us out of our money they ask for such large amounts for items which only go so far in the game. On the upside though if you played the game before this change they give you free credits (amount depends on when you account was started and that you payed at least one month of subscription fees) and if you have a retail box with an unused code you can redeem it for 3,000 credits.

In less words than what I just typed there, RFO is a MMO about the endgame. Nothing really fun starts until after level 30 where you can do something in pvp before that the game is just a grind to 30 but thankfully it isn't a long one. Getting to level 30 can be done in a week if you know what your doing or join a guild and in a day if you are willing to buy from the micro-transaction item shop. If you want to play a free to play quality pvp MMO RF online is there for you and won't require you to make use of the item shop either.