Cyrromatic said:
The shaky camera-thingymajig got on my nerves, so here's hoping it's either toned down somewhat or on a slider. Otherwise I'm still reeling from seeing that robot lurching closer with its dead, metal eyes.
The demo was recorded with an Occulus Rift headset, the shaky aspect was the user's head movement, the corner peaking and the raising/lowering of the hack tool thing were Occulus features too. If you play normally they shouldn't present or in the peaking/raising/lower will be mapped to keys.
On the game, it looks cool, like Penumbra or Amnesia, but on a Space Station. I actually thought to begin with that it might be somehow related to Dead Space or Doom, the aesthetic is quite Doom 3-ish. That skittering noise at the end though, that is the kind of sound that inhabits nightmares. I bet that robot thing is a red herring, it reminded me of C3PO more than an object of fear.