Whilst playing a RPG what drives you more the story/storytelling/character interactions OR the chance to create a character and make him more powerful over time through effort?
Obviously its not 100% either way but I have a distinct preference for character levelling but I only enjoy it when there is a genuine difficulty wall to run up against.
For example: In Morowind I was struggling with a certain dungeon so I took a holiday from the quest to go steal a bunch of cool glass equipment from the gatehouse in the centre of the map. I realised I was having more fun working out how to heist the gear, escape and pay my penalty without losing the stolen goods than I was killing dungeon creatures for story factions.
I tend to find the stories in RPG act only as a driving process to direct my character and give a bit more motivation for making him badass. I tend to look at other media for my actual stories/plots/character.
RPGs I've loved:
Deus Ex
Diablo I & II & LoD
Morowind
Obviously its not 100% either way but I have a distinct preference for character levelling but I only enjoy it when there is a genuine difficulty wall to run up against.
For example: In Morowind I was struggling with a certain dungeon so I took a holiday from the quest to go steal a bunch of cool glass equipment from the gatehouse in the centre of the map. I realised I was having more fun working out how to heist the gear, escape and pay my penalty without losing the stolen goods than I was killing dungeon creatures for story factions.
I tend to find the stories in RPG act only as a driving process to direct my character and give a bit more motivation for making him badass. I tend to look at other media for my actual stories/plots/character.
RPGs I've loved:
Deus Ex
Diablo I & II & LoD
Morowind