dragsaw said:
Harkonnen64 said:
When you say DnD, do you mean 4th edition or 3/3.5/Pathfinder?
i dont know what one my mates is geting the game it self so 4th? odds are what the cheaper one is
Well, since you're talking about Neutral Good, I'm guessing it's 3.5 - in 4e, you only have Lawful Good, Good, Unaligned, Evil and Chaotic Evil. But then again, 4e has really plunged down in price, so it might be that.
dragsaw said:
Asita said:
Give us a character class and alignment.
im going a warrior and planing on Neutral Good ,Ex sellsword? (dont know how that will work so maby more Chaotic Neutral sort like bron from gameofthones)
You could do anything you wish alignment-wise. Well, mostly anything. Although as a sellsword it's less likely he'll be Lawful but not impossible - he could have a personal (or somebody else's - his god, his church, his family's, or maybe a bounty hunter or a hired blade guild's) code of honour to follow. The important thing is to try and follow it strictly. Make it up or take an existing one. An example would be "Never back up from a challenge of honour, never harm the innocent, never assist wizards without a beard, and always give chocolate to children you meet". You get the idea but make it more strict and encompassing more of his life.
Neutral (on the Law-Chaos scale) would mean just that - no particular preference. The character could still have a code of honour but it would be a bit more of a guideline and would deal with a lesser extent of the character's life.
Chaotic is going to mean he disregards laws and rules. Not
all of the time forever and ever but he wouldn't be afraid to break them to do what it has to be done (or what he wants). Think renegade Shepard.
Good would mean he cares about people and tries to help them. The money he makes may go for his family or his village (after charges for equipment and such) or maybe he only takes jobs that would help out the people - destroy the orcs that pillage the village, stop the goblins from stealing goods, stab those nasty giant rodents, and so on.
Neutral, again, means neutrality. He could still be altruistic but in a more moderate way. Ultimately, he wouldn't go slaughtering people or outright harming them but also wouldn't run several charities. Just a normal dude.
Evil would be more of a self interest. He'll likely also take jobs of questionable content - go kill a guy, go burn that village and so on.
Same applies for 4e, but CG and NG fall under Good there, while LN, CN and True Neutral would be Unaligned and LE and NE are just Evil.
As for a more RP advice, here is how I do my characters, I'll demonstrate with yours. I start from a concept - it could be "a dude with an axe" or it could be "The third son of a noble", "an escaped slave"" or whatever - as vague or as focused as you want it to be (I once made a character based on a picture I liked). So in your case, you have a fighter sellsword. Cool, we'll work with that. Next step is find out why and how he became that concept. Definitely have something in his background, so for example, he could be from a family of mercenaries. But I'll go with something more funky and say that he was from a family of bakers, however he is the fourth son, and the family business is in safe hands, and he has always been interested in adventure. His family, however, disapproved, but the character persevered and decided to earn his own money, not rely on the family for support. So he became a sell sword - not only does he get to see the world and experience more stuff, but he also gets paid for it.
With that in mind, you now have a more workable concept. You can flesh it out more, describe the family, his life, his friends, if you wish, you can even add more details - I'll give an example right now: On his first adventure, he was hired by followers of a god (I suck at D&D mythology, so just pick one) and during the travel he learned more and more about the god, so he finally became a devout follower himself. This could be an appropriate god (of battle/adventure) or something that doesn't quite fit (the god of magic or merchants) which would actually be even cooler. So let's say, that character became a follower of the god of nature, so he now prefers travelling and working in the rural areas and wants to protect animals. Also, he may become a vegetarian.
But anyway, once you are happy with what you have, just put it down in game stats and see if you can fit it, you might make changes or additions at this point. For example, you may end up with Wisdom being the lowest stat, so just tie something into it, for example, the character had an accident as a child due to his own absent mindedness, which left him a scar to remind himself to be more careful (and still he isn't). I had a character who was banished from his tribe because he was really stupid, well, more like the chief told him "Look buddy, go and travel the world to find adventure and wisdom and come back when you find them" because he couldn't take his idiocy.
With that, just keep adding more stuff until it feels right. Add quirks, some flaws (like, he may be too hot headed, or maybe he can't swim make sure it's somehow relevant - being afraid of cellphones in D&D does nothing), add some interesting and notable points in the character's background. What I find easy to do is borrow stuff from other fictional characters, or even some friends and people I know. For example, I have a friend who uses "In life" a lot - he usually ends the sentences with it if it makes at least a bit of sense ("You know, you can't always win...in life", "I'm out of money...in life") it's like a verbal tic, so I could add it to the character's speech, or I know another person who may have a funny way of dressing, so I decide to incorporate that, or maybe I just want him to sound like Sean Connery and so on. These minor details bring life to the character and they are easy to use - you've seen and know them enough.
But for a first character, I'd advise you to go and take a character test - there are thousands out there on the net but I already linked you to the 100 questions [http://www.miniworld.com/adnd/100ThingsAboutUrPCBackGround.html] which I find good enough (also the only thing I have in my bookmarks on the topic). Here are some example answers for the character
Part 1: The Basics
What is your full name?
I suck at making names, so I usually just use a random name generator. Still, the best I can come up with is Frederick Stoneoven. Well run with that.
Where and when were you born?
Well, let's say the character is 21 years old, and he was born in a medium sized village called (I suck at names, make something up or ask your DM for one) that is right at the foot of a large hill. Or something. You can still adapt real locations here - my grandmother's house was on a hill and the bakery was literally down the street, so let's say the same was with the family bakery.
Who are/were your parents? (Know their names, occupations, personalities, etc.)
Bakers of the Stoneoven family who disapprove of their son "running around like a fool". You could add more here but that might also be enough.
Do you have any siblings? What are/were they like?
Well, since he's the fourth child, let's say he has two brothers (the oldest) and a sister. Make up names. Have something interesting about them. For example, maybe the oldest one secretly supports the character, since he wanted to do the same as a child but was forced to take care of the family business (first son and all that), while the second one just laughs at the notion of adventuring.
Where do you live now, and with whom? Describe the place and the person/people.
Well, presumably the character travels a lot. But that doesn't mean he doesn't have any friends. It could be that he has been in the same area and know the innkeepers and other regular travellers, or maybe the people at his church.
What is your occupation?
A sellsword - pay money, he fights for you.
Write a full physical description of yourself. You might want to consider factors such as: height, weight, race, hair and eye color, style of dress, and any tattoos, scars, or distinguishing marks.
Erm, just as the question says. I suck at this, too, so I just base it off a known fantasy figure or two, or maybe an illustration. In fact it's even easier to have something and say "This. My character looks like this."
To which social class do you belong?
Well, as coming from a baker family, certainly not the nobility, but it could be a bigger business, so people really know the family name.
Do you have any allergies, diseases, or other physical weaknesses?
Probably not, but for fun, you can have something here.
Are you right- or left-handed?
It doesn't really matter, just go with right handed.
What does your voice sound like?
OK, I find this question a bit dumb. I rarely do voices, so it doesn't really matter.
And so on and so forth. If you encounter a question that you can't answer, either make something up or leave it - not everything is that important.
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And that's pretty basically what happens. Make stuff up and string them together. Make it as epic or as ordinary as you want.