So there have been a number of topics on morality and it reminded me of my time with KOTOR.
I just realised there are spoilers so I will put my story in spoilers and the question at the bottom.
I played an evil Jedi in KOTOR because I have always sort of figured if I had force powers I would no doubt abuse them; and the dark choices usually lined up with how I imagined my author insurgent character would act. I was roleplaying in that I was playing myself with no morals usually tricking people to benefit myself as opposed to just being malevolently evil.
The other reason was the dark force powers were badass and got stronger as you became more evil. I soon started to metagame in choosing evil choices more for the points than any character based choice.
This manifested in two bad ways. I killed the twi'lek girls brother and lied to her and at the end I chose evil and lost 2 jedi companions and then made the wookiee kill his best friend.
This sounds horrible and it is. I genuinely regret all of these choices because the character I made would not have done them. He was arrogant and manipulative but not sadistic, because of this I never completed KOTOR. I rank it as one of my favorite games but I couldn't finish it. It felt hollow having lost a major part of my team and I was fighting for the wrong reasons now.
Now I originally wrote this to show that by rewarding the creation of a 2 dimensional character with more power Bioware hurt the roleplaying aspect of KOTOR but now I see it differently.
I was corrupted by power, specifically the dark side. That sounds retarded but it's true. I turned my back on my character's morals for power and paid the price.
I learned something from KOTOR (admittadly in the process of writing this) have you ever metagamed a morals system for more power in say Fable or D&D and regretted it?
I just realised there are spoilers so I will put my story in spoilers and the question at the bottom.
I played an evil Jedi in KOTOR because I have always sort of figured if I had force powers I would no doubt abuse them; and the dark choices usually lined up with how I imagined my author insurgent character would act. I was roleplaying in that I was playing myself with no morals usually tricking people to benefit myself as opposed to just being malevolently evil.
The other reason was the dark force powers were badass and got stronger as you became more evil. I soon started to metagame in choosing evil choices more for the points than any character based choice.
This manifested in two bad ways. I killed the twi'lek girls brother and lied to her and at the end I chose evil and lost 2 jedi companions and then made the wookiee kill his best friend.
This sounds horrible and it is. I genuinely regret all of these choices because the character I made would not have done them. He was arrogant and manipulative but not sadistic, because of this I never completed KOTOR. I rank it as one of my favorite games but I couldn't finish it. It felt hollow having lost a major part of my team and I was fighting for the wrong reasons now.
Now I originally wrote this to show that by rewarding the creation of a 2 dimensional character with more power Bioware hurt the roleplaying aspect of KOTOR but now I see it differently.
I was corrupted by power, specifically the dark side. That sounds retarded but it's true. I turned my back on my character's morals for power and paid the price.
I learned something from KOTOR (admittadly in the process of writing this) have you ever metagamed a morals system for more power in say Fable or D&D and regretted it?