So while I understand some people may not like character levels in RPGs at all and may have preferences for a different system, let's talk about games that do specifically use character levels and how you prefer to see them?
Basically there's 2 main ways character levels are handled, and we see them often separated between JRPGs and Western RPGs.
1) More Levels, less punch: In JRPGs in particular we see character levels often capping at level 99. You usually don't have significant differences between character levels as it's a steady climb. Most of these games are designed to be beatable well before reaching level cap (often at level 50 or lower) but may provide expert challenges that encourage further leveling.
2) Less levels, more meaningful: In Western RPGs, particularly ones inspired by Dungeons & Dragons the level caps tend to be rather low, capping somewhere in the teens, or sometimes in the 20s or 30s. These level-ups tend to be more significant milestones of character growth and each one tends to be more rewarding as it unlocks new abilities or higher tiers of abilities, and often allows you to spend points to upgrade specific attributes and skills. These games are usually designed assuming you will be at level cap when you beat the game, often times completionist players will achieve max level well before they run out of content.
What is your preference? What game handled character levels the best? Opinion time!
Basically there's 2 main ways character levels are handled, and we see them often separated between JRPGs and Western RPGs.
1) More Levels, less punch: In JRPGs in particular we see character levels often capping at level 99. You usually don't have significant differences between character levels as it's a steady climb. Most of these games are designed to be beatable well before reaching level cap (often at level 50 or lower) but may provide expert challenges that encourage further leveling.
2) Less levels, more meaningful: In Western RPGs, particularly ones inspired by Dungeons & Dragons the level caps tend to be rather low, capping somewhere in the teens, or sometimes in the 20s or 30s. These level-ups tend to be more significant milestones of character growth and each one tends to be more rewarding as it unlocks new abilities or higher tiers of abilities, and often allows you to spend points to upgrade specific attributes and skills. These games are usually designed assuming you will be at level cap when you beat the game, often times completionist players will achieve max level well before they run out of content.
What is your preference? What game handled character levels the best? Opinion time!