Roleplay in MMORPGs

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FavouredEnemy

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Thoughts inspired by the 'How would you improve RPGs?' thread.

CRPGs are limited by the amount of content and choices they can include. If a million players all at some point play through your game, for each choice you put in, there will be a million different choices people would like to make in those situations. It is simply not feasible for game writers to cover everything, and so just cover the basic routes of 'good', 'evil' and 'practical'.

What makes CRPGs addictive and successful is the grinding element. Others have spoken at greater length and far better about this fact. Getting a lucky random drop makes you happy; working hard to finally get that good item makes you happy; good items mean you can try harder tasks, and so on. There is a skill element, and a time element. This is the part of the game that is removed from the roleplay part: there is no real roleplay involved. It's just what makes the game addictive.

If it is not practical to just write more options into every dialogue screen, the only other recourse you have is with other people. Table-tops and larps are great for this, as it's the traditional and easy way to deal only with people who are prepared to roleplay. Humans produce human responses, and you are able to choose to attempt whatever you want.

The roleplay of MMORPGs is limited. If interacting with the plot, you interact with NPCs. CRPG - same problem. You can also interact with other people though. The problem is, however, the vast number of people who are shit. Roleplayers have their own servers, at least on WoW, but that doesn't stop a lot of non-rpers coming there.

(As an aside, I spent several weeks talking to various non-rpers about why they were on an rp server. For a lot of them, it's because they joined the server their friends were on. It begins when the first guy starts on a regular PvE server, but were told they were noobs, and generally abused. People are nicer on rp servers, because dps/gear/skill is mostly irrelevant until the endgame: as such, they win the dps game that no one else is playing. Go them.)

The majority of roleplayed storylines that I have ever seen have been based on a player creating some drama for their character, and an attempt to get other people interested in solving it with them. Some storylines are excellent, others not so great.

Shortly before my last subscription ran out, I had an idea, that I never really had the opportunity to play around with: GMing a storyline for another group of players who I trusted, using the medium of a MMORPG. The freedom of talking and interacting with a variety of PCs, trying to achieve a goal, and doing so in any way they wanted (with the freedom to ignore it and wander around levelling other stuff if they wanted a break). It wouldn't have to progress particularly quickly, it wouldn't involve prima donnas taking as much limelight as possible, since it would be controlled by a neutral GM, and could be quite cool.

Table top games have a GM, and are frequently lauded as the kind of thing that people want CRPGs to be more like. Why not just add them to a MMORPG?

One thought that even occurs is how to implement it as a standard feature in a MMORPG. Being able to make a 'GM' style account/character, with limited abilities to grant buffs or quest rewards, or spawn in monsters in certain areas, a feedback form you could fill in, or a way to rate the type, style and ability of a GM so that people could see the kind of GM, it'd be pretty cool.
 

Girlysprite

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Man, the GM accounts would be *so* abused to level their friends. The point where rpg stops is that no one can affect anything outside the group of players they interact with, and that can give a somewhat shallow feel after a while. I have seen players trying to GM a bit with their player funds, like giving gold to players who achieved something. That can work if you want to invest in it.

What I did to get my computer-rpg fix was to join small rpg servers, not on wow, but made in the neverwinter nights engine (such server are called persistent worlds). Player number is about 10-50 on a day, total playerbase a few hundred and three dozen game masters. Players could actually influence the world there, there were players governing the mage councils...that takes rpg to a new level.

Only mmorpg that is like that is eve, from what I heard.
 

BonsaiK

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EVE is designed in a very clever way so you're pretty much forced to roleplay whether you realise that you're doing so or not, which is cool. It means that if like me your enjoy RP you can actually immerse yourself in the game a bit and there's very little even the biggest turd of a player can do to prevent that.

Neverwinter Nights online servers have the best roleplay environments I've ever seen. Not sure about the sequel, haven't really messed with it much.

I think non-RPers should be banned from all MMORPGs and in fact all RPGs of all types, everywhere. If you don't like RP then you have no place playing an RPG. "Role playing games" are called "role playing games" for a reason - you're supposed to roleplay, or GTFO. When my fascist dictatorship comes in I'll make sure I institute some laws around this issue.
 

Whoracle

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SO, I registered solely to tell the OP this:

If you want to do what you describe (GMing for other players etc.), you might give Ryzom Ring/Saga of Ryzom a try.

They pretty much integrated exactly that into their game.
In addition to playing the normal content, you are given a Quest design tool to build entire quests, which you can mesh with the game world either as free-for-all to play or on an exclusive basis.

lookity here:
http://www.ryzom.com - official game site
http://www.ryzom.com/newcomer/game-download - free trial download. And yes, you can test the quest designer in the trial.

Regards, Whoracle

Edit: link correction
 

hickwarrior

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Nov 7, 2007
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Is it really? Wouldn't it more be some kind of ARP, or however those games are called? I think such games are real lives, so to say, as in how they react to you.

But RPing for once doesn't sound bad to me in my ears, trying to have mumorpgers actually live up to their name. But also actually to RP for once... But for some reason, i'm kind of sceptical of such a concept.

Now, you do have people that don't take roleplaying seriously, but i want people to take their role pretty serious to immerse into a fantasy world that's created. The thing that i hope doesn't come to fruition, will, if there is no strict rules about it. If there are, i will play said game, if i got money or something for it.
 

General Ma Chao

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BonsaiK said:
EVE is designed in a very clever way so you're pretty much forced to roleplay whether you realise that you're doing so or not, which is cool. It means that if like me your enjoy RP you can actually immerse yourself in the game a bit and there's very little even the biggest turd of a player can do to prevent that.

Neverwinter Nights online servers have the best roleplay environments I've ever seen. Not sure about the sequel, haven't really messed with it much.

I think non-RPers should be banned from all MMORPGs and in fact all RPGs of all types, everywhere. If you don't like RP then you have no place playing an RPG. "Role playing games" are called "role playing games" for a reason - you're supposed to roleplay, or GTFO. When my fascist dictatorship comes in I'll make sure I institute some laws around this issue.
Can I be your Minister of War?

I wish people would do more RP in general but it's very difficult. The fourth wall gets destroyed when the megaboss will simply respawn within a certain amount of time. Writing content so that there's always something new and heroic to do while allowing newer players a chance to do something is a huge task. You would also have to allow people to have a huge impact on one another. Ultima Online tried to do that and that was a big contribution to the out of control player killers. On top of that, heroes are heroes by standing out from the general populace. But in most MMOs, EVERYONE is suppossed to be a hero. How can you be special is everyone is? Would you want to play a random henchman or NPC?
 

BonsaiK

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General Ma Chao said:
BonsaiK said:
EVE is designed in a very clever way so you're pretty much forced to roleplay whether you realise that you're doing so or not, which is cool. It means that if like me your enjoy RP you can actually immerse yourself in the game a bit and there's very little even the biggest turd of a player can do to prevent that.

Neverwinter Nights online servers have the best roleplay environments I've ever seen. Not sure about the sequel, haven't really messed with it much.

I think non-RPers should be banned from all MMORPGs and in fact all RPGs of all types, everywhere. If you don't like RP then you have no place playing an RPG. "Role playing games" are called "role playing games" for a reason - you're supposed to roleplay, or GTFO. When my fascist dictatorship comes in I'll make sure I institute some laws around this issue.
Can I be your Minister of War?

I wish people would do more RP in general but it's very difficult. The fourth wall gets destroyed when the megaboss will simply respawn within a certain amount of time. Writing content so that there's always something new and heroic to do while allowing newer players a chance to do something is a huge task. You would also have to allow people to have a huge impact on one another. Ultima Online tried to do that and that was a big contribution to the out of control player killers. On top of that, heroes are heroes by standing out from the general populace. But in most MMOs, EVERYONE is suppossed to be a hero. How can you be special is everyone is? Would you want to play a random henchman or NPC?
YES! When I play RPGs online, I always prefer the 'bit' parts because they're far more interesting than being a cliched, boring, cardboard-cutout, seen-it-a-million-times-before 'hero'. The fatal mistake of most RPGs is that they try and force people into the 'hero' role, I really don't want to play this type of character and I'm really suprised that so many other players of RPGs are so heavily attracted to it, and so much RPG culture is based around it. I guess maybe playing the world-changing cliched boredom-ville super-important good/bad guy makes up for some sort of perceived shortfall in their real life. I'd rather be a hero in my real life and leave the interesting well-written character-parts for my gaming.

I wouldn't even attempt RP in WoW because I think that game isn't set up well enough for it to be effective. It works in EVE though because in EVE there is so little importance placed on NPC encounters that you can basically ignore their existence completely if you want (so you don't have too many fourth-wall breakers), and while there is grind there's also a far greater variety of things to do. And EVE's timed levelling system is a stroke of sheer genius, it's a much more realistic way of your character learning things than the usual "I killed 1000 goblins I can level up now" malarkey.
 

General Ma Chao

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BonsaiK, I must admit that intrigues me. Most people want to be the movers and shakers in a world. If you're still reading this, what kind of roles would you want? Merchant? Town constable? I'd love to know more.
 

broadband

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bonsaik is somewayright about the hero role and all that

when i played wow and tried to roleplay and that, my background was just a old exiled average soldier of lordaeron trying to make a new life, maybe if we could see morestuff like that, im not sure i just wanted to say something
 

BonsaiK

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General Ma Chao said:
BonsaiK, I must admit that intrigues me. Most people want to be the movers and shakers in a world. If you're still reading this, what kind of roles would you want? Merchant? Town constable? I'd love to know more.
At the moment in EVE I'm playing a hauler pilot. All she does is trade on the market and move items from location a to b for other players, she doesn't fight at all. She's also temperamental, unintelligent, and she doesn't speak Engish very well, falling back on her native tongue for idiosyncratic stuff like insults and slang. She only fell into hauler piloting as an escape when prostitution didn't pan out very well for her but she still has a bit of psychological fallout from that old job including a savage drug addiction. Needless to say she trades drugs a lot now. She's so far kept this a secret from her corporation who are mainly fairly pious, conservative nationalist types (at least the ones who can RP are, anyway, ahem) but she's pretty dim so she's probably going to slip up and let the cat out of the bag sooner or later.

In other RPGs, I've played:

* A cleric who, while quite skilled, had a very ambivalent attitude towards her own religion and was struggling with keeping her faith. She didn't understand why her god had chosen her to look after the healing in her run-down backwater town full of suicidal-retard wannabe 'heroes'. She figured maybe she'd offended her deity in some way and this was some sort of punishment. While good-hearted she was often rebellious and grumpy. She'd refuse to ressurect people who repeatedly got themselves killed in stupid places, citing that they should know better than to be so suicidal. She hung around town praying and blessing sick people a lot, and would occasionally go and ressurect someone but only with an escort and if she didn't have to do any fighting. Unable to reconcile her faith with her fate, and facing increasing depression, she eventually hung herself in the town gallows. Of course, no-one came to ressurect her.

* A lowly fighter for a military organisation, who while uneducated and generally incompetent, was pretty streetwise. She only joined the military for one reason - because living conditions in her town were so horrible, plague-ridden and destitute that military service was the only real job going and therefore the only way to guarantee a square meal. Upon realising her lack of aptitude in combat and therefore the near-certainty of her own demise as a mere foot soldier, she wasted no time scheming and sleeping her way up the ranks of her organisation. By the time I stopped playing her she was married to some head honcho and had a cushy lifestyle in a palace. She never really got any good at combat though, but by that stage she didn't have to care anymore.

* A halfling thief with a nasty streak and the brain of a pea who did a lot of stupid stuff. She once went up to the town sherrif and picked a fight with him despite the fact that he was about 20 levels above her and she had no chance. (An excellent RPer, the chauvanistic bastard playfully slapped her around a bit and told her to go back to the kitchen, which infuriated her.) She wasn't 'evil' in the "I want to destroy the world" sense but more in the "I'm only out for myself" sense. When her town got invaded, while everyone else was out fighting the enemy (and levelling up), she locked herself inside an abandoned house, set traps everywhere and hid behind a cupboard. Her stupidity and greed eventually got herself killed when she tried to rob the wrong person.

When I'm in a game RPing, my main concern is to tell an interesting story in the game world, not to 'win' the game (whatever that means in an RPG). If my character isn't interesting, it's a failure, I don't care how many levels she has. If my character is interesting, then I also don't care how many levels she has, or how much money, or whatever else. It's really hard to be the "hero" and be interesting because the "hero" character has been done to death. It's a lot easier to play the sort of game in the world that I want to make if I pick someone who is a bit more "human" with a fair few character flaws (like all of us) and let them loose on the world and see what happens. I don't plan out their path - who knows, maybe my latest character in EVE might become a hero one day. But I highly doubt it, it's far more likely she'll die unspectacularly with a needle in her arm somewhere, or maybe at the hands of a trigger-happy customs agent after trying to haul hard drugs (they call them "boosters" in EVE) through some high-secuurity location.

In a single player RPG you pretty much HAVE to be the hero because that's the only option that there is (and also because people who write the stories of these things have no goddamn imagination). The beauty of online RPGs is that there are so many people running around that someone else can do all the boring heroics, which leaves you free to do all the other, far more interesting shit.
 

Girlysprite

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Bonsaik, where did you play those characters?

When I roleplay on places on WoW, my character has some personality, but no goals for the world, because there is nothing I can change there. Because of that, there is little development.

On rp games, thats different stuff.
I like both though, because wow has quite good gameplay.
 

BonsaiK

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Neverwinter Nights. If you want to get deadly serious about RP it's the only game out there.

Mind you, none of my characters were interested in 'changing the world' anyway. None of them had any big-time goals. They all just had pretty normal human motivations like you and me (survival, putting food on the table), they weren't trying to 'be important' (the fighter ended up being important but her real goal was just survival). It's this constant obsession with 'being important in the gameworld' which is what makes so many RPers look incredibly silly.
 

Mylon

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You want RP in MMORPGs? As in, real RP and not just faked crap? Then put in more sandboxing. Instead of some guy standing around asking for boar ribs for his boar rib roast, make a reason for a player to be doing that instead. If the player could give out the task to have other people gather the meat for him while he cooks it up and has a nice merry chat with his buddies in the inn while cooking (and gets EXP, not just crafting exp either), and suddenly you have a lot of dialog options available.

But if you design your game to be a linear level-based tour through the world, no one is going to stay in that tavern because once they can get out of that area they'll go to the next stop on the tour.

Consider Eve Online. You can have one person play a taskmaster and just sit around barking orders while everyone else gathers and hauls ore. The taskmaster might even have leadership skills that increase mining/hauling abilities. All of the while, everyone is leveling up their skills at the same pace, so it doesn't matter who is doing what. Unfortunately most of the sandboxing elements in Eve are restricted to the free for all PvP areas where people kill one another just because there's nothing else for them to do.
 

BonsaiK

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I guess the reason why someone might want boar ribs for his roast is that he might be hungry. That's reason enough.

The servers that I played Neverwinter Nights on were extremely sandboxy. I also find EVE to be very much like that. At no point do I ever really feel hamstrung by any particular linear direction, and as previously mentioned, my character doesn't fight. There's plenty to do.
 

FavouredEnemy

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I larp regularly. For those not in the know, that's 'live action roleplay'. Dressing up, acting out, using safe-for-hitting-people weapons if fights are needed. I find it the most immersive form of roleplay, and I can do it regularly. There are a number of different 'flavours' of larp, and I'm happy to participate in most of them.

One thing that larp has over table-top is the number of people in it. Once a larp reaches a critical mass of players, they can just roleplay at each other quite happily and continuously. For a small scale game, that would be around 15-20 players. 'Festival' larps have 800-1000 attendees, but only happen a few times a year. The advantage with those is that there is always, *always* new people to talk to, and you can build up so many contacts the world can seem massive: someone else will be plotting or planning something that will directly or indirectly impact your game all the time.

The advantage a MMORPG would have over a larp would be being able to regularly gather that many people into one place for roleplay purposes. Fest larps only run a few times a year: MMORPGs could get that many a week. Ok, you might have to sift through bad roleplayers, but then you can find the good ones.

I've looked at Ryzom Ring. It looks pretty cool. I might try it at some point.
 

SeniorDingDong

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Sometimes, things like that can be taken too far :

Siebenwind, a free MMORPG based on the Ultima Online engine had a very deep element of roleplaying, but it was so "hard" and "stressfull" to fullfill all the given rules...

For example :

You had to buy a licence for hunting. Yes its true, you cant just grab a bow and hunt the deer next to you down!

You had to roleplay in a very deep detail : that and how you but a worm on your fish hook...

Dont just log out in the middle of something, try to "go to bed" (ofcourse roleplayed) and then log out. If you have to leave quick, then excuse yourself to a gamemaster for doing so.

The gamemasters are watching everything, if you just pick up and put on a leatherwest without descriping how you did it they will punish you.

You are forced to do "boring" things that let the game feel like a second job. Is it realy fun to craft every single arrow ?

Its a "serious game", becoming a clerk doest mean you run out of the town and holy-spell down undeads, no, you hang arround in the church and do say mass, help other players that lost their faith etc.

A friend tried to bring the game to me, but I just could not enjoy it.

How do you think about that ? In my eyes, this totaly misses the point of gaming (ehm fun ?) and I would rather solve my real life problems then cleaning my dirty ingame shack for 45minutes...
 

BonsaiK

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Going through your points one by one:

In the server I played on, you could get a hunting license but you didn't HAVE to have one - you could just hunt on the sly if you wanted. If you didn't have one and hunted harmless animals and the ranger saw you, it just meant that the ranger might have a word to you and probably either encourage you to fight goblins instead or join the hunting guild (he was a bit of a softie). Also the hunting guild might take a dim view of you hunting in 'their' forest, but that sort of issue would be between you and the hunting guild, NOT between you and the gamemasters.

The excusing yourself to the gamemaster before logging off thing, that's probably actually to prevent log-off exploits during combat, you know, the "oh gee my connection coincidentally dropped out just before I was about to die" stuff that happens in every online game. Roleplay servers take a very dim view of people who just play for their character's personal advantage and prioritise that over the story, which I think is fair enough. (My server's rule was that you either log back in within 5 minutes of logging out during combat, or you automatically lose the fight when you log in next and the gamemaster gives all your dropped loot to the other combatant.) It's probably a bit anal to expect someone's character to go to bed before they log though (especially if it's in the middle of the day in gametime) but I would always try to log off when not in the presence of any other characters just for atmosphere's sake.

Something like picking up and putting on a leather vest or crafting every single arrow shouldn't have to be described in detail, that's too pedantic and a sensible gamemaster should realise that really mundane unspectactular things like that don't require great explanations. I agree that that particular game is getting a bit overzealous. It's true that some online RPGs get all bogged down in the fussy details and thereby kind of miss the point. It's not cool to force players to RP peeing in the forest every couple of hours of gametime just because it's 'realistic', or type in six-line descriptions for something like skinning an animal or making a clay pot. Of course if people *want* to get all verbose and do that then they should have the freedom to but they shouldn't be forced. Roleplaying doesn't HAVE to be stuffy and retarded.

So yeah the game does sound a bit over-anal. I like the idea of being a cleric and having to actually do cleric stuff like a real cleric would though. So many people pick cleric because it's a powerful all-rounder class and they get to heal people and bash things while wearing heavy armour, but so few people actually realise what a cleric is and RP it accordingly. When I play a cleric I ALWAYS do the real cleric stuff like praying and wotnot because it's FUN to RP those sorts of details. That doesn't mean you shouldn't be able go and smite undeads too though, but smiting undeads is only one part of what a cleric does, the key is to give it enough balance so there's fun but also realism. I'd also play my cleric with some limitations, like I'd only use blunt weapons, which isn't in the rulebook for the game itself, I COULD have used swords if I wanted to but I thought it was fun to try and play with some pre-defined boundaries.

If I were to play this server (and it does sound appealing and worth a look, pity it's in German, can anyone recommend any English speaking servers like this that are hardcore RP but maybe *slightly* less anal with the details?) I'd probably pick an irresponsible nomadic character with no responsiblities who was really low-maintenance so I didn't have to do too much except be a scallywag.
 

Melaisis

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Girlysprite said:
Bonsaik, where did you play those characters?

When I roleplay on places on WoW, my character has some personality, but no goals for the world, because there is nothing I can change there. Because of that, there is little development.
I was very lucky, personally, with WoW - as I began (and stuck with) a WPVP server where the RP was highly valued. Well, it was at least at the time. In this case, developing a well-thought-out character and letting it loose in the world brought about a number of different, RP-based goals for my playing experience. I was fortunate enough to stumble upon a scene where the best RPers also happened to be the leaders of the most hardcore guilds. Thus, mutual, realistic characterisation between players meant that I could also exercise power and manipulate events and guilds to do my own bidding - both IC and OOC. In essence, the fact that I could RP well got me invited to large-scale events (ranging from celebrations to instance raiding) which I could never have dreamed of otherwise.

Roleplaying cannot be seen as an item to be traded or a way to progress via way of mechanics within the game world, but more of a way to bring a community together, gain respect and thus advance as a playerbase - rather on a singular level. If that makes sense.
 

Larenxis

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So essentially, you want to play D&D, but instead of imagining things, you play it out on WoW?
 

Girlysprite

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roleplay is not the same as D&D. D&D is roleplay, roleplay is not D&D.

Another fun note on roleplay is that it enables characters that are not powerful statwise (low level) can still be incredible powerful by forging the right bonds...I knew that in a world I played in, the most powerful man was a level 3 bard that had vowed to never use a weapon again, but he had his hands in everything...paladin orders, black mage guilds, political groups...everything.