Sean951 said:
commasplice said:
I would pay $5 for a month of this game. I will not pay $20 for a month of this game. Subscription fees are bullshit, anyway.
I don't mind a subscription fee when I feel I am getting my moneys worth. Most games that I have seen that started as free to play were... underwhelming. If they go free to play as a way to keep a fan base, then it will at least still look decent, but ya. There's my opinion at least.
traukanshaku said:
commasplice said:
I would pay $5 for a month of this game. I will not pay $20 for a month of this game. Subscription fees are bullshit, anyway.
This is a really tired argument. Servers cost a lot of money to run and if the game developers don't get paid, there's no new content.
It's exceedingly difficult to have a hobby that doesn't cost a crapload of money. $15 a month is a steal for the amount of entertainment you get if you actually like the game. I pay more that for one round of golf.
That wasn't really supposed to be an argument against monthly fees; I just dislike them. Honestly, the biggest problem I have with them isn't that I think all games should be free or anything. It's more that I'm fairly broke and can never afford to pay them. It's a personal thing more than a principle thing.
As for an
actual argument against them, well:
A) What about the fact that, until
WoW came around, online Blizzard games had no subscription fees? They seemed to run their servers just fine without constantly sapping their userbase of funds. Maybe it's something about the rising cost in game production. Maybe servers cost more to keep running these days. I really don't know.
B) I don't know that this is always the case, but from what I've seen, the free-to-play model works pretty well. Hell, I know I spent a lot more than $15 a month on
Mabinogi when I actually had the money for it. And when I didn't, I still got to play with the characters that I pumped all that time and cash into.
C) Well, I just spent the past day or two since that forum post checking out the free trial for
Rift and I feel like I have to amend my previous statement. I would not, in fact, pay $5 a month for this game. It was (to steal Sean's words) underwhelming. Was it the worst thing I've played online? Nah. Just stunningly mediocre. In fact, my feelings about it pretty much completely reflect those of Jake Martinez: it tastes like
WoW, but blander. Overly complex skill trees (why the hell do I need 5 finishers from the same sub-class thing? Especially when I can only level up the first one I learned.) and same-y fetch/delivery/kill quests.
Don't get me wrong, I know these things are staples of the MMORPG genre by now, but I really feel like you should at least
try to change it up if you're gonna compete with WoW. ESPECIALLY when your game's setting is more or less the same.
I know I didn't get the full experience, but I feel like it should take less than 6 straight hours for a game to hook me.
And therein lies another problem with subscription fees: most of the games that require them are just tedious. I mean, it's not
because of the fees that they're tedious, it's because the genre is geared more toward money farming than anything else. And that truth is just kind of insulting to me.
At least when a game is free-to-play, it has an excuse for being bland and same-y. At least when players aren't
required to pay, the game has a feasible reason for being a buggy clone of another game that is, in all honesty, fairly overrated.
Was I saying in my original post that subscription fees shouldn't exist or that I would never pay one? Not at all. But I do think that if you're going to expect your players to shovel their dollars into your wallet like that, it should be damn worth it.