After playing Fallout 3 and Borderlands I started to feel that some things just werent right, especially in Fallout. For example, I do understand a guy with an armour to need more than 7 bullets to die but a guy with a trenchcoat still live after a rocket to the face? Thats not right.
The guy in the trenchcoat doesnt die with a rocket to the face because he is 5 levels ahead of me but if I was 5 levels ahead of him he would die with just a punch, basicly the level matters a lot in these games (Fallout doesnt have levels for enemies but its easy to see when a guy is ahead of you and when he is not).
This shouldnt work like this (or at least make a game that doesnt).
A game like Fallout could use a diferent style of level up mechanics, for example:
The player (you) starts the game with a very weak character, very poor aim, the gun shakes around a lot and he runs slow, he can barely sprint and sucks at acrobatics, he cant jump and fall safely, he takes time to reload and switch weapons, he gains low amount of health with food, etc (you get the idea).
The enemies that you face are also bad, they use guerrila tactics and so do you, you cant snipe, you cant take 5 headshots in a row, you need to adjust your plans to the characteristics of your character. You learn how to control you gun the more you use it, you sprint further the more you sprint, basicly the way you play the game defines what your character will be like.
Thougher enemies will have those qualities more well trained, you can start to be able to take 5 headshots in a row with a pistol at close range but the more experienced enemies can flank you, move a lot faster and have much more accuracy. Still, even though your character is way weaker then the enemy, if you manage to land a bullet to the skull you will kill him. Your gun does the same damage with this guy as the guerrila guys, the problem is that its harder to hit this one and you need to know how to hit him.
Imagine that Level 1 is what I described earlier and Level 50 is like the Call of Duty characters, fast and accurate.
Armour would do some diference but not enough to make the enemy inviceble, instead of a headshot you would need 3 or 4 if he were a helmet.
Basicly it wouldnt feel like the guy is super strong because the game says so, you would se the diferences and most importantly feel them. It would also vary the gameplay quite a bit and you would have a better sence of progression.
The guy in the trenchcoat doesnt die with a rocket to the face because he is 5 levels ahead of me but if I was 5 levels ahead of him he would die with just a punch, basicly the level matters a lot in these games (Fallout doesnt have levels for enemies but its easy to see when a guy is ahead of you and when he is not).
This shouldnt work like this (or at least make a game that doesnt).
A game like Fallout could use a diferent style of level up mechanics, for example:
The player (you) starts the game with a very weak character, very poor aim, the gun shakes around a lot and he runs slow, he can barely sprint and sucks at acrobatics, he cant jump and fall safely, he takes time to reload and switch weapons, he gains low amount of health with food, etc (you get the idea).
The enemies that you face are also bad, they use guerrila tactics and so do you, you cant snipe, you cant take 5 headshots in a row, you need to adjust your plans to the characteristics of your character. You learn how to control you gun the more you use it, you sprint further the more you sprint, basicly the way you play the game defines what your character will be like.
Thougher enemies will have those qualities more well trained, you can start to be able to take 5 headshots in a row with a pistol at close range but the more experienced enemies can flank you, move a lot faster and have much more accuracy. Still, even though your character is way weaker then the enemy, if you manage to land a bullet to the skull you will kill him. Your gun does the same damage with this guy as the guerrila guys, the problem is that its harder to hit this one and you need to know how to hit him.
Imagine that Level 1 is what I described earlier and Level 50 is like the Call of Duty characters, fast and accurate.
Armour would do some diference but not enough to make the enemy inviceble, instead of a headshot you would need 3 or 4 if he were a helmet.
Basicly it wouldnt feel like the guy is super strong because the game says so, you would se the diferences and most importantly feel them. It would also vary the gameplay quite a bit and you would have a better sence of progression.