Yes, and you can ignore enemies in Diablo and just kill the act bosses (or have someone do it for you), you can ignore Guild Wars' PvE mode and just kill people with friends or random jerks, you can ignore trying to get the best times in NFS...NeutralDrow said:"Points and reasons" shouts gameplay to me. Just because Prince of Persia and Super Mario Brothers have a decided gap in storytelling doesn't mean the latter is more of a platformer than the other. People not like me who totally ignore the lore in World of Warcraft doesn't make it any less of an RPG. I can race through levels really fast whether I'm playing Sonic the Hedgehog or Gran Turismo, but the former is a platformer and the latter is a racing game. I can fight enemies one-on-one in Devil May Cry or Tekken, but the former is a complicated mix of action, platforming, and puzzles, while the latter is a pure fighting game.Abedeus said:I thought it was because there are different points and reasons to play the game in every one of them...NeutralDrow said:That's what defines a game genre. It's why shooters, platformers, and fighting games are considered different genres.AllLagNoFrag said:IMO how you differentiated NetHack and Mass Effect apart from eah other was by their gameplay, not the genre.
Shooters - you go around shooting things, that's the most important thing.
Platformers - you go around, jump from platforms and defeat enemies, story is only a minor thing here.
RPGs - story and assuming the skin of another character is the most important.
All depends on how it's set up to play.
Sorry, but it does have to do, I can see your problem is with the name. I myseld as said before in other threads and even here that many RPGs are not RPGs at all. Or if they are, then yes, maybe Super Mario Bros and Hungry hippos could under such twisted definition be RPG's. Some people here already said that maybe and just maybe, we should talk then about role play VIDEO gamesbismarck55 said:I'm well aware of the definition of role-play, thank you. It is nearly irrelevant to this discussion, as actual real world role-play has next to nothing to do with role playing games, which as far as I can tell arose when Gary Gygax and Dave Arneson decided to try tabletop wargaming on a small scale by adapting chainmail rules to suit combat between individuals, with players controlling those characters, rather than an army. thus everyone was "playing a role", rather than "role playing".Vitor Goncalves said:Snip
Unfortunately, the (terrible) name stuck, and now we have people making downright absurd statements about PRGs such as "they are games in which you play a role". So Halo, Super Mario Bros. and Hungry hungry hippos are all roleplaying games? Lolwut?
The Blue Mongoose said:Demon's Souls would also not be an RPG, because you don't make any choices that affect the story (that I've seen so far! I have yet to finish it, but there has been zero conversation so far...).
Exactly.Abedeus said:Yes, and you can ignore enemies in Diablo and just kill the act bosses (or have someone do it for you), you can ignore Guild Wars' PvE mode and just kill people with friends or random jerks, you can ignore trying to get the best times in NFS...NeutralDrow said:"Points and reasons" shouts gameplay to me. Just because Prince of Persia and Super Mario Brothers have a decided gap in storytelling doesn't mean the latter is more of a platformer than the other. People not like me who totally ignore the lore in World of Warcraft doesn't make it any less of an RPG. I can race through levels really fast whether I'm playing Sonic the Hedgehog or Gran Turismo, but the former is a platformer and the latter is a racing game. I can fight enemies one-on-one in Devil May Cry or Tekken, but the former is a complicated mix of action, platforming, and puzzles, while the latter is a pure fighting game.Abedeus said:I thought it was because there are different points and reasons to play the game in every one of them...NeutralDrow said:That's what defines a game genre. It's why shooters, platformers, and fighting games are considered different genres.AllLagNoFrag said:IMO how you differentiated NetHack and Mass Effect apart from eah other was by their gameplay, not the genre.
Shooters - you go around shooting things, that's the most important thing.
Platformers - you go around, jump from platforms and defeat enemies, story is only a minor thing here.
RPGs - story and assuming the skin of another character is the most important.
All depends on how it's set up to play.
The games were DESIGNED to be in a genre. If people designed a game to be a platformer, it doesn't matter what 3-5% of the playerbase does - the game was meant to be played as a platforming game.
I know exactly what you've been saying, I made this thread because I'm already familiar with this line of reasoning, and I vehemently disagree with it.MercurySteam said:ATTENTION OP: This is what we've been saying all along.Ranorak said:RPG's focused more on the stats part for the player to manage, and put the story part totally in the hands of the game master, AKA the programmers. Final Fantasy, Tales series, and Diablo fall to this part.
Others focused more on the choices and the interactiveness and took the battle customisation back a bit.
Think Fallout 3, Mass Effect, Neverwinter Nights. Drago nage, Oblivion.
But at the base they are still RPG's.
Just because a game let's you do cover-based shooting doesn't mean it's any less of an RPG. In fact, if RPGs only had stat buliding we'd get very bored because the year is 2010. Using stat building as a primary function was okay 20 years ago but no anymore I'm afraid; that may be how the genre started out, but I'm sorry to say improvements in technology means we require more to do.
Moral: If a game says RPG under 'genre', save everybody some time and just accept it.
I think I understand how the OP seems upset about the bastardization of RPGs into something more like shooters (like Mass Effect 2). FPS-RPG hybrids like Mass Effect being called RPGs is misleading, but at the same time I have to disagree with your definition OP.bismarck55 said:Plenty of hostility. I got worked up reading the turn based games thread (turns systems being intimately related to RPGs, I decided to post this, seeing as there seem to be plenty of misconceptions relating to both subjects).TheSquirrelisKing said:Amber "dice less" RPGs have been around for a long time, but if we are speaking only of videogame RPGs, I suppose that is as good a definition as any.
*Edit* Correct me if I'm wrong but do I sense some hostility in that definition OP?