If, talking in rhyme, I may be so bold:
Beasts, grime and darkness are tales often told
of fear, isolation, all hinged on weakness;
a character matched by environment's bleakness,
slowness of movement; deliberate controls
on these features survival experiences mould,
where clicking and dragging is brought to the fore
to heighten the tension and dread to implore,
in recent years these ingredients sold
in quantities rising as much as tenfold.
Yet here, it's a much smaller studio's turn
though three went before it, there was some concern:
here there's a singular enemy hunting
you through tight corridors, darkness confronting
you. When light runs out you'll cower and hide
and finding fire fuel, your time you will bide—
and often that means gibbering in a corner
but waiting too long will make you a mourner
at your very own gut wrenching demise
you'll watch yourself crumpled up in from the sides.
Exploration and movement are where this excels
a random and limited world you can delve.
In an age where everything must be enourmous
it's nice to see something a dormouse
could run. Tightly contained and tightly conceived
if you play it too much you'll need some sick leave.
What is the subject of this here review?
It's an eight out of ten, and still near brand-new.
If in rhyme you are willing to write
my overall purpose will remain airtight.
Beasts, grime and darkness are tales often told
of fear, isolation, all hinged on weakness;
a character matched by environment's bleakness,
slowness of movement; deliberate controls
on these features survival experiences mould,
where clicking and dragging is brought to the fore
to heighten the tension and dread to implore,
in recent years these ingredients sold
in quantities rising as much as tenfold.
Yet here, it's a much smaller studio's turn
though three went before it, there was some concern:
here there's a singular enemy hunting
you through tight corridors, darkness confronting
you. When light runs out you'll cower and hide
and finding fire fuel, your time you will bide—
and often that means gibbering in a corner
but waiting too long will make you a mourner
at your very own gut wrenching demise
you'll watch yourself crumpled up in from the sides.
Exploration and movement are where this excels
a random and limited world you can delve.
In an age where everything must be enourmous
it's nice to see something a dormouse
could run. Tightly contained and tightly conceived
if you play it too much you'll need some sick leave.
What is the subject of this here review?
It's an eight out of ten, and still near brand-new.
If in rhyme you are willing to write
my overall purpose will remain airtight.