Phoenixmgs said:
My main point was about how the quality of games are being hurt, not the state of working conditions (which is important as well). Rockstar fired a guy because he wanted to fix the 2 generation dated combat Rockstar games have.
Was that their version of events, or his?
The main reason video games aren't as "mature" as they could be is because of how immature and simplistic game design currently is along with the utter incompetence of video game writing. Don't you think there's a reason why basically no quality writing talent wants to work in the video game industry? Look at how the board game industry is flourishing with regards to game design, there's always drastically new and fresh games coming out. Whereas in AAA video gaming, we have almost nothing but copy-cat game design...
Big budgets mean big stakes and big pressure to be profitable. Inevitably that means sticking at least some of the time to a proven formula and pitching the product either at a fanbase who is loyal enough to be guaranteed to buy it, or else wooing the mainstream. That's how blockbuster movies work, that's how pop music works, that's how adventure novels work. I think a bitter pill we need to swallow is the realisation that just because our favourite medium is falling short of its potential (especially the lofty standards we set in our own demanding headcanon), that doesn't mean there's anything "wrong" with it. That's mass media for you. And, objectively, if it's selling, it must be doing something right.
Not to mention, video game gameplay is obsessed with killing hordes of enemies, can't we not have like every game be about killing 1,000s of enemies? Not only does violence sell (like other mediums) but on the video game side, it's also easier from a game design standpoint whereas making a good action movie isn't easy to make so that's why gaming is stuck in this loop of constantly making games about killing (violence sells and it's easy as hell to make).
I would question whether modern games are more reliant on killing as a mechanic than games 20, 30, 40 years ago. I mean, I can see why it works so well as a mechanic, as it provides immediacy, motivation, an intuitive win/lose condition. Self preservation is a universal human motivation; it requires no tutorial or instruction manual. Dodge the thing, shoot the onrushing enemy, run from the monster, neutralise the enemies. But I would say gaming has taken a real demographic shift over the last 10 years. A significant proportion of gamers now engage with games purely through mobile devices. Many gamers play nothing but "casual" games which have themes including puzzle, simulation, world-building, relationships, rhythm action, and gambling. The landscape is actually pretty diverse.
Plus, video games are an artform, they aren't a product on the lines of say a phone or shoes. You can't have people working like sweatshop workers and expect a good environment to make good art
Hoo boy, are you wrong on this point. Art has two components, the product and the process. We all want to sit back and be wowed by the finished product, but the process is often every bit as banal and backbreaking as digging a ditch or ironing laundry. Think of the man-hours dedicated to extraneous art assets, filters, shaders etc in an animated movie that you might catch in the background of one scene. Have you heard about the conditions Japanese manga-ka work in to churn out comic strips? Most people working collaboratively on a product, even a piece of art, will be completely removed from the creative design process and will be required to do dull, monotonous and decidedly unglamourous work.
Adults also have to pay bills and feed their families. Doing something that is of great risk to their livelihood is not something that sounds very adult; now does it? That's the reason labor laws came of existence in the 1st place because laissez-faire doesn't really work for much of anything.
Sure, in the real world people don't just flounce out of the office on a whim because they're upset they aren't living a dreamlike existence of unimaginable ecstasy. Unless you're very fortunate, just about everybody turns up to work at least partially for the paycheck, and they do that because the alternative is starvation and homelessness. Modern slavery! ...well, no. First it's unrealistic and just plain entitled to expect your employer to provide you with fun, pleasant work all the time AND pay you for the privilege of turning up and having a ball from 9 to 5. Work by definition includes an element of labour, right? Physical, intellectual or emotional. That's why it's called "work", not "vacation". You expend energy to add value to a product or process and are compensated for it. Secondly, the existence of inescapable pressures on your life doesn't mean you have no choice or ability to improve your situation. You can move laterally by changing roles or careers, and you can move vertically by excelling at the boring dogsbody work and eventually becoming part of the decision-making elite.