Routine Gameplay Trailer is Shockingly Good

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Legion

Were it so easy
Oct 2, 2008
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crimson sickle2 said:
Doesn't have a release date, but it does have a Steam icon on the lower right of the final screen. It also has the Oculus icon, which would be awesome to play this game with.
Moontouched-Moogle said:
It's been Greenlit on Steam. Just needs to be finished now.
Thank you for letting me know, I just had a check of it's page. They say 2013, but nothing specific, as apparently the game was originally going to be in April before they expanded it significantly.

WaitWHAT said:
Legion said:
- There are no health packs or multiple lives, in Routine there is a Perma death system that will keep you on the edge!
P-permadeath? Sweeeet.... That looks like one horror game experience I can really get into. Well, for a bit, anyway. I imagine it might lost it's charm if I'm having to replay 3-hour bursts at a time....
I think it depends on how the game plays out. From the sounds of it the station is more or less completely open. So if you died, you could try something new, rather than "have" to do the same thing or go to the same places again. Although if the difficulty is too high, then I imagine it might get tiresome quite quickly. With games such as Dark Souls you get the campfires at least so you aren't re-playing too much after each death before getting to the part where you died before.
 

fix-the-spade

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Feb 25, 2008
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Cyrromatic said:
The shaky camera-thingymajig got on my nerves, so here's hoping it's either toned down somewhat or on a slider. Otherwise I'm still reeling from seeing that robot lurching closer with its dead, metal eyes.
The demo was recorded with an Occulus Rift headset, the shaky aspect was the user's head movement, the corner peaking and the raising/lowering of the hack tool thing were Occulus features too. If you play normally they shouldn't present or in the peaking/raising/lower will be mapped to keys.

On the game, it looks cool, like Penumbra or Amnesia, but on a Space Station. I actually thought to begin with that it might be somehow related to Dead Space or Doom, the aesthetic is quite Doom 3-ish. That skittering noise at the end though, that is the kind of sound that inhabits nightmares. I bet that robot thing is a red herring, it reminded me of C3PO more than an object of fear.
 

fix-the-spade

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Feb 25, 2008
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Halyah said:
Certainly sounds interesting enough, but I have to question the lack of a HUD. Wouldn't no HUD be -less- immersive when you're in space in a SciFi setting? Given at that point I would imagine that something like a HUD that could give the person information would be the norm no? Might just be me granted.
I don'tthink HUDs are a good fit to horror games, not sure exactly why, they just seem to reduce tension (unless it's the motion tracker). Maybe a series of projections/holograms like they use in Dead Space? Instead of a regular HUD they only appear when you call them up, more importantly, calling them up pauses nothing...