So, I started a newgame+ on dragons dogma, this time as a feral child. And something I noticed was that in some ways the game made a lot more sense.
It's suddenly in character for me to sneak around and steal, be sent on menial fetch quests, to sprint around everywhere and be overlooked by npcs and have lone bandits attack me, for people who have seen my deeds to ask for my opinion as a chosen one while others dismiss me completely.
The menial fetch quests the chosen one makes in RPG games can be a bit of a hiccup point, I might do it more often. Could rpgs start introducing an aging mechanic, or just adjust the menial tasks to fit into the character arc better?
Just a thought.
It's suddenly in character for me to sneak around and steal, be sent on menial fetch quests, to sprint around everywhere and be overlooked by npcs and have lone bandits attack me, for people who have seen my deeds to ask for my opinion as a chosen one while others dismiss me completely.
The menial fetch quests the chosen one makes in RPG games can be a bit of a hiccup point, I might do it more often. Could rpgs start introducing an aging mechanic, or just adjust the menial tasks to fit into the character arc better?
Just a thought.