dont care much for the box art. looks alright to me. after all, he is in a different country and so the story is different.
This I agree with,sunami88 said:I dunno... Everything I've been hearing about this game makes me think they should just drop the Max Payne name and make a new frikkin franchise altogether
Yes, yes they are!Pipotchi said:Also my Captcha is Roast beef... and I'm currently eating roast beef! Spooky Is the escapist watching me through my Webcam?
Said it all right here. The setting the game is going for says it perfectly.scnj said:The black and white look wouldn't suit the new game. Different location, different story, different tone.
Oh please. Have you even looked at all the game footage that Rockstar has released already? Now sure, this boxart isn't exactly woopy-doo, but good heavens it's just a stupid piece of art.BreakfastMan said:Oh god, are they even going to try to associate it with the old games? Because from what I have seen they are not trying at all... God, this game is going to suck.
Thank you. Noir is so much more than the stereotypical image many people seem to have of it. And from what I've seen, Max Payne 3 is still pretty damn noir.JoesshittyOs said:Plus, Noir does not require black and white. It really doesn't have anything to do with color.
Noir isn't necessarily a visual style. It can also be a mood for a film/BrotherRool said:Look if your genre is specifically defined by the colour of things being, black, then it's a really really stupid genre.
Instead we could say, our genre is focused on telling stories with a dark tone and an introspective outlook. And that should be able to happen regardless of the setting and you are actually bringing new and exciting things to the genre by changing that setting
The yes or no is, does this game focus on an interesting story, and all the signs so far suggest they have designed the characters with something else other than 'looks cool' in mind, because most of the pictures have been weather-beaten tortured faces. Rockstar itself has a reputation for telling tales with very noir styles hampered by the way they always choose open-world games. I think a campaign game is their chance to really shine with thisThough film noir is often identified with a visual style, unconventional within a Hollywood context, that emphasizes low-key lighting and unbalanced compositions,[8] films commonly identified as noir evidence a variety of visual approaches, including ones that fit comfortably within the Hollywood mainstream
That's actually what I was trying to get across, Noir isn't a visual style, the important part was the second half of my quote not the first Max Payne 3 can be Noir in the sun is what I was trying to say and we should be more interested in the thematic elements than if it's black or notDr Jones said:Noir isn't necessarily a visual style. It can also be a mood for a film/BrotherRool said:Look if your genre is specifically defined by the colour of things being, black, then it's a really really stupid genre.
Instead we could say, our genre is focused on telling stories with a dark tone and an introspective outlook. And that should be able to happen regardless of the setting and you are actually bringing new and exciting things to the genre by changing that setting
The yes or no is, does this game focus on an interesting story, and all the signs so far suggest they have designed the characters with something else other than 'looks cool' in mind, because most of the pictures have been weather-beaten tortured faces. Rockstar itself has a reputation for telling tales with very noir styles hampered by the way they always choose open-world games. I think a campaign game is their chance to really shine with thisThough film noir is often identified with a visual style, unconventional within a Hollywood context, that emphasizes low-key lighting and unbalanced compositions,[8] films commonly identified as noir evidence a variety of visual approaches, including ones that fit comfortably within the Hollywood mainstream
Most of this article can be removed due to personal opinion slathering up this piece. I do not care what you, as the reporter, thinks about a stupid piece of box art, especially when you load it and reinforce narrow views as to what Noir actually is (hint: it has nothing to do with the color of the box art to a game that still involves aspects of Noir). I see this way too often in The Escapist and nothing has been done to take the editorial out of the news room.Earnest Cavalli said:Rockstar Unveils Iffy Max Payne 3 Box Art
We've got the final box art for Max Payne 3. Fans of the series might want to avert their eyes.
See that image at right? Or perhaps its embiggened cousin down below? That's the final box art for upcoming shooter Max Payne 3, as tweeted by Rockstar Games' official Twitter account yesterday.
Now before you comment on the piece, run a Google Image Search for "max payne box art." [http://www.google.com/search?hl=en&safe=off&q=max+payne+box+art&ion=1&bav=on.2,or.r_gc.r_pw.r_cp.r_qf.,cf.osb&biw=1218&bih=713&um=1&ie=UTF-8&tbm=isch&source=og&sa=N&tab=wi] Notice anything interesting there? The art for the first two Max Payne titles -- released in 2001 and 2003, respectively -- depicts a solemn, gritty, monochromatic noir experience, all whites and blacks with striking splashes of red.That set a perfect mood for the games, which were shooters, yes, but also gripping, pulp-esque portrayals of one cop's descent into madness in search of justice for his slain family and the shambles his life had become.
This new box art, by comparison, may as well be a picture of a puppy wrestling with a basket full of balloons. The image is actively sunny, and Max looks like a slightly more haggard Gregory Peck circa 1962. It could easily double as the box art for the (momentarily) fictitious Max Payne's Ibiza Holiday -- and even if you drop the hyperbole, the game you would expect based purely on that box art is more "homogenized, heroic gunfight" than "psychologically-charged druggie cop cleanses his sins via bullet-time acrobatic death dealing."
I won't judge the final game based purely on this box art, but this is certainly not the good ol' Max I grew up with. And that's before we even mention the man's unshaven-as-charmingly-roguish style.
It's gonna take a whole lot of shrieking, dead infants to wash away the bitter taste of this thing.
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Source: Rockstar Games Twitter [https://twitter.com/#!/RockstarGames/status/177440515430686720]
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I have, and I have seen none of what you describe. Max Payne 3 looks about as much as a sequel to the first two games as Stranglehold. Sure, they have the same basic mechanics, but that seems to be it.Cowabungaa said:Oh please. Have you even looked at all the game footage that Rockstar has released already? Now sure, this boxart isn't exactly woopy-doo, but good heavens it's just a stupid piece of art.BreakfastMan said:Oh god, are they even going to try to associate it with the old games? Because from what I have seen they are not trying at all... God, this game is going to suck.
The game footage paints a completely different picture. We still have that typical Max Payne narration, the music is there, the fast-paced third person combat is still there (and how!), the typical Max-style story is there, you name it.