Ehhh, I've taken a look at it a few times and it looks like yet another WoW clone to me. Frankly if I want to play something "WoW like" I'm going to just resub to WoW.
Vendetta Online and Darkwind: War on Wheels. Both innovative (extremely so, in the case of the latter), both sandbox-y, and both supported by two uncommonly pleasant, communicative and jovial communities.Natdaprat said:Games like Darkfall, a small MMO but with a very unique game. Or EVE, bigger but still unique. Both sandbox games.
I thought the same, it looks quite good actually. I quite liked how you were thrown in the deep and just have to figure out everything yourself in stead of being taken by the hand until max level. Problem is it needs to have a good endgame. If the endgame sucks or isn't complete, it will fail.Baresark said:I played a few of the betas and I think this game is really really promising. It's surprising short on bugs for something that was in beta. The first area is exactly like WoW, but after you get out of that beginning area, it's a whole new game. The customization is really open. And it handled a lot of players in a single area really well, better than anything I've encountered in Ogrimmar. So, for the beta and even the server stress test, it was great. Visually it's a pretty stunning game for an MMO too. And the level cap from the beginning is 75, so it is actually pretty content rich upon release.
YOU NINJA'D MY JOKE D:s0m3th1ng said:I bet 50% of those accounts were in it for the TF2 hats.
That is an excellent point. I know that only a select few were allowed to test beyond the last betas max level which was 38 I think. Select family and friends were allowed to try beyond that and I haven't heard anything about it. Seems risky, not letting a larger portion of the interested community actually test out the endgame. Or at least later level dungeons and such. I hope they add a dungeon finder, all dungeons in WoW were useless unless you had a bunch of people playing with you and you all leveled together. I know some people bitched about it, but they can lick balls. The truth is, it made the game more fun to have it. It removed the one element that most MMO's suffer from, forced grouping. All the dungeons are optional and if you want to do them you don't need to coordinate with friends. You still can, but it's not necessary.Nimcha said:I thought the same, it looks quite good actually. I quite liked how you were thrown in the deep and just have to figure out everything yourself in stead of being taken by the hand until max level. Problem is it needs to have a good endgame. If the endgame sucks or isn't complete, it will fail.Baresark said:I played a few of the betas and I think this game is really really promising. It's surprising short on bugs for something that was in beta. The first area is exactly like WoW, but after you get out of that beginning area, it's a whole new game. The customization is really open. And it handled a lot of players in a single area really well, better than anything I've encountered in Ogrimmar. So, for the beta and even the server stress test, it was great. Visually it's a pretty stunning game for an MMO too. And the level cap from the beginning is 75, so it is actually pretty content rich upon release.
Personally I'm a little tired of MMOs and are not intending to play this, but maybe in a few months when people have reached max level I will check out how the endgame is. If it's anything like WoW used to be I will give it a shot.
One of the biggest misconceptions for this game is that it's just another WoW clone. I said that exact same thing for the first 8 levels, then nothing relevant after that was like WoW.poiumty said:The endgame will be copied from WoW too, piece by piece and completely. It only took me as much as logging in the last beta to see the sets you get via trade-in for tokens from the raiding dungeons to figure it out. WoW's been doing that for... a lot of time.Problem is it needs to have a good endgame. If the endgame sucks or isn't complete, it will fail.
That's true. Based on that, I would be lumped into the number, as I made an account to try the beta, but don't really intend to actually purchase or play.3nimac said:Note that its "accounts" not subscribers or even retail purchases, and remember that accounts are free to create. Last year at about this time Cryptic also made news by announcing a million Star Trek Online accounts, but what got less attention was the clarification they issued later that said they counted all cryptic accounts, including Champions Online accounts and accounts that never had a retail key attached. I am irritated that this scenario is repeating again.
Aeshi said:It's always darkest before dawn...