Rift Tops the One Million Account Mark

Natdaprat

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John Funk said:
Natdaprat said:
Just because a game has many players, doesn't make it a good game. Just like all the people that like/bought Britney Spears records doesn't makes her a good singer.

There are a lot of smaller, good quality and innovative MMO's out there that break the mould, or at least recreate what a good MMO was before WoW came along, which in turned screwed Star Wars Galaxy and future MMO development up. Games like Darkfall, a small MMO but with a very unique game. Or EVE, bigger but still unique. Both sandbox games.
Similarly, just because a game is innovative/unique doesn't make it a good game. Case in point: Darkfall.
Or as its players like to call it, Darkfail. It's certainly not for everyone, and even its playerbase complains at its poor design choices. But, alas, it's the closest game to old-school MMO's like UO or even Asherons Call. Maybe even EQ, judging by the grind!
 

KeyMaster45

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Jun 16, 2008
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Ehhh, I've taken a look at it a few times and it looks like yet another WoW clone to me. Frankly if I want to play something "WoW like" I'm going to just resub to WoW.
 

Ayjona

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Natdaprat said:
Games like Darkfall, a small MMO but with a very unique game. Or EVE, bigger but still unique. Both sandbox games.
Vendetta Online and Darkwind: War on Wheels. Both innovative (extremely so, in the case of the latter), both sandbox-y, and both supported by two uncommonly pleasant, communicative and jovial communities.
 

Realitycrash

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Hahahahha, the keyword here is "potential". Sorry, but Rift is going to be on the trashheap of history within six months.

Not that I would mind a second active MMORPG, I might add. I just don't believe it will work.
 

Exterminas

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Sep 22, 2009
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At this point people have too high expectations into so-called wow-killers.
Thinking that a new product would be able to carve a significant dent into something as big as wow is like thinking the new resturant that opened next door might be a threat to MacDonalds.

But that doesn't keep them from being successfull in their own league.
 

Rayansaki

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May 5, 2009
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How come this game slipped by without me knowing it? Three people today have talked to me about it being released and asking if I had it already, and I never even knew about it. And I'm always checking news and releases and this never showed up.
 

ThreeKneeNick

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Aug 4, 2009
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Note that its "accounts" not subscribers or even retail purchases, and remember that accounts are free to create. Last year at about this time Cryptic also made news by announcing a million Star Trek Online accounts, but what got less attention was the clarification they issued later that said they counted all cryptic accounts, including Champions Online accounts and accounts that never had a retail key attached. I am irritated that this scenario is repeating again.
 

LostNumber

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Jul 17, 2009
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When I first found out about this game a few months ago, I was curious. As soon as I saw the "You're not in Azeroth anymore" ad, I completely lost interest.

If a game (especially a MMO) can't be successful without comparing itself to another franchise, it is doomed to fail.
 

Baresark

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I played a few of the betas and I think this game is really really promising. It's surprising short on bugs for something that was in beta. The first area is exactly like WoW, but after you get out of that beginning area, it's a whole new game. The customization is really open. And it handled a lot of players in a single area really well, better than anything I've encountered in Ogrimmar. So, for the beta and even the server stress test, it was great. Visually it's a pretty stunning game for an MMO too. And the level cap from the beginning is 75, so it is actually pretty content rich upon release.

I would love to see a fantasy MMO alternative to WoW, but it's all going to hinge on the first few months. I think Valve has a pretty strong feeling about the game too, I don't think they do TF2 items for just anyone, though I am not sure about that, someone can feel free to correct me.
 

Nimcha

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Baresark said:
I played a few of the betas and I think this game is really really promising. It's surprising short on bugs for something that was in beta. The first area is exactly like WoW, but after you get out of that beginning area, it's a whole new game. The customization is really open. And it handled a lot of players in a single area really well, better than anything I've encountered in Ogrimmar. So, for the beta and even the server stress test, it was great. Visually it's a pretty stunning game for an MMO too. And the level cap from the beginning is 75, so it is actually pretty content rich upon release.
I thought the same, it looks quite good actually. I quite liked how you were thrown in the deep and just have to figure out everything yourself in stead of being taken by the hand until max level. Problem is it needs to have a good endgame. If the endgame sucks or isn't complete, it will fail.

Personally I'm a little tired of MMOs and are not intending to play this, but maybe in a few months when people have reached max level I will check out how the endgame is. If it's anything like WoW used to be I will give it a shot.
 

ViaticalTarsier

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I think Rift has a good chance to succeed as I think people are starting to grow tired of WoW after 6 years and are looking for something new. I know a lot of my WoW buddies are tired of the crazy nerf/buff cycle going on and the non-existent pvp balance and the community that is destroyed. I know I'm to put WoW aside for awhile and give Rift a try.
 

Baresark

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Nimcha said:
Baresark said:
I played a few of the betas and I think this game is really really promising. It's surprising short on bugs for something that was in beta. The first area is exactly like WoW, but after you get out of that beginning area, it's a whole new game. The customization is really open. And it handled a lot of players in a single area really well, better than anything I've encountered in Ogrimmar. So, for the beta and even the server stress test, it was great. Visually it's a pretty stunning game for an MMO too. And the level cap from the beginning is 75, so it is actually pretty content rich upon release.
I thought the same, it looks quite good actually. I quite liked how you were thrown in the deep and just have to figure out everything yourself in stead of being taken by the hand until max level. Problem is it needs to have a good endgame. If the endgame sucks or isn't complete, it will fail.

Personally I'm a little tired of MMOs and are not intending to play this, but maybe in a few months when people have reached max level I will check out how the endgame is. If it's anything like WoW used to be I will give it a shot.
That is an excellent point. I know that only a select few were allowed to test beyond the last betas max level which was 38 I think. Select family and friends were allowed to try beyond that and I haven't heard anything about it. Seems risky, not letting a larger portion of the interested community actually test out the endgame. Or at least later level dungeons and such. I hope they add a dungeon finder, all dungeons in WoW were useless unless you had a bunch of people playing with you and you all leveled together. I know some people bitched about it, but they can lick balls. The truth is, it made the game more fun to have it. It removed the one element that most MMO's suffer from, forced grouping. All the dungeons are optional and if you want to do them you don't need to coordinate with friends. You still can, but it's not necessary.
 

TechNoFear

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I played the beta but will not be purchasing it.

IMO it is a WoW clone, so WoW players will try it for something 'new' and 'fresh' (XFire data shows Rift pulled most of its players from WoW)

But long term WoW players will soon return to their WoW characters, they have invested years building up those characers and have too much invested in them to just abandom them.
 

Baresark

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poiumty said:
Problem is it needs to have a good endgame. If the endgame sucks or isn't complete, it will fail.
The endgame will be copied from WoW too, piece by piece and completely. It only took me as much as logging in the last beta to see the sets you get via trade-in for tokens from the raiding dungeons to figure it out. WoW's been doing that for... a lot of time.
One of the biggest misconceptions for this game is that it's just another WoW clone. I said that exact same thing for the first 8 levels, then nothing relevant after that was like WoW.

I'm not gonna freak out like so many other people because it has some elements in common with WoW. Well, Blizzard ripped off a lot of those elements from even earlier games. Because some of the good elements are there isn't actually a bad thing. But the most important part is if the parts that aren't like WoW are successful and well carried out.
 

rsvp42

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To be honest, the only parts of the game that were really worth a damn were the Rift invasions. They actually compel players to work together to stop them. Spur of the moment leadership happens, which was actually really cool. I can see endgame being pretty decent for a while, going around and helping stop invasions, but I can't shake the feeling that it will get boring really fast.

Also, I've been following The Old Republic pretty closely and when I compare the two, Rift's re-playability is horrendous. You have 5 races basically: human, dwarf, elf, darker elf, and burly purple dudes. Humans are shared across both factions, but that still only leaves 3 very similar choices per side. But that doesn't even matter because there's only one starting zone and story per faction. I suspect altoholics won't like this game.

Even WoW basically has a different starting point for every race, even if it all blends together before too long. Looking forward to the 8 different stories in TOR.

3nimac said:
Note that its "accounts" not subscribers or even retail purchases, and remember that accounts are free to create. Last year at about this time Cryptic also made news by announcing a million Star Trek Online accounts, but what got less attention was the clarification they issued later that said they counted all cryptic accounts, including Champions Online accounts and accounts that never had a retail key attached. I am irritated that this scenario is repeating again.
That's true. Based on that, I would be lumped into the number, as I made an account to try the beta, but don't really intend to actually purchase or play.
 

DanielBrown

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Dec 3, 2010
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Mjeh. I checked some gameplay after a friend of mine mentioned the game. It looked like it could be fun, but at the same time it looked like a copy of Warhammer Online. Gonna have to see more to have a real opinion, but I won't try it for a while.

Sticking to LOTRO. Awesome game, awesome classes, awesome graphics, awesome players(more kids after it went F2P though >.<) and pretty fun instances!
 

Throwitawaynow

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Aug 29, 2010
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Aeshi said:
It's always darkest before dawn...

Redundant spells, abilities that seem literally copy/pasted from other games, uninteresting and isn't as polished as MMO's already out. The constant area events do add something new, but it's not enough.