Good thing I don't give a damn about GTA Online and lost interest in V within one and a half week since release.
I'm enjoying the uncanny parallels between GTA online and the US Congress.Kalezian said:just a heads up:
when you die, regardless of what activity you are doing, it will remove medical expenses from you bank account, anywhere from $600 to $3000. per death.
so, enjoy that measily $500k while it lasts, because several groups have already said they are going player hunting to make sure it get's wasted on nothing but medical bills. Hell, I'm going to help out with that, there are more problems with the game than giving people free money because they lost a character.
you would have thought rockstar would have had enough stacks of cash to hire a seasoned consultant to point out everything for the multiplayer up to the launchMr.K. said:Because no one considered that high priority data, I've been around MMO town a few times and newcomers always make these exact mistakes and only slowly start adding security measures after their houses burn down a few times.CriticalMiss said:Isn't one of the advantages of having an online game supposed to be the ability to store character data remotely so it doesn't get randomly lost? And keeping a backup copy in case it does somehow vanish. I could understand single player character files being gone for good but why are the online ones gone?
I hope you know the bank is shared between characters. Just make a dummy character, put all your cash in his/her wallet, then switch back to your main. There's also, y'know, passive mode....Kalezian said:just a heads up:
when you die, regardless of what activity you are doing, it will remove medical expenses from you bank account, anywhere from $600 to $3000. per death.
so, enjoy that measily $500k while it lasts, because several groups have already said they are going player hunting to make sure it get's wasted on nothing but medical bills. Hell, I'm going to help out with that, there are more problems with the game than giving people free money because they lost a character.
Not even that probably. From my own experience debugging C++ is a ***** and a half, they probably couldn't even be arsed.mad825 said:With all this negative press about Rockstar's poor QA I'm almost certain that they hired staff from Bethesda or even Obsidian for that matter.
HA! Good call. Being old enough to recall the Grue, it didn't even occur to me until I read your post. That made me smile.gentlemanghost said:I'm just wondering how many people here are old enough to remember what a Grue is
Nah. Rockstar was on it in under six months. Obsidian and Bethesda would be ashamed.mad825 said:With all this negative press about Rockstar's poor QA I'm almost certain that they hired staff from Bethesda or even Obsidian for that matter.
Incompetence.CriticalMiss said:Isn't one of the advantages of having an online game supposed to be the ability to store character data remotely so it doesn't get randomly lost? And keeping a backup copy in case it does somehow vanish. I could understand single player character files being gone for good but why are the online ones gone?
I agree with you on all counts, this has been one of my biggest gripes in the last few years regarding gaming, no more need to put out a finished, tested product when you can just patch it. The only reason I used that line with regards to GTA:O was because they specifically said it was going to be rocky and likely wouldn't work well at first. GTA V, the game we bought, the single player, worked flawlessly for me (though I know there were garage bugs, etc., but from my playthrough, everything went just fine). GTA: Online isn't just GTA V Multiplayer, as many of the people are complaining that their product they bought didn't work right are claiming, it was advertised as a separate product that you're getting for free with your purchase of GTA V, and they admitted that it wasn't quite ready yet and would be rough at first. They were correct, as they'd warned, and it went about as well as could be expected from an MMO launch with this many customers and having to integrate with XBL and PSN infrastructure to boot.MinionJoe said:Sad that the term "early adopter" now applies to software instead of just hardware. "Back in the day", a person could buy a game for their computer and it would work, as advertised, right out of the box. And if it didn't, you could return it to the store for a full refund.tangoprime said:The price of being an early adopter.
Being able to release software patches has made developers lazy
the same reason bethesda is loved. huge, gamebreaking bugs, sure, but whats left is so amazing that it makes up for it. and that worked for GTA as well, there is a reason it is the best selling franchise on PC, even before GTA5 launch.Whatislove said:It is these kinds of things that make me wonder why rockstar are so loved, all I've seen since GTA V was released is horrible news about game-breaking/ruining bugs.
Vehicle loss, Game breaking when you get too much money, missing characters, the squillion GTA online issues.
If your character was lost, surely there is some way to retrieve the data from rockstars end or has it been totally obliterated from all of their servers?... somehow.
from 600 to 3000, so lets say it averages at 2k. that means you need to be killed 250 times. thats A LOT of deathmatching. and any server that isnt meant for deathmatching will ban random deathmatchers. or did they forgot to include ability to do that?Kalezian said:just a heads up:
when you die, regardless of what activity you are doing, it will remove medical expenses from you bank account, anywhere from $600 to $3000. per death.
so, enjoy that measily $500k while it lasts, because several groups have already said they are going player hunting to make sure it get's wasted on nothing but medical bills. Hell, I'm going to help out with that, there are more problems with the game than giving people free money because they lost a character.
Its not how much you loose, its the fact that you did that hits your hardest. you can grind the levels back, but the fact that you need to grind something you already did is the worst part. its like with game crashes. sure you had an autosave 10 minutes ago, its no big deal, but you have to do those 10 minutes AGAIN and that makes you feel much worse.Mahorfeus said:I can't imagine that anyone was at too high of a rank when this happened; my brother was barely past 20 when he lost his character, and pretty much played nonstop from Day 1. I was a bit more fortunate, but I imagine that the experience was frustrating.
Funnily enough, Rockstar's already made grinding jobs harder, and has been patching out all the little cheap RP tricks little by little.
Early adopters in software always existed. It just usually were limited to programs rather than games and were more often used in busness talk than on gaming forums, because noone bothered to patch games and thus all gamers were early adopters anyway. yes, it does seem that betas and launches are just developers saving up on testing tiher game thinking their audience will do it for them, but that says more about developers than about tecnique itself. early adopters of software always existed. early adopters of ways of thinking always existed. early adopter is a term mcuh more wide than hardware.MinionJoe said:Sad that the term "early adopter" now applies to software instead of just hardware. "Back in the day", a person could buy a game for their computer and it would work, as advertised, right out of the box. And if it didn't, you could return it to the store for a full refund.tangoprime said:The price of being an early adopter.
Being able to release software patches has made developers lazy.
Well considering how bad Rockstar's previous PC ports have been, it'll likely be replaced with a whole new host of problems.Strazdas said:So we got to expect this problem to be solved by the time it comes to PCs, good.
Vitekick is the only mechanism? but thats an awful emchanism to begin with. join with your friends, votekick everyone else, go to next server, repeat. and the perosn can come back very fast if hes a real griefer. votes are not something you can trust to begin with anyway. i remember being votekicked for saying "i know a better server than yours"[footnote]ididnt mention the name or ling or anything thats advertisement[/footnote] when somone boosted that "This is the best server". this system seems awful, its like rockstar never playing any online game or something. with such thing as GTA Online requirement you got the liberty of having unique game ids for players. allow administrators to ban those and you will lover griefing A LOT.Kalezian said:so far the only way to get rid of players in free roam is to vote to kick. It's hidden beneath a few menus and I didn't even find it until I had over 28 hours of game time put in.Strazdas said:from 600 to 3000, so lets say it averages at 2k. that means you need to be killed 250 times. thats A LOT of deathmatching. and any server that isnt meant for deathmatching will ban random deathmatchers. or did they forgot to include ability to do that?Kalezian said:just a heads up:
when you die, regardless of what activity you are doing, it will remove medical expenses from you bank account, anywhere from $600 to $3000. per death.
so, enjoy that measily $500k while it lasts, because several groups have already said they are going player hunting to make sure it get's wasted on nothing but medical bills. Hell, I'm going to help out with that, there are more problems with the game than giving people free money because they lost a character.
if we say it's generally around 2k per death it will indeed be about 250 deaths.
But factor in ammo, repairs/insurance, and armor and it starts going up. Any deaths in any mode count, so you can end up paying that much in races, parachuting, missions [both vs and co-op], essentially you can die in any mode, and that death will cost you.
It doesn't make sense to play in a TDM, die about 12 times and have to pay $24k just because you wanted to have fun.
Hopefully the PC version does get some sort of server support, but for the consoles you have to have other people on your side to keep a session grief free.
I would agree, but then Max Payne 3 was okay wasnt it?Genocidicles said:Well considering how bad Rockstar's previous PC ports have been, it'll likely be replaced with a whole new host of problems.Strazdas said:So we got to expect this problem to be solved by the time it comes to PCs, good.