To be honest, the only parts of the game that were really worth a damn were the Rift invasions. They actually compel players to work together to stop them. Spur of the moment leadership happens, which was actually really cool. I can see endgame being pretty decent for a while, going around and helping stop invasions, but I can't shake the feeling that it will get boring really fast.
Also, I've been following The Old Republic pretty closely and when I compare the two, Rift's re-playability is horrendous. You have 5 races basically: human, dwarf, elf, darker elf, and burly purple dudes. Humans are shared across both factions, but that still only leaves 3 very similar choices per side. But that doesn't even matter because there's only one starting zone and story per faction. I suspect altoholics won't like this game.
Even WoW basically has a different starting point for every race, even if it all blends together before too long. Looking forward to the 8 different stories in TOR.
3nimac said:
Note that its "accounts" not subscribers or even retail purchases, and remember that accounts are free to create. Last year at about this time Cryptic also made news by announcing a million Star Trek Online accounts, but what got less attention was the clarification they issued later that said they counted all cryptic accounts, including Champions Online accounts and accounts that never had a retail key attached. I am irritated that this scenario is repeating again.
That's true. Based on that, I would be lumped into the number, as I made an account to try the beta, but don't really intend to actually purchase or play.