by the way, when you start to look at the various priorities in the GNS, you sometimes give rise to actual system design decisions.
i.e.
G: game balance is pretty important, and diversity in mechanics is a key point. In general, these are the games some kind of leveling system that differentiates between characters of different ranks. D&D falls squarely into this.
N: in these games, you will often see highly abstract level of representation. Fate/Destiny/Plot Effecting player agency point systems are often used to facilitate this.
S: accuracy is important here. And comprehensiveness of the material and system is essential. The important feature is that if you repeat an experiment 100 times using the numbers, it needs to conform with the results if you were to perform this experiment 100 times in the source material.