The manner in which a story can be told is unique to games. There is no other medium that allows the audience to influence the characters, dialogue and events that take place within its narrative. And with the control of a protagonist can come a greater immersion within even a linear narrative. Aren't these significant enough contributions to the concept of a narrative in general?D_987 said:The problem I have with the "video games are art" crowd, is the fact they always point to the story, the music or the artwork as a sign that video-games are art...how does that make them art? Those in themselves are not unique to video-games, I doubt you would compare an environment in a video game to a painting and claim the environment is a work of art...
I know it's been mentioned already, but why not compare the environment of a game to a painting? Does something stop being worthy of artistic critique if you change the manner in which it's viewed; if you can navigate it? Do the actions of the audience affect the value of the works around them? If we were playing laser tag in an art gallery, would the pieces around us be less worthy of critical acclaim than if we were there quietly viewing them?
But there are games that have tried to convey messages and emotions. Are they immediately banished to the kiddie table of Not Art because their primary purpose is entertainment?cuddly_tomato said:A sexually crazed rhinoceros bearing down on you can compel you, but it isn't art (unless you get caught with it on your computer and you need an excuse for the missus).dorkette1990 said:Okay, the point that video games aren't art because they're interactive....
Has anyone ever BEEN to a museum, with constructions that encourage interaction. What about the Vietnam War Memorial - it was designed to be interacted with, and is considered a very popular piece of art by the artist Maya Lin.
As an animator for games, maybe I'm a little biased, but games can compel you just as much as a movie or well-written story - what about in Fallout when you FEEL BAD about killing an NPC? Or Fable? And those are just the obvious examples. That emotional play defines art - the game doesn't exist for a reason besides "entertainment" - the goal of art.
Games interactivity preclude them from being art because the interactivity is about entertainment, not about the message or emotion the game is trying to convey. Shoot-gunning people in Mass Effect is not art, or is the use of VATS in Fallout 3. Aspects of games certainly can be art, but a medium which is a conglomerate of art which seeks to do nothing more than entertain isn't art.
Although movies entertain some of them can be considered art because they are not interactive, thus the elements are arranged in the manner which the artist intended in order to make the statement. Games don't do this, they are arranged in the manner which makes the game possible to play.
Why is it specifically the non-interactiveness of a painting or film that allows them to be art? What is it about "making a game possible to play" that excludes any possibility of revelations into humanity, or emotional messages, or significant statements?