LordNue said:
z(ombie)fan said:
LordNue said:
z(ombie)fan said:
LordNue said:
z(ombie)fan said:
LordNue said:
Linking crucial game play to achievements is a terrible idea, making people reduce their stats is stupid. People don't play RPGs to watch their number go down, they play RPGs to make their number go up.
Otherwise it's a generic as hell game and the combat system sounds uninteresting.
first, i never go achivements anyway, so this give an incentive to actually go for the damn things.
second,thats only at the beginning, its an alternative to classes, something i despise in games.
third, its original title was "super-generic-RPG"...
fourth, i have annoying habit of "first counter! second counter! third counter!, etc.
Which is why it's a terrible idea. It's your personal little fantasy designed and tailored only for you. You are the only person who will like it. It's shit to anyone else.
read the redisign.
now, pick THAT, or what was before it.
It's still incredibly generic and incredibly unfun sounding. I stand that the idea of attaching achievements to a crucial part of the game is utterly retarded. No towns is just boring. For combat you basically just took the Earthbound "your level is too high so you win automatically" approach. I'd actually work on and flesh out ideas rather then just stealing them freshly from games and giving a bare bones skeleton of an idea. It's still incredibly poor. The plot is incredibly undetailed and uninteresting for an RPG.
For the one segment of the "idea" that actually seems like you put more then a vague thought into it which would be the stats, not too bad an idea. If you want to give someone more control over stat distribution make it so they can detract from their base stats when starting to get more points at the cost of stats they don't want so they can up stats they do want, as opposed to just arbitrarily removing them like in the original idea. As for the weapons trees, not bad but you should make it so you get one or two weapon points per level or perhaps even put weapon trees on a different scale depending on how much you use them( Such as if you use melee weapons you get melee weapons points as your melee weapon exp goes up).
the "too-high-level" thing was done before?
MotherFudge...
anyway, yea well the thing is that from the beginning there was a "wasteland" feel to it, like the starter area is just like, ALL of civilization left. sorry for not making that clear...
how bout this: an adventure game, like lucasarts, only with turn based combat instead of "violent" or "tense" moments that usally make up comabt in adventure games.
with stats of course.
and I HOLD MY ground with keeping it.
here's a variation though: in cave story, there are several useless objects that tend to not be that easy to find, like lipstick or your girlfriends panties (sorry *sidekick*)
now imagine this game being CHOCK-FULL of shit like this.
only, they give you perks and stat increases and extra skills and stuff too!
and yea, post-apocalyptic plot...
yum.
So you basically want to make a shitty version of fallout? Yeeaaahhh no. Fallout does it fine enough, your idea is terrible and you're determined to hold on to the stupidest idea to ever exist. There is a reason it hasn't been done before, it isn't fun and it's stupid.
no think, really, do you think that i couldnt tweak it to perfection? i really wouldn't release until it worked, and really what makes you so certain it wouldn't work? maybe saying "achievement-likes" instead? and have you noticed how fucking diverse an achievement list can be in any one game? that could include anything, but would reward players for going off the beaten path the way I'D do it (they would probably only get one or two otherwise).
open yur MIIIIIIIIIIIIIIIIIIIIND dude.
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plus pointandclickadventureyay is in it! that means a plot.
the thing is with apocalypse fiction is this: it equals desperation. thats why i dislike fallout, it's not desperation it's basically just fucking... radcivilization, basically. we ain't going extinct, the main fear of a post-apocalypse game/book/film.
drop hints things ain't going good, it improves the atmosphere.
don't toss a trash can all over a turd a call it gold. THATS not fun
also the stupidest idea is actually more like, you know, ACTUAL achievements.
balls of pointlessness...