CriticKitten said:
Did you seriously just compare a quest log system to CHEAT CODES?
Um, no, I didn't. All I did here was bring your argument to its logical conclusion. You implied that "working for your fun" is a "snobby, elitist" concept, and that you shouldn't have to play parts of the game (such as, logging quests) in order to have fun with it. I was showing you that that's not the case, because if it were, you could just cheat and have the same amount of fun as you would have if you just played the game normally. This had nothing to do with my argument against the quest log system, as I explained in the next paragraph: "That said, that's not even my argument."
CriticKitten said:
You're precisely the sort of elitist I was referring to, the kind who looks down on games and the people who play games the way they want to play them, simply because they're not playing the game your way.
Um ... not really, no. I'm perfectly fine with other people playing their own games their own ways. If people don't have fun with RPGs unless the game does things for them automatically, I may not understand it, but I don't condemn it. Whatever floats your boat is great with me. No, if anything,
you are the one here who has been freaking out about
my play style being "an unforgivable sin" (among other things), and this entire conversation has been about
me defending it and explaining why it's just as valid as your style. So if anyone here is an "elitist who looks down on games and the people who play games the way they want to play them", it's the person I'm talking to.
CriticKitten said:
You essentially admitted that you look down on games and gamers which utilize conveniences that you don't like to use yourself. So any argument that I could offer is a waste of time. It's talking to a brick wall. A brick wall that has already decided he's better than everyone else because quest logs are "teh sux".
I wouldn't say "look down". I look down upon most MMORPGs for plenty of reasons, to be sure, but "it has a quest log" isn't ever one of them, by a long shot. As I've said, if someone else sees logging their own quests as a tedious venture, and would have more fun with the game if that was done automatically for them, then by all means, incorporate a quest log. I have no problems with that. Now, I may have said that I personally don't understand those people, and that I personally can't play those games without bashing myself over the head with a keyboard, but "don't understand" and "don't have fun with" are entirely different things from "look down upon".
Something I haven't directly addressed yet, but have seen you mention, is that quest logs are "optional" (as in, I guess, that you don't necessarily have to look at the quest log menu screen if you don't want to). Believe me, I've tried this approach. It rarely works, and here's why: Most RPGs that I've played notify you on your HUD when a quest is added to your log, and that's something you can't turn off. That entirely defeats the purpose of ignoring the quest log screen, and turns quest logging into tedium such that it's honestly better just to use the menu (quest logging should be "pay attention to what people tell you and write things down when they have interesting things to say or a favor to ask", but now it's just "record message when computer beeps at you", in which case why even bother). Furthermore, those games are still designed with the built-in quest log in mind, and so the quests are always these set "go here and do this shit" kind of thing. If the game is designed with no automated log system, it allows for more freedom in quest design, because it allows for quests that can't necessarily be clearly represented in the automated log. Basically what I'm saying is, designing a game without a quest log (or at least, with a completely optional quest log, with a little tick box in the options that says "turn off quest logging"), would be leagues better than just ignoring the quest log menu screen.
CriticKitten said:
If Garriott expects to sell this game to a broad audience, he's got another thing coming. His decision to be dismissive of features many people depend on in an age where RPGs have become exceedingly complex will result in him retaining a much smaller, more "elitist" audience of RPGers who think themselves "better" than the rest of the community because they do things "old-school". The other 90%+ of the community will ignore his game and move on.
It's fairly obvious from the start that he's not trying to sell to the modern MMORPG crowd. That doesn't necessarily mean that he's not selling to a broad audience, because I'm sure there are plenty of people (such as myself) who agree with his concepts of what an RPG should be. I don't play MMOs, but I think I would if they were like this, and there are probably a bunch of people with the same mindset. If there weren't, the game wouldn't have gotten two million dollars on kickstarter, yeah?