RPG's: The single player vs. the mmo

Mike Fang

New member
Mar 20, 2008
458
0
0
As a gamer, One of my favorite types of games has been the role playing game. Usually set in a fantasy setting, but sometimes in a steampunk or cyberpunk setting, they're often the games with the most involved plots and most detailed characters. Now, I've found myself for the last couple of years gravitating towards a particular type of RPG the mmo. I've tried a number, such as World of Warcraft, Warhammer Online, Neocron, Fallen Earth, even a couple free ones like D&D online and Runes of Magic. As a result of my experience, I've noticed pros and cons about both types of games, the single-player RPG and the multi-player, online MMO. So, first off, let's look at the pros of MMO's.

1. You'll Never Roam Alone. Even if you're solo questing, you can almost always be assured there are other people around if you get in a serious bind. When you have trouble taking on the hordes of zombies or pack of wolves between you and your treasure, you can often ask around and in a few minutes on the outside, find at least one other person who'd be willing to help you out. You also get the chance to meet people and, if you've got a good imagination, develop a unique background for yourself to roleplay with. Guilds, clans, brotherhoods, whatever the particular "group" term for a given MMO might be are often great ways to be able to organize efforts and meet people who can help you and who you can help.

2. Longevity. So you're playing a regular RPG. You've worked long and hard to get your character to where he or she is today. From humble beginnings as a wet-behind-the-ears trainee to a force to be reckoned with, wielding legendary weapons and armor. You face the ultimate evil facing the the kingdom, the country, maybe even an entire planet or several planets and smash him down. And then...you're done. I know nothing's meant to last forever, but sometimes it seems like a waste when after all the time and effort you've put into building up a character, you're done with them and drop them. Even a masterful work of art, once finished, can be admired and put on a mantle or something. Sure some games are worth a second play-through, but it's not quite like re-reading a favorite story; the character your playing is you, essentially. It's not always fun to have to relive all your past experience over again, even if you can change some of it up; it's like having to do the same work twice in a row.

With an MMO, you don't have this problem. After you've built up your character to as close to perfection as you can get him or her, you can then enjoy playing with it whenever you like with end-game content (usually player vs. player) until you decide you're no longer interested in them, not because you've run out of things to do with them. And if the game gets expansion packs, you can enjoy all new content to put them in.

3. There's More To Life Than Just Fighting. With an MMO, there's a good reason to have things to do besides what's known as "Core Combat." With other players around, there's things you can make that will be useful to all, plus you get that warm, fuzzy feeling when people say "thanks" after you give them a healing potion you just made when they were two hitpoints away from death. In a single-player RPG, it's all for your sole benefit, which isn't always a problem, but again, the inevitable conclusion to the game makes you wonder why you bother to do anything that would just put off getting there. With exploration, you satisfy curiosity. With things like crafting or other in-game challenges, it's like stopping the game to play some desktop solitaire or something. I think Yahtzee summed it up best in his review of Fable II when he talked about how dumb it was for the character to have to get a job to earn money rather than just go through the pockets of the 50 bandits he just hacked up; you can, but why would you?

So, those are the big strengths of MMO's. But now lets look at the strengths of the single-player RPG's.

1. You are The Chosen One. Again, borrowing from Yahtzee here, one problem you get with MMO's is the niggling knowledge that you're not the only hero in the land out there trying to save all of creation as we know it. You're one of many, a part of a larger force, and that's not always a bad thing. But at times it can make you feel like you're not doing anything significant when you know you're not the first person to bring down the wizard that's cursed the local forest, but the 56,789th and there are more people in line behind you waiting to do the same thing. With a regular RPG, you are making a difference in the land around you and you can see it.

2. Wait for Meeeeeee! This may just be a personal problem, but I suspect others have probably had this one before, especially those who play World of Warcraft. When you get an MMO that constantly changes, there's often an unspoken feeling that you're falling behind when the next major content-expanding patch or expansion pack is looming on the horizon. You're lvl 20 and have 40 more levels to go before you've reached the highest you can climb...and suddenly you've got six months before the bar is going to be set even higher with all-new areas and enemies and storyline that everybody's going to be involved in, so you better get the lead out. This is especially the case when you've got friends who have gotten higher faster than you have. Also, sometimes content changes cause certain content to be eliminated before you can even get there. This is even more frustrating if you enjoy roleplaying and were counting on getting to do something at some point in your character's storyline.

Single-player RPG's never have this problem. Even if a sequel is coming out, you don't have anybody to compete against in getting through a current game (unless you happen to live with someone who plays the same game and is an incorrigible plot-spoiler). And the content of the game you're playing at the moment will never suddenly change on you and cause you to miss out on something you were waiting to see.

3. Once Upon A Time...Finally, while some MMO's have a deep, rich storyline, not all of them do. But just about every RPG you play will have it's own legends, it's own plot and background. It will have twists and developments and keep you entertained through more than just button-mashing. A lot of MMO's are just really stagnant, coming across as nothing more than big sandbox games without a guiding force behind it other than some arbitrary desire to do things besides stand around and listen to people spam a chat channel. Not only that, but single-player RPG's are the only one of the two that will allow you to play as a key character in the story. All story-related characters in an MMO have to be NPC's.

Now as I said, some MMO's do have plots to them, but often when they do, they run into the problem I mentioned in RPG strength 2; in trying to advance the plot, the developers push the plot ahead too quickly for some people. In a single-player RPG, you have all the time you need to develop character and story because the players are the ones controlling the plot advancement, not the developers.

So, there's my two bits. So is either one better than the other? Personally I think that's hard to say. MMO's don't have nearly the background that RPG's do, so there's been comparatively less experimentation with them. In the end I think the two will continue down the road, side by side, each with its own appeal depending on what the person is looking for.
 

ranger19

New member
Nov 19, 2008
492
0
0
That was really long to read.. want to point out the highlights? Anyway I pick single player. There you're the only person in the game, and you get the real sense of accomplishment and prestige. In an MMO you see tons of other people running around way better than you and it doesn't feel as awesome.

Also single player ones usually have better stories.

I do wish that some single player games had some multiplayer components though; Oblivion, for example, would have been awesome if you were somehow able to link up with even just one friend and go dungeon crawling together, or maybe fight against others in the arena (if for no risk/reward).
 

geldonyetich

New member
Aug 2, 2006
3,715
0
0
I used to follow MMORPGs fairly religiously. These days, I dabble a bit, but am largely disappointed with what a derivative collection of grinds they have become.

The thing is that the motivation behind developers of MMORPGs is to string you along as long as possible paying $15/mo, or micropayments, or whatever, and consequently what they'll do is drag out the game as looooooooong as possible.

That's fine if they've got enough gameplay to back it up... but they generally don't. Especially if you're playing an MMORPG which basically just copied EverQuest/WoW and you're already bored of that game. It's like you arrive at ground zero of boredom to begin with.

There is something to say for the love of achievement... but sooner or later you realize that all these virtual knick-knacks are only that: virtual. At that point, you're left with the game, and if the game is as derivative as most are, good luck enjoying it.

So, single player games, hands down? Well, for the time being, sure... but I wager I could enjoy an MMORPG if one does things sufficiently differently.
 

TOGSolid

New member
Jul 15, 2008
1,509
0
0
Most MMOs aren't even really RPGs. Just because a game has stats doesn't mean it's an RPG. Games like WoW have more in common with Facebook games than real RPGs.
 

geldonyetich

New member
Aug 2, 2006
3,715
0
0
TOGSolid said:
Most MMOs aren't even really RPGs. Just because a game has stats doesn't mean it's an RPG. Games like WoW have more in common with Facebook games than real RPGs.
Oooh, that's a big kettle of fish [http://www.worldwidewords.org/qa/qa-ket1.htm] you set down there. Do we have an RPG purism debate storm forming?
 

NeutralDrow

New member
Mar 23, 2009
9,097
0
0
Mike Fang said:
1. You'll Never Roam Alone. Even if you're solo questing, you can almost always be assured there are other people around if you get in a serious bind. When you have trouble taking on the hordes of zombies or pack of wolves between you and your treasure, you can often ask around and in a few minutes on the outside, find at least one other person who'd be willing to help you out. You also get the chance to meet people and, if you've got a good imagination, develop a unique background for yourself to roleplay with. Guilds, clans, brotherhoods, whatever the particular "group" term for a given MMO might be are often great ways to be able to organize efforts and meet people who can help you and who you can help.
I do find this particular part interesting. I do primarily solo, but there's actually something in knowing that you're not the only person around. Even when I was exploring the raptor-infested caves in the Wetlands, I knew that Menethil Harbor was close by, and my hearthstone takes me to Loch Modan, which was surprisingly comforting.

I think that's part of what ultimately drove me away from Guild Wars. Not just because it's not particularly solo-friendly, but because having the entire true play area be instanced made it feel...empty. Granted, I get a little bit of that feeling in, say, the Scarlet Monastery, but that's mainly because only the Undercity is close by!
 

syndicated44

New member
Apr 25, 2009
1,009
0
0
There is a certain bits I never particuarly liked about MMOs. Me and a group of my friends ended up getting into a big Star Wars Galaxies kick back in the day. That is really my only experiance with them. Oh and 5 minutes playing WoW while my friend went to the bathroom. And all that really happened was a midget in underwear humped my leg.

My problem with MMOs is that they are completely player driven. Your existence is purely to advance yourself and then are more or less allowed to play the game once you have gotten the highest level. The journey there is usually go there and kill that. Combat pretty much is click that and wait to see who dies first, you or him.

Not that I have a problem with MMOs I had a tremendous amount of fun in SWG. However as I said I had people I knew playing it with me. MMOs remind me of highschool, you have all these cliques (or guilds as everyone else likes to call them) that you must join to fully experiance what your paying for. Up until you are strong enough to play more endgame content you are generally left to an endless grind alone.

MMOs are great for people who enjoy them but for me I just never enjoyed them much. Single player RPGs on the other hand are really a completely different genre.

TOGSolid said:
Most MMOs aren't even really RPGs. Just because a game has stats doesn't mean it's an RPG. Games like WoW have more in common with Facebook games than real RPGs.
I completely agree with you. To me they are a spreadsheet with graphics that you can manipulate. Think about it, in a MMO you click on something and wait for it to die. You have assorted powers that can help you make it die quicker but still its just a matter of who has the better stats. This is the bare bones of the game so to be fair there is quite a bit more depth when you factor in everything else that the community brings to the table.

TL:DR? There is no comparing single player RPGS to MMOs. They are completely different. The only thing that puts them together is that you level up in both of them.
 

Nigh Invulnerable

New member
Jan 5, 2009
2,500
0
0
Personally, I'm a D&D player so I prefer my multiplayer RPGing to be with my buddies around a table, where we don't have a monthly subscription fee. Plus, I'm the DM and we can make any adventure we can dream of, instead of relying on programmers and the latest patches/expansions. If I play a video game RPG then it will be one with a cool story and interesting characters. I like games like KOTOR, Shadow Hearts, some of the Final Fantasy games, and so on, but if I want to play games with real people I'll just play D&D.
 

Jekken6

New member
Aug 19, 2009
1,285
0
0
tl;dr

I prefer single player RPGs mostly because of the whole 'I don't have to pay every fucking month for them' thing. And they're usually much better experiences for me. Would 'The Witcher' been as good if it was an MMO? I think not.
 

-Drifter-

New member
Jun 9, 2009
2,521
0
0
imahobbit4062 said:
I'm starting to loose interest in RPGs.
Give me some fucking good combat already.
Agreed. There was a glimpse of hope in the shape of Rise of the White Wolf, but it faded away when the game got canceled.
Come to think of it, I have yet to play a game where sword fighting is really done right. Assassin's Creed came close, but the retarded enemies and enormous health bar pretty much ruined it.

I prefer single player RPGs, because I have yet to play an MMO that didn't feel like work more than anything else. Leveling up rarely feels rewarding anyway, because the armors and weapons usually look pretty lame/impractical and over designed.
 

FlarehawkChaos

New member
Nov 20, 2009
6
0
0
Single player all the way for me. I do like the added help of more than one player when I have a horde of monsters breathing down my neck and they don't respond too encouragingly to fire spells or my flaming sword. That's when an extra player eases the burden by taking out the monsters that slip past your roaring rampage, and by being an extra mule to carry all the loot I get at the end.

Unfortunately, most people aren't that smart, and will just run straight into the maw of the fire-breathing boss, die and repeatedly kill your most valuable targets just to nick their stuff before you can. Then they act smug about it and wonder why I stick my sword through their head.
 

Harlemura

Ace Defective
May 1, 2009
3,327
0
0
I prefer single players, they always seem more fun.
Besides, Kingdom Hearts is a single player. Show me a MMORPG where you can run around with Donald Duck castin' spells and stuff, then I might reconsider.
 

doctorwhofan

New member
Mar 20, 2009
307
0
0
Nice read. I choose MMOs...I love the feel of the world, and thatthe player next to you isn't just a computer generated NPC, but real and human. And these people are relying on you to help them achieve a goal. Sorta like real life, but with swords! There is times of chaos, espcially if the peeps don't now the particulars of said game, but even then it is fun, and challenging.

RPGs. Some are nice, some are fun, and some are really great. But at the end of the day, I turn them in to Gamestop. I know some have expansion packs, I get so bored with it. Oblivion sucked me dry, it was so dull and monchrome. Fable was amusing. Dragon Age was boring, gameplay wise. Felt Iwas playing Mass Effect without elevators and lasers (The story was, most amazing, especially the creepy Dwarven part!) So they all went back to the store for trade ins. And i went back to myu $10 a month MMO, that after almost 4 years, I still find things to enjoy about.
 

MetallicaRulez0

New member
Aug 27, 2008
2,503
0
0
imahobbit4062 said:
I'm starting to loose interest in RPGs.
Give me some fucking good combat already.
Soon young one... soon.

...And God said let there be Mass Effect 2. And there was much rejoicing.