I never found two-handed warriors to be that effective, though. And I hate Sten's personality. Oghren is way to pre-specced when you get him, so I almost never use him. I wish they had those books that allow you to respec characters like they had in Awakening. Keep in mind, though, I'm one of those weirdos who loves Archery in Origins. You basically just auto-crit towards the end of the game. Love it.Jandau said:Sten's crap simply because Mages > Everything in DA:O. Bring a rogue for the traps, a tank, a healer and then a damage mage. Granted, you don't HAVE to do that, but whenever I brought Oghren or Sten, they felt like a waste of space. At least when I played a 2H Warrior myself, I got all the free stats ans whatnot that made me decent.
Cernd's decent up until you start getting good items on your other frontline fighters, while his Werewolf form stays the same. He gets badly outclassed in melee by pretty much any dedicated combat class.
Hanharr only applies to Darkside players, doesn't he. And I still maintain that the Jedi party members are better simply due to Force abilities. I used the other companions for the flavor, but when I needed shit done, it was 3 Jedi all the way in both Kotor 1 and 2.
Jack's an annoying *****. And she sucks in combat. And her clothes are stupid.
Agreed about Coran and Skie, and I'd like to add that bard fellow you can pick up early on as well (can't remember his name)
Hanharr is quite a beast, though. But I still prefer Mira. Make her a Jedi, give her Master Speed and two Mandalorian Rippers, and then you have an awesome Jedi Gunslinger. The most fun I ever had in KotOR 2 was when I had Atton, Mira, and the Exile as Gunslingers. It was like there was a field around us, and you just drop dead when you it the perimeter.
About Jack: They just neglected to give her a damage-focused power. Warp Ammo is very effective, but ammo powers are boring. Shockwave is handy for taking out multiple waves of Husks and Abominations (provided you have taken out their armor, Husks die instantly if their feet leave the ground). But she needed something like Warp or Reave, which are the stars of the biotic talents in ME2.