RPG settings left unexplored

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Ohlookit'sMatty

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Setting is only one of two of the main aspects of that RPG that really changes things up // The other being whether or not you are playing a Hero or Villain character // From my own personal experience playing a Villain opens up a whole new world

The example I can give you is I was playing an Aberrant RPG, set in this world, where we got to play Heroes as well as each other Nemesis. Switching from one character to the other was like switching to a totally different game. The rules changed. How we interacted with NPCs changed and the world, to a larger extent, change.

But setting is also one of the reasons I don't play D&D as most GM's cant come up with a world that is not just like every other D& fantasy world that you have played before.

At the moment my favorite setting is the Warhammer 40K universe

-M
 

Twaddlefish

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Nov 16, 2008
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Numachuka said:
Do you know what I would love. An FPSRPG set in a sprawling urban city. There has been a zombie invasion (who doesn't love zombies) and you are a surivior. Your goal is to survive. That includes finding thing like food and water, while getting weapons, and even companions. I would also want current-period guns, and guns that would be more common in real life, to be more common in the game e.g. handguns more common than high powered rifles.

Another aspect would be your shelter. You would be able to upgrade your shelter for night by collecting resources to build it up, or if you find a building that you would think would make a good shelter, you can make that your home.

I see several problems with my dream game though. For it to be fully immersive you would have to design an interior for every building in a massive city. This would take forever. And I don't think any studio is up for this.

Another problem is all the zombies. Either they will all have to have incredibly dumb AI for it to be able to run well, or there aren't many in the city. As this is an urban city there would be plenty of zombies so that wouldn't be possible.

*takes breath*

I guess I'll have to wait a long time for a game like that.
I don't see the problem with dumb AI with hordes of zombies as long as there's further exploration of the horde mentality. You know how in Torment when the Cranium Rats bunched together they could cast spells? Well, how about when a group of zombies reaches a certain size they call (as the single zombies do to attract more) which could introduce a kind of telepathy to them.

Just imagine that as an MMO in a full city. Thousands of players, millions of zombies, very finite resources. Player-based factions that control portions of the city would emerge without the games masters ever having to lift a finger. Quests like delivering the mail, protecting caravans of traders who move in real time along highways, dangers from zombies, animals and other humans...*splooge*
 

Retal19

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GamemasterAnthony said:
You know...I just realized something. All these suggestions, and no one's mentioned this:

An RPG that takes place in the Discworld universe.
Well I believe there's a Discworld MUD, but I would love to see a Console RPG of Discworld. So much to explore, so much to be, so many choices, so many people. It would just be FUCKING EPIC!
 

GamemasterAnthony

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Retal19 said:
GamemasterAnthony said:
You know...I just realized something. All these suggestions, and no one's mentioned this:

An RPG that takes place in the Discworld universe.
Well I believe there's a Discworld MUD, but I would love to see a Console RPG of Discworld. So much to explore, so much to be, so many choices, so many people. It would just be FUCKING EPIC!
Agreed...hence the suggestion. Actually, if someone were to make an MMO of Discworld...
 

Daffy F

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The thing with RPG's is they need to be interesting. Typically it's more interesting to play a game in a setting we don't see every day - Fantasy and Sci-Fi are perfect.
 

3quency

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[/quote]
Or if only some competent developer tried their hand at either of the Changeling IP's.
[/quote]

I must admit I would probably sell my soul to make this happen.
 

GamemasterAnthony

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OOH! I have an idea! How about a Monty Python based RPG?

Players can be one of many classes, including Gumby, Knight of Ni, Pepperpot, or Spanish Inquisitioner. Quests can range from trying to find the fish to trying to pass by an area that can only be passed if you do a very silly walk. Be careful though, the local law enforcement will only listen to you if you speak in a very silly voice and you may face various creatures from the dreaded Vorpal Rabbit to a Giant Electric Penguin.
 

Cheesepower5

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I'd like to see a setting that takes ancient Greece or Rome and doesn't assume it's the middle ages with fancier architecture.
 

Omnific One

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DustyDrB said:
I'd like to see in an old Arabic setting. It could draw heavily from 1001 Nights. I know games have done this or at least approached it, but I can't think of an RPG that has.
Yeah, I would love something like that with a massive world with tons of hidden towns and camps and such.
 

Nieroshai

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spartan1077 said:
An urban setting? Hmmmm,....I wish there was some way you could import a map of your city into a rpg and play it in your town...but anyways- I don't see a lot of prairie RPGs
FF12. If you're not on a wide open prairie, you're on a wide open desert or a wide open field. Or in a dungeon, but whatever.
 

Nieroshai

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fleacythesheep said:
One of the most common themes out there, zombie. I would love to see a sandbox rpg where your given a zombie apocalypse. One that focuses more on the interpersonal relationship of groups of people, finding food/water/shelter or building up a home base, sanity issues if your alone too long, bows and melee weapons are the smartest move(guns make too much noise so you only use them when you plan on leaving an area).
I'm working on a design doc for a third-person zombie RPG set in California right now for my senior project. It'll be years before it sees a production team, but here are some details:

Similar to Oblivion, your individual stats are increased by doing the activity of that stat, e.g. lots of target practice improves your aim, running a lot improves your stamina, successfully repelling/killing zombies improves your control over your fear. Of course, the fear element. Nothing like Eternal Darkness, but you do have to keep your sanity up. A sound mind keeps cool under fire, a shaken mind is worse at tasks than normal, a terrified mind becomes paranoid(hearing zombies when there are none there, see silhouettes in the shadows) and a despairing mind is a suicide risk.
You're more likely to make it if you either join or start a faction. Up to 3 other real life players can join your faction via online. Factions have bases and team members you can hire. If you start your own faction, you have to manage your base AC Brotherhood style, by training recruits, assigning duties, and upgrading your fortress.
 

Jekken6

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I would like to see an Arcanum reboot. Keep the story, characters, etc, but make the gameplay something more like Deus Ex.