TT Kairen said:
Zachary Amaranth said:
Because you were the one taking shooter mechanics and claiming "depth" while mocking people who said they weren't RPG mechanics. My definition is unnecessary and irrelevant to this line of discussion.
Stop trying to shift this on to me.
Then you're completely missing the point of my statements. I'm comparing the Mass Effect games as RPG's to each other, and how Mass Effect 1 fans seem to think that 2 and 3 are less "RPG" than the first game. I am not claiming they are somehow RPG's on the level of something more traditional like Baldur's Gate, Dragon Age, or older Final Fantasies. They are shooter/RPG hybrids. While they fit the basic criteria of being an RPG, they do not exhibit the formula as purely as more traditional ones, and I never claimed they did.
might just jump in here, just to offer my opinion as I prefer mass effect 1 over 2 and 3 (loved each game for it's own thing though)
mass effect 1's gameplay (as in, the actual shooting bits) were designed from the ground up as an rpg, you start off as a complete dogshit grunt, and by the end of the game I could run through areas like a tank because of how well I had built my shepard in it's rpg sense, it had nothing to do with my shooting skills.
That changed GREATLY for mass effect 2, which is fine in its own right, but from the first time you pick up a gun in that game it is designed with shooting first, rpg mechanics added in over that layer later. (this is predominant in the second one with how little of customization in stat and armor control you have, let alone your weapons.)
as mentioned before, mass effect 3 hit a middle sweetspot, the stat and armor/guns hit a very nice spot of customization that compliment the gameplay without making it a straight gears of war shooter. Still, it was definitely designed with the shooting bits in mind, I was pulling off mad headshots from the first moment on due to shooting skill, not having any sort of rpg/strategy mechanic in mind like in ME1's gameplay. (Another game similar to ME1 in this regard is alpha protocol, you are absolute shit at the beginning of the game unless you really line up your shots, but by the end of the game you can be a run and gun pro if you wish if you built your stats and customization up correctly.)
Now I can easily see why me3 is some people's favorite gameplay of them all, it is definitely a "shooter/rpg hybrid" and less of a "rpg/shooter hybrid" (silly wording, but it explains what I mean.)