Depends on what you call an RPG and which you play.
I personally find the Baldur's Gate (Infinity Engine) games to have great combat which is tactical and requires skill. I enjoyed the more arcade combat of Fable 1 and Jade Empire, where you roll around a lot while hitting people. And I also like the more modern, visceral combat found in Dark Messiah and Mass Effect. I'll admit ME wasn't great as some of the weapons are mostly pointless and the game spends little time in the niche where combat is challenging, typically falling either side to the realms of "Fuck why can't I hit anything?" and ""Now I am become Death, the destroyer of worlds". But it was still pretty fun.
The only disappointing combat I've played recently is in The Witcher (got boring after a while and always felt very rigid), and Dragon Age (so damn repetitive and often frustrating).
I personally find the Baldur's Gate (Infinity Engine) games to have great combat which is tactical and requires skill. I enjoyed the more arcade combat of Fable 1 and Jade Empire, where you roll around a lot while hitting people. And I also like the more modern, visceral combat found in Dark Messiah and Mass Effect. I'll admit ME wasn't great as some of the weapons are mostly pointless and the game spends little time in the niche where combat is challenging, typically falling either side to the realms of "Fuck why can't I hit anything?" and ""Now I am become Death, the destroyer of worlds". But it was still pretty fun.
The only disappointing combat I've played recently is in The Witcher (got boring after a while and always felt very rigid), and Dragon Age (so damn repetitive and often frustrating).