I agree that they aren't, but not that they can't be.
Right now video games are too commercialized to become art. The industry is more concerned with making money than making statements. The manpower and time - and sheer volume of content a game tends to demand - makes it difficult to execute a full-sized art piece without falling back on what's marketable; BioShock, a game generally revered as far on the artsy side of the spectrum, is 90% about shooting dudes. Imagine if BioShock never fell back on marketable cliches about violence and empowerment - would anything really be lost if the game was about exploring the city sans constant gunfighting? A highly-intelligent First Person Shooter is still just a First Person Shooter. When you kill someone as part of a conversation in the Mass Effect games, it has so much more weight than the hundreds of people you kill casually during the combat sections. But those sections are still in there, because they're part of what we imagine to be a requirement of a 'video-game'.
But games without this rather mindless, over-the-top action focus are less marketable and tend to be a lot shorter. Maybe someday we'll get games without this marketing padding. Heavy Rain seems to be a definite step in the right direction, though it occasionally falls into old trappings.
Right now video games are too commercialized to become art. The industry is more concerned with making money than making statements. The manpower and time - and sheer volume of content a game tends to demand - makes it difficult to execute a full-sized art piece without falling back on what's marketable; BioShock, a game generally revered as far on the artsy side of the spectrum, is 90% about shooting dudes. Imagine if BioShock never fell back on marketable cliches about violence and empowerment - would anything really be lost if the game was about exploring the city sans constant gunfighting? A highly-intelligent First Person Shooter is still just a First Person Shooter. When you kill someone as part of a conversation in the Mass Effect games, it has so much more weight than the hundreds of people you kill casually during the combat sections. But those sections are still in there, because they're part of what we imagine to be a requirement of a 'video-game'.
But games without this rather mindless, over-the-top action focus are less marketable and tend to be a lot shorter. Maybe someday we'll get games without this marketing padding. Heavy Rain seems to be a definite step in the right direction, though it occasionally falls into old trappings.