It seems pretty much every RPG is centred around random chances in combat. Critical hits, spells with random chances to insta-kill you/your enemies, it seems like either luck and/or massive amounts of grinding are essential to not getting your ass handed to you. Either that, or the game's too easy.
So the question I pose is, what RPG's, if any, defy this rule? The only thing I can think of is Grandia, and to a lesser extent, Paper Mario (there's a bit of random chance for things like the roulette that occasionally restores or halves your HP and FP, but not so much that it becomes a major annoyance).
So the question I pose is, what RPG's, if any, defy this rule? The only thing I can think of is Grandia, and to a lesser extent, Paper Mario (there's a bit of random chance for things like the roulette that occasionally restores or halves your HP and FP, but not so much that it becomes a major annoyance).